
B Glorious
Imperial Academy
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Posted - 2007.05.31 14:46:00 -
[1]
I actually wrote a little bit about titans some time ago. (link)
Originally by: Arenis Xemdal Dictor bubbles to stop jumpdrive is an incredibly unimaginative idea, the kind of development path a 3 month newbie in EVE would devise.
Not meant to offend, but abject immunity to ewar including scrambling is also incredibly unimaginative and something a 3 month old newbie could think up. 
Originally by: Arenis Xemdal Why don't you just make the damn jumpdrive require x seconds to spool up based on mass, and lock the capacitor recharge while its doing this, and while its jumping. That would actually give people a chance to neutralize the MS/Titan of its cap. And once the spool up is over, if the ship lacks the necessary cap to lock onto cyno (throw in ly distance for the formula for good measure/variance) your jumpdrive shuts down for x minutes until you can make another attempt.
Couldn't you get basically the same result from just making it tackleable, even with something like innate warp core strength? If it was possible to tackle a titan, then max-recharge setups wouldn't be viable compared to a more tank-oriented setup. NOS and neuts are still useful against supercaps to help kill their tanks, but its not entirely necessary. It would provide more alternatives for attack and defense for both sides.
Originally by: Arenis Xemdal
- Make remote detonations cost more fuel than local ones, by a factor of ten, with local detonations base cost increased to 50mil isk, it will reduce the amount of times they're used just to deal with small gank squads. At a certain point and a certain size, groups can be reasonably certain that Titan pilots won't bother with them, and if they do, they'd have lost more than they've killed.
For a doomsday to cost 50m ISK (~150,000 isotopes), it would take up 22,500m3, which is one-half to one-third of a titan's cargo bay. A titan would be unable to hold ten times the amount of fuel necessary for a remote doomsday like that in its combined cargo bay and corporate hangar arrays.
Further, this is trying to address a problem by working on the resources side of the equation instead of the mechanic itself. Increasing fuel costs only means that people will pay more money to get the same effect, and since it shouldn't exist in the first place, it doesn't really work in the long run.
Originally by: Arenis Xemdal - Local detonation comes with a free gravity well effect, blocking anything within 50km from jumping, docking, warping, so if you do come in, you'll want to come in close right where the most potential and risk is - not 220km.
Still, with this, one could just have five titans warp to the same spot and doomsday, it'll kill anything within the 250km range except for capital ships, and if the enemy brings in capital ships in an attempt to destroy the titans, then the titan's force can still bring in their own subcapitals and capitals to take out the enemy's capitals, which is a disproportionate effort. Its not really helping bring subcapitals back to the fight, which I think is something that the supercapital balance team should try to accomplish.
Originally by: Arenis Xemdal So much potential to make them fun and interesting centerpieces of alliance warfare, but instead people are more concerned with obliterating their abilities just because they don't want to go through the same time, cost, risk and teamwork needed to field them.
One could say the same thing about people who insist that having to protect a titan from tackling frigates is outrageous just because they don't want to go through the same time, cost, risk and teamwork needed to field them. 
Also, regarding the OP about tower shield HP and things, I think its a reasonable and logical suggestion, though it wouldn't address all problems with POS-spamming. |