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fufme
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Posted - 2004.01.09 15:14:00 -
[1]
When i heard that ppl are getting BP's after they worked only 1 day for their agent .. i realy get ****ed off .
There should be some rules about it ffs and not only luck sistem . There are a lot of ppl who are takeing so much time to train science skills only to get tech 2 bp's . Not to mention time they spend to do missions .
There should be some requirments to get in lottery sistem .. like .. only 50 or 100 players with highest number of RP's per skill can enter sistem .
Not to mention that i heard that everyone will be able to get ship bp's no matter what skill they are researching ?? i mean WTF ??
And when is skill for alowing to have more r&d agents coming in game ?
It would be nice if Papa Smurf could share some more info on this with us .
Thanks
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Fausto
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Posted - 2004.01.09 15:25:00 -
[2]
Edited by: Fausto on 09/01/2004 15:28:38 I'm afraid that CCP had no clue how to properly release tech 2 into the game so they have chosen agents and luck Worst possible combination I would say. But I agree with you, if a player invests enough time in research then he should get something.
Why would it be bad if every player that passes 2000, 5000 or 10000 points gets something? The more you have the better stuff you get. Afraid of overcrowding the market with tech2 stuff? So what? We are already oversrowded with tech1 garbage that noone uses, why would it be bad to have something new.
With Castor being like this I'm terrified when I think if Shiva.
Eliminate the luck element pleaseeeeeee! This is not a poker but a game of skill and dedication. ______
<brainpodder> |

Tos' Lavoch
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Posted - 2004.01.09 15:33:00 -
[3]
There's nothing wrong with a bit of luck, and I'm the sort of person who never has any. These people just beat the odds.
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Andrey Yourganov
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Posted - 2004.01.09 15:42:00 -
[4]
I'm very agree with you !!!!
More than 600 missions agents lvl 3 before Castor and not BP. At the moment, i have more than 1500 RP in a research (115 RP/day) and nothing... :(
My question is, if a BP tech 2 is available, and a player that have 50 RP can accept them, and me, with 1500 RP, i can have it to, why i must lost my time in Missions, Trains, Standing for having the same thing that other ????
I'm not in Eve for test my Luck and lost my time !! 
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Tanner Mirabel
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Posted - 2004.01.09 15:45:00 -
[5]
I can understand the frustration of putting in a lot of work only to see someone get a BP who has only been researching a short time but then in RL (whatever that is) the amount of research time put in does not guarentee a result but it does increase the odds which is what you get with the lottery. I read someone got a BP with 29 RPs, this guy made a lucky discovery, it happens. Its still the case that the more research you put in the more chance you have of getting a BP.
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Arud
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Posted - 2004.01.09 16:16:00 -
[6]
could be that each blueprint has like a limit
so people with 0-200rp's can get certain bp's and people with 201-500 rp's can get certain bp's and so on, and right now they are only releasing minor lvl2 items so that fits in the low end of the rp needs
I have no idea if this is true or not, just an idea I had
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Ithilgore
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Posted - 2004.01.09 16:21:00 -
[7]
Luxer got a crap lvII bp for one day of research, yes, but do anyone of you know the cost of making it? 100k or so! And its only 30% better than the techI!
Besides, Luxer is a lucky b*stard 
Now, have a cookie.
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Falbala
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Posted - 2004.01.09 16:33:00 -
[8]
If you are afraid seeing newbies getting T2 BPs we are far from there... With science and all other related skills (electronics, engeenering, and others) to 3 I can't get access to research before at least one month, but I have other things to learn before so it will be two months instead.
The fact that people get BPs with only one day of research means that nobody else researched the same field, everyone took starship engeenering and the few ones who took Plasma or Hydromagnetism get rewards now which is normal since there are very few competitors for those BPs.
It might happen that one researcher gets extra luck and maybe find a very good ship BP with secondary skill and very few research points but this is part of the fun. It is a game after all, isn't it?
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Gariuys
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Posted - 2004.01.09 16:41:00 -
[9]
Let me spell it out for those that don't get it, there are those that spent countless hours, both before and after Castor, working to get techII bps, for those people, like myself, it's extremely annoying to see after waiting 3 weeks or so, for some info, any info whatsoever about whether we chose the right research field, and all this bull will be worth it, to see someone with 27 RP and no effort put into it, get a bp offerd even if it's crap. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Xeraan
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Posted - 2004.01.09 17:01:00 -
[10]
Gariuys - you judge the system before you know how it works ...
maybe it¦s different classes as described above ? (1. lottery from 1-100 RP, 2nd from 101 to 500 etc)
maybe it¦s agent level related ?
maybe it¦s restricted per agent ?
I¦m sure those that put effort into it have a bigger chance for results but there is still no and never will be that "win game" button you ask for....
if you want to be sure to be the only one that gets a reward play a single player game please ..
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Tano
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Posted - 2004.01.09 17:05:00 -
[11]
I wouldn't be too upset on not getting a bp this round. I had 2000 rp's and got lucky with a bp I may use a couple of times. 
Whats my chances of getting lucky again and getting something better.
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Djarum
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Posted - 2004.01.09 17:06:00 -
[12]
Wah Wah Wah.
Stay away from casinos, you'd **** your pants if you played the slot machines.
"But I played all day! How come thatguy won the jackpot? It's not fair! There should be a system where I automatically win if I've been here longer! WAAAAAH!"
Luck evens the playing field just ever so slightly. Sure, it ****es off the PowerGamers who are so used to grabbing all the best items first because they work the system. Good! Not everything is guaranteed, and sometimes things are out of your direct control. Look at it this way: you still have a 50x better chance of winning a BP than the rest of the casual players.
Sit down. Stop yelling. You'll get your uber-BPs to corner the respective markets soon enough. You just might not get them first. 
Djarum JEDI Gopher |

