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Silverlancer
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Posted - 2004.01.08 01:24:00 -
[1]
We need to give all the people out there a chance to try this game. So what is your vote? How many days should it be... or should we not make a demo at all?
I vote for a 14-day demo. It's long enough to show off a good deal of the game. |

PussyCat
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Posted - 2004.01.08 01:30:00 -
[2]
Nice, A spy for 14 days or a hauler. I would take a demo every 14 days. Why did I buy a second acount, Dam 
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Chronolancer
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Posted - 2004.01.08 01:34:00 -
[3]
Hmmm... yeah that would be a problem...
How about if the demo has a registry key that embeds itself in the system (i.e. impossible to find) and as long as it exists, you can't install another demo. It would be hackable, but it would be so much of a hassle that very few people would do it. And anyway, it would bring in new players.
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voogru
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Posted - 2004.01.08 01:43:00 -
[4]
Quote: Hmmm... yeah that would be a problem...
How about if the demo has a registry key that embeds itself in the system (i.e. impossible to find) and as long as it exists, you can't install another demo. It would be hackable, but it would be so much of a hassle that very few people would do it. And anyway, it would bring in new players.
One person finds out how to hack it and releases it to the masses.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Seiun Darel
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Posted - 2004.01.08 02:11:00 -
[5]
Edited by: Seiun Darel on 08/01/2004 02:12:58
Quote: Hmmm... yeah that would be a problem...
How about if the demo has a registry key that embeds itself in the system (i.e. impossible to find) and as long as it exists, you can't install another demo. It would be hackable, but it would be so much of a hassle that very few people would do it. And anyway, it would bring in new players.
lol, trust me, dont try to help ccp with registry settings and hack-safe systems. A game company are sure to either know or hire people who know, more than you know of the matter.
Secondly, why not have it as all ALL ALLLL other mmorpg demos/betas? u get a temporary serial number/reg code that only works for a couple of days. Thats the reason mmorpg's are IMPOSSIGLE to crak, all other games get craked, but not mmorpg's. So why not take advantage of this and use it in a demo? ;) ;)
why is "c r a c k" a forbidden word here? lol
<<-- CGI Art -->>
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Darodem
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Posted - 2004.01.08 04:10:00 -
[6]
I think the demo should just be local not networked and it should feature just a single system and the tutorials. just my 2 cents.
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Aturayd
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Posted - 2004.01.08 04:17:00 -
[7]
14 days is a little long... 5 days and the ability to play your demo account when you pay for the subscription and registration fees ----------------------------------- about:blank |

Ishkur
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Posted - 2004.01.08 04:58:00 -
[8]
Interesting idea Daro.
I agree, Demo = Bad news for EVE.
EVE is a peculiar kind of game, one that does not lend itself well to Demos. The biggest reason is because of the PvP. Some jerk with a demo decides to log in and start killing people at the noob stations. Funny, except that real people who paid money for this game are gonna get podded and then they aren't likely to renew.
In fact, if I got podded immediately upon logging into the game, with no explanation of what was going on, I'd probably quit.
That is no way for CCP to make money. :)
I think the griefing risk is too much for a game like this to allow a Demo. But the idea of a sector or two, not networked, with a good tutorial, and the ability to feel the game, even if you can't go anywhere... That's a good idea.
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Miss Cleo
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Posted - 2004.01.08 05:26:00 -
[9]
Yeah an eve demo what a great idea. How about a demo system in space? You could have stuff like this:
Tank CEO and his griefer friends in uber battleships to pod the newbies.
Bestowers that go 30 max speed.
Miner 1/2 lasers (dont give em a miner 1).
Make them do 200 agent missions to get a Miner 1 BP.
Fill the belts with Scordite and Guristasat 50K.
Hire some other guys to be ore thieves after selling the newbies cans that dont lock.
Ah hows that? Any other ideas?  |

