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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.26 00:29:00 -
[1]
This Report analyses the current economic state of the Khanid Kingdom and Khanid region.
Although written as a roleplay exercise, there are some very simple things we found that could be done to much improve the region's economy as well as create some great opportunities for new roleplay/events stuff:
- Construction of new Khanid Innovations and Khanid Works Stations. Just over 28% of systems in Khanid have stations. That compares with 99% everywhere else in empire
- Creation of new Khanid noob academy (can be just 1 station) that also doubles up as skills book shop that the region currently badly lacks
- Redistribution of agents including addition of new Khanid Innovations R&D agents at a higher level. Khanid Innovations produces some of the most advanced T2 designs in Eve. Their max level agent is lvl 2. Not good enough
- Creation of two new stargate routes: Kahah <û> Gidali and Balanaz <û> Neda. To aleviate various problems with Khanid region geographically
In short, systems to function properly in eve have a feedback cycle of miners, mission runners and manufacturers, all of whom rely on each other. No station means this loop never develops
Khaldari
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.26 00:45:00 -
[2]
Edited by: Spoon Thumb on 26/05/2007 00:44:31
Especially Youledian constellation needs a new station, as currently has no stations
Khaldari
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.05.26 02:25:00 -
[3]
I totally agree with everything except the 2nd point. As the Khanid Kingdom is not part of the Amarr Empire, there is no reason an Amarr school would be there. Also, it creates good opportunities for skillbook trade, and keeps the newbs out of our region. 
(But I think this is the wrong forum, Spoon. Probably should be Features and Ideas.)
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Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.26 05:23:00 -
[4]
Originally by: Spoon Thumb
This Report analyses the current economic state of the Khanid Kingdom and Khanid region.
Although written as a roleplay exercise, there are some very simple things we found that could be done to much improve the region's economy as well as create some great opportunities for new roleplay/events stuff:
- Construction of new Khanid Innovations and Khanid Works Stations. Just over 28% of systems in Khanid have stations. That compares with 99% everywhere else in empire
- Creation of new Khanid noob academy (can be just 1 station) that also doubles up as skills book shop that the region currently badly lacks
- Redistribution of agents including addition of new Khanid Innovations R&D agents at a higher level. Khanid Innovations produces some of the most advanced T2 designs in Eve. Their max level agent is lvl 2. Not good enough
- Creation of two new stargate routes: Kahah <û> Gidali and Balanaz <û> Neda. To aleviate various problems with Khanid region geographically
In short, systems to function properly in eve have a feedback cycle of miners, mission runners and manufacturers, all of whom rely on each other. No station means this loop never develops
Last time I looked at Khanid only 3 stations had med bay and the number of stations with manufacturing fascilities was extremely limited. Moreover all these fascilities tended to be located in a cluster of systems towards the northeastern side of the region. There is really no good base to operate from for most of the region.
Dal
Do not mention "releasing the magic smoke" in relation to the TQ hardware. Trust me on this... |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.26 11:16:00 -
[5]
The lack of stations does create a lot of opportunities that aren't there atm, such as setting up mining POS (now a real possiblility with freighter docking at POS).
I'd suggest just 1 skills shop in the region just so people can check the price of skillbooks. The can then decide to go the 20 hops to it or buy one from a player market order closer to them for a little extra.
And I was suggesting a new newbie corp (or change one of the existing newbie corps) just for the Khanid Kingdom
But 1 or 2 new stations and especially a Khanid Innovations station with better R&D agents would be really cool.
--
(Finally I put this post in Game Development rather than Features and Ideas since the Khanid Kingdom and Khanid region are already in the game, and I think they need a little tweaking, just as new modules and weapons and ships from time to time need re-balancing)
Khaldari
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