Tovin
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Posted - 2004.01.09 17:09:00 -
[13]
Gariuys, while I appreciate the sentiment, let me detail for you, my involvement in getting a tech2 bp. For the last 4 months, I've done NOTHING but agent missions for Core Complexions. Since Castor, I've done nothing but agent missions for Core Complexions. I started a research agent, and 3 days later, got a BP, with what is being considered by many "minimal time researched".
While you may see that as the case, I see it as the greatest reward in the universe, from my 2nd employers. My first, being my family and friends at Zitek!
I do between 15-30 missions a day for these people, my eve life involving nothing else. If it's between me, and someone with 1000 rp's who never does any missions, except to keep their faction up, you're darned right I deserve it!
T [center] Quote: When you borrow trouble against what might be, you neglect the moment you have now to enjoy. The man who worries about what will next be happening to him loses this moment in dread
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Tanner Mirabel
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Posted - 2004.01.09 17:12:00 -
[14]
To be honest from everything Ive seen and read it basicly boils down to 1 RP point equals 1 chance of getting a BP that uses that field of research. The reason the starship skills have a 3x multiplier is so that they have a better chance of getting a ship BP compared to someone researching one of the lesser ship skills as not many other items use that skill. Its really like you spending a huge amount of money on a normal lottery and the person winning the 50 mil is someone with 1 ticket who hasnt ever played before. But like I said before having the most research just increases your odds, it shouldnt be that once you hit X number of points you are automaticaly given the BP, thats not realistic.
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Wraeththu
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Posted - 2004.01.09 17:27:00 -
[15]
The system was explained from the onset. If you didn't like it, you were more than welcome to NOT do it.
The thing with a lottery is that it's RANDOM. If the person with the most RPs got something, then it wouldn't be random anymore.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Galea Wildfang
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Posted - 2004.01.09 17:46:00 -
[16]
Quote: The system was explained from the onset. If you didn't like it, you were more than welcome to NOT do it.
The thing with a lottery is that it's RANDOM. If the person with the most RPs got something, then it wouldn't be random anymore.
That doesn't describe why at all it has to be luck. A way better way would have been, to have those reaching 10k RM chosing one of the BP's in that field of research, so those investing more time and effort get better BP's, everyone would have a chance to get one, chances would be equal, and it would be fair. Those that don't want to invest time better research a field which no one else does do much.
I do think, bringing BP's into game with Agents is the only logical way. It's the huge corporations who do research, not the pirates guarding some belt or any other means. And agents are currently the only way to contact the larger (npc) corporations. And those corporations don't research in anarchistic systems (0.0 space), they do that in the most secured area they can find, unless they research illegal stuff.
There should probably be drugs, that could be researched in pirate stations, and then sold in empire space with a huge profit .. but better don't get caught.
another 2 isk brought by -me- .
'Life on Earth might be expensive, but it does include an anual free trip around the sun' |

Darksheer
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Posted - 2004.01.09 18:21:00 -
[17]
"Not to mention that i heard that everyone will be able to get ship bp's no matter what skill they are researching ?? i mean WTF ??"
Its called giving all people PAYING MONEY to play this game a fair chance at one if you dont like the system then go do something else or wait a while and go get the crap off ebay
tech2 was explained in DETAIL before castor went live and it was on chaos for months prior
for the million people that flame and whine about everything CCP does i have yet too see one of you post a solution or step up to the plate with your programming skills
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Fester Addams
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Posted - 2004.01.09 19:23:00 -
[18]
Dont worry Fufme, odds are you have to have quite a bit of RP to be legiable to compete for the interesting BP's
If CCP arent completely out of their mind I would guess they have different lotteries for the different "levels" of BP's.
For example a small armour repairer II BP may be open from 1 RP and up while a friggate II BP may demand 30k RP and up.
in short I would hope you get one ticket for each X RP.
This would meen you can quickly get the smaller tech 2 BP's but if you want one of the ones you can actually make a fortune of you have to research for a long time, a very long time :)
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Startica
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Posted - 2004.01.09 19:23:00 -
[19]
What's this, ppl complaining about "time wasted" doing research. There is no wasted time when working with R&D agents. Once one is established with an R&D agent one may do as one pleases and they will aquire research points. If all you do is stare at the monitor waiting for an eve-mail from your R&D agent then you are wasting your own time otherwise, research points are kept and keep accumulating. If you are not one that wins this lottery your chances of winning the next are much better then thoes that did win. And yes, make sure you check the skiils that ppl are doing research under before complaining that they got more for less.
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