Miss Cleo
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Posted - 2004.01.08 05:29:00 -
[10]
Oh and one more thing. Tell the newbies in the demo system to join the newbie corp. Tell them to use the corporate hangar because its safe. Then have some thieves to rip it off on a regular basis.
After all we want to prepare them for the real Eve dont we?
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Cao Cao
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Posted - 2004.01.08 05:32:00 -
[11]
local demo would be pretty cool. With real tutorials, one station with all the different services, an agent to do a couple missions for, and two asteroid fields - one with rats in it, one without.
everything with a tutorial to it ...
I almost guarantee they either have something like this ready or they are working on it --- I just dont think they are ready to market the game more aggressively (can the server cluster handle more than the 4,000-6,000 active player count?)
Who knows. Otherwise it would be a sweet idea.
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cball
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Posted - 2004.01.08 05:55:00 -
[12]
NO! ...fear the evil monkey in your hanger...
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Wild Rho
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Posted - 2004.01.08 06:54:00 -
[13]
For the demo why not just compose a large scale movie. I know theres a couple out already but how about one that reflects ee as it is now (i.e. the PC corps, fleet battles and all te sights and features of eve).
I have the body of a supermodel. I just can't remember where I left it... |

Riana Tabost
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Posted - 2004.01.08 08:04:00 -
[14]
Quote: I think the demo should just be local not networked and it should feature just a single system and the tutorials. just my 2 cents.
I like this idea, but what about...
...having a closed off area of the online game, say two systems that could only jump to each other.
All demo characters can talk with online players, but have coloured text or some identifier in their name [Demo]Player or something. They would have to be closed off from Escrow and all global interactions like that. Could keep systems like market but just make up a mock Solarsystem/Constellation/Region.
Since it's all server side the characters could be deleted after 7 days.
__________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |

Manfred Doomhammer
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Posted - 2004.01.08 08:23:00 -
[15]
why not locate the demo client on chaos only? that way they got some free testers, and the guy with the demo can get some impressions on what might be in the game at some time 
----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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Deloup Drakar
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Posted - 2004.01.08 21:25:00 -
[16]
Quote: why not locate the demo client on chaos only? that way they got some free testers, and the guy with the demo can get some impressions on what might be in the game at some time 
Just what we need, more Tank CEO's to be just causing grief on Chaos and taking stuff and attacking w/o fear of getting kicked from Chaos...so what, they didn't pay for it.
I like the seperate system idea, but make it their own cluster, seperate from chaos and tranq.
Making it a local only game totally kills the player-player interaction of the game. However you could at least get a feel of the game w/o griefers making like a livin heck just cuz they aren't paying to play.
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Hippey
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Posted - 2004.01.08 21:29:00 -
[17]
Make it so you need a credit card number to register for the the free trial (which will be only charged if you decide to go past the trial, like other mmorpg's) and you're only allowed one trial per credit card number. Simple no? ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Bad Harlequin
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Posted - 2004.01.08 21:33:00 -
[18]
i have a number of credit cards... not dozens, but more than two...
(yes, legally )
You are in a maze of twisty little asteroids, all alike. |

Hippey
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Posted - 2004.01.08 21:39:00 -
[19]
Still, it's a very low limit.
You wanna keep messing with my ideas, I'll mess with you tough guy   ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Luc Boye
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Posted - 2004.01.08 21:39:00 -
[20]
Just give them single player mining simulator. Seems to work for a lot of people on Tranq anyway  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Ishkur
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Posted - 2004.01.08 21:45:00 -
[21]
haha 
The other problem with CCs, all due respect, is that it isn't really hard to obtain them. I can go up to the drugstore and buy 20 pre-paid credit cards for peanuts.
I just don't think the benefits of a demo outweigh the possibility of grief. Though I do think the idea of a single-player demo (maybe even as big as a region or so, to give you the sense of how big the universe is) with some tough NPCs here and there, and really in-depth tutorials would be really nice.
And I suspect that CCP wants to get a lot more than 6,000 people into the game. 
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SithEwok
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Posted - 2004.01.08 22:45:00 -
[22]
Yes a demo played on a set of different servers. I hope ccp uses the old builds from 1100's so it would attract people to come. Castor will just bore the hell out of any new gamer.
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Roba
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Posted - 2004.01.08 23:46:00 -
[23]
Quote: Hmmm... yeah that would be a problem...
How about if the demo has a registry key that embeds itself in the system (i.e. impossible to find) and as long as it exists, you can't install another demo. It would be hackable, but it would be so much of a hassle that very few people would do it. And anyway, it would bring in new players.
LOL, I always check for any keys programs leave when they install. Also alota ppl I know like to reformat almost monthly if they are running windows.
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Aturayd
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Posted - 2004.01.09 01:25:00 -
[24]
Now why would they want to make a single player demo the size of a region? If you were to do that, you'd have basically the whole game condensed only by solar system count. ----------------------------------- about:blank |

