Pages: 1 2 3 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Imperator Jora'h
|
Posted - 2007.05.29 17:03:00 -
[1]
I admit to being baffled by some of the choices CCP makes when working on the never ending refinements to EVE. Lately all I have seen are changes (or proposed changes) to things that affect a relative few people in EVE. Latest Dev Blogs focus on:
- Titan changes - Capital ship changes - POS changes - Sovereignty changes - Alliance management changes - Fleet warfare changes - Bomber changes
The above are all well and good and need addressing in many cases but look who it affects...Alliances and 0.0 space. At a guess I suspect the 0.0 Alliance population to be something around 10-20% of the EVE playerbase. The other 80% are elsewhere (mostly hi sec). Just looking at the population map at any given time tells that story.
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? How about much needed fixes to low sec (including both the PvP and PvE aspects)? Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? Rogue drones working as intended? Fixing the belts in rogue drone regions?
I'm sure the list could be longer. I am not here to advocate any particular idea and this is not focusing on a "nerf this" or "buff that". It is more a general question wondering why a relatively small percentage of the playerbase gets so much focus of effort from the CCP team while a huge portion of the rest of EVE is just sorta left to dangle?
