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Solace X
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Posted - 2007.05.28 12:02:00 -
[1]
Please remove some of the statistics from the map in 0.0.
There is no reason someone from one corner of the galaxy should be able to pop open the map browser and see what new outpost has been created by another alliance on the opposite end of the universe. The same goes for how many jumps in the last hour, ships blown up, people in the system etc.
Advantages - more use for covert ops and cloak and dagger operations, everything from creating secret capital ship yards to raids into the enemy territory. - more strategy involved in war fare. - If there comes a time when one alliance rules all of 0.0 it will give other alliances the ability to begin an insurgency. - More cloak and dagger operations - 0.0 both safer and more dangerous - presumably less demand on the system, less lag - i'm sure there are a lot more but i'm tired and wanted to toss the idea out there.
As I see it, Right now I can open up the map browser and see activity throughout the farthest reaches of eve. It would seem to me to be more exciting and much more interesting if there was a fog of war in 0.0 rather than the current situtation it would open up a whole new level of tactical manipulation on the individual, corporate, and alliance level which i think is sorely lost in the current scheme of things.
I'll leave the disadvantages for people who disagree to come up with, please contribute constructive comments and no flames pls.
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Aqwis Silaman
Caldari The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 12:07:00 -
[2]
Signed --- L¦G1T1M+T3 N1G3R1+N BUS1N3SSM+N |
Redback911
Malevolent Intentions Chaos Incarnate.
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Posted - 2007.05.28 13:21:00 -
[3]
Very Agreed.
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.05.28 13:45:00 -
[4]
Not a terrible idea, but because you would then be forced to literally employ full time scouts to keep intel accurate and up to date, I like the current system better.
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Plutoinum
German Cyberdome Corp
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Posted - 2007.05.28 13:50:00 -
[5]
Think I agree.
I see also not a big drawback for roaming gangs to find targets tbh. Map info is delayed anyway and if you know the area a bit, you know the systems, where it's likely to find targets of your enemy alliance to 'gank'. It's not that they change system everyday. You also know, which routes are heavy traffic and are often camped.
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Andargor theWise
Collateral Damage Unlimited
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Posted - 2007.05.28 13:58:00 -
[6]
Originally by: Wylker Not a terrible idea, but because you would then be forced to literally employ full time scouts to keep intel accurate and up to date, I like the current system better.
That,s what alts would be used for, as with many other ThingsÖ.
- Got grief?
Revelations MySQL Database |
Plutoinum
German Cyberdome Corp
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Posted - 2007.05.28 14:11:00 -
[7]
Edited by: Plutoinum on 28/05/2007 14:12:33
Originally by: Andargor theWise
Originally by: Wylker Not a terrible idea, but because you would then be forced to literally employ full time scouts to keep intel accurate and up to date, I like the current system better.
That,s what alts would be used for, as with many other ThingsÖ.
Yes, for the chokepoints maybe, but that's happening anyway. Almost noone jumps with a hauler from empire into a chokepoint without knowing, what's happening in that system. The map info is not reliable for that. So either you ask mates, or you scout it with an alt, no matter what the map says.
But doubt that people would leave alts logged on in many more systems after a map change. If you want to have a reliable warning systems against incoming raid parties etc. you can't rely on the map anyway, but need to place alts in key systems. That is already happening with the current map.
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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.05.28 14:24:00 -
[8]
/ signed ---
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Solace X
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Posted - 2007.05.29 01:03:00 -
[9]
While there are some implications for the individual pilot, I think the the possibilities for the group level (corp and alliance) are huge. It would open up a new dimension to alliance vs alliance combat. Smaller groups would see their effectiviness shoot up.
I believe it could even be a counter to constant blob warfare. Sure in the epic fights there would still be blob vs blob. However, without all the map info, alliances would find it possible to start making attacks without massive numbers.
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Solace X
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Posted - 2007.05.29 01:08:00 -
[10]
/edit another idea might be that it requires a pos and/or sovereignty to get full map intel. Poses are a hassle and expensive, so unlikely that a corp tries to cover their whole territory.
I like this idea, would actually give pos's a more useful role. If you add that pos's in reinforced no longer contribute to intel it could spice things up even further.
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Korizan
Oort Cloud Industries
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Posted - 2007.05.29 01:14:00 -
[11]
Agreed the map is a case of too much info has been given.
I would also like to add Cyno's in with this. Right now you can just watch for a Cyno and send in the troops.
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Vana Gank
Gallente Nosferatu Security Foundation
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Posted - 2007.05.29 01:14:00 -
[12]
Disadvantages: - Safer 0.0, less chance that roaming gangs may find you. (They cant check jumps/activity etc anymore) - Not more dangerous 0.0, because there are noone in alliance/corp that watches the map for incoming hostile fleets. - Ops may become tedious, because you have to check twice as many systems before you can find any hostiles.
And oh, lag? There's no "lag" except when the houseparty of 200 meets 200 chicabooms ... blobs. There's no lag in "regular" 0.0.
Well - there you have some cons ;)
-------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |
Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.29 01:19:00 -
[13]
Originally by: Wylker Not a terrible idea, but because you would then be forced to literally employ full time scouts to keep intel accurate and up to date, I like the current system better.
Speaking as someone who LIKES deep penetration Recon Scout duty, grand idea:)
And for the record, my Instajump and InstaDock Bookmarks were MORE ACCURATE then the warp to 0 that CCP replaced them with Folks using my Bookmarks NEVER landed to far from a gate to jump, yet now, now and then, I occationally have to approach for a couple of hundred meters.
(Truth be told, Bookmarks also had some serious problems, so I'm not especially sad to see em em go, but I'll always take pride in my quality work)
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Solace X
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Posted - 2007.05.29 01:25:00 -
[14]
Originally by: Vana Gank Disadvantages: - Safer 0.0, less chance that roaming gangs may find you. (They cant check jumps/activity etc anymore) - Not more dangerous 0.0, because there are noone in alliance/corp that watches the map for incoming hostile fleets. - Ops may become tedious, because you have to check twice as many systems before you can find any hostiles.
And oh, lag? There's no "lag" except when the houseparty of 200 meets 200 chicabooms ... blobs. There's no lag in "regular" 0.0.
Well - there you have some cons ;)
- I think the danger would go both ways. You might not be on the map for roaming gangs to find you but i think over time there would be more roaming gangs.
- It might also cut down on the massive territory held by some of these major alliances and force more organization. It would be tedious to hold on to such massive ammounts of space but I think the more compact well organized tight nit organization would find managable. In my view it would require an alliance to organize an actual "empire" rather than just stake claim to vast ammounts of space.... not sure if any of that made sense.
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MehTheTrader
University of Caille
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Posted - 2007.05.29 01:33:00 -
[15]
signed. Intel needs to not be so easy to get.
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