Silverlancer
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Posted - 2004.01.09 01:44:00 -
[25]
OK... idea then. How about we have a demo that is exactly like the real game, for a whole 14 days... except that you can't trade, open cargo boxes, and you can't PvP? Think about this for a second...
This means you can't get a free hauler account.
This means you can't have demo griefing.
This solves the problems 
What do you guys think?
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Cao Cao
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Posted - 2004.01.09 02:07:00 -
[26]
I think the best idea was from the guy who said there should be two closed systems for demo players on the TQ server. They only jump between themselves, and have all the tutorials, etc.
Demo players have 3 channels they can be in: a) local channel; b) corp channel (demo corp); c) server-wide help channel.
This would allow some interaction between the demo players and the regular players in the help channel but wouldn't allow them to affect the substantive channels like trade, bounty, etc. or any of the player channels. But they can ask questions and stuff in help channel. But yea this is a good idea, shouldn't be hard to do either. Shrug.
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Qwakrz
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Posted - 2004.01.09 15:10:00 -
[27]
I think a demo should be allowed.
They could setup a small area of space that has no jump access to any other area of the map (this includes jump drive access when it works)
That way the demo can interact with the main servers but demo users cannot interfear with the day to day running of the main universe.
I would also agree that they should limit the user to 14 days of use, with the possibility of moving your char to the main universe within (and poss a day or 2 after) the trial period as long as the subscription is paid. All users get delete after 16 days of use as this will stop creating unused players in the database. This gives the user a chance to test the game, if they like it they can pay and join the rest of us, if not then they can just leave and get deleted 16 days after activation.
Limit the items that are available in the demo world e.g. no missiles above light, no medium or above weapons, nothing but frigates (poss a cruiser or 2). Basically limit it to what a player can train in 14 days and that is all.
3 asteroid fields, 1 with fast regenerating roids and no rats. 2 with normal roids, 1 with small rats and the other with tougher rats (but still beatable with help).
This would be a nice way for people to try the game out without fear of spending money on a game they wont like and if they do like it they have wasted no time in training their char up.
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LargeNuts
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Posted - 2004.01.09 15:49:00 -
[28]
Edited by: LargeNuts on 09/01/2004 15:51:58
Quote: Nice, A spy for 14 days or a hauler. I would take a demo every 14 days. Why did I buy a second acount, Dam 
Yes, I'm sure there is NO way to make sure that the same person does not try the demo more than once. Like requiring CC info? Duh. Some of you people are kinda slow. vOf course there will be a FEW people with some sick desire to keep getting a new character that is pretty worthless every 2 weeks that will find ways around it, but so what? I think it is worth it to help the game grow.
And of course demo accounts should not be able to join corporations.
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Naal Morno
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Posted - 2004.01.09 15:59:00 -
[29]
Locked down demo is the answer. Eg, you can't trade stuff (can be easily set up server side) via trade window (only market purchases), 7 day limit, can't learn any skills (no indies, sorry) beyond frigates, ETC, ETC.
One can easily come up with a set up that will render demo characters somewhat functional but not useable for anything abusive, eg lag creators or something like that.
Just make them only able to travel to 0.5+ space  Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Scragg
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Posted - 2004.01.09 16:14:00 -
[30]
I think the small amount of abuse that may happen will be overshadowed by the benefit of the influx of new players. You can also make demo accounts names show up a different color or something so players can look for abuse and kind players can actually help the real noobs.
Put me down in the yes please camp for a eve demo.
Scragg, Tyrell Corporation Vice-Director Military Operations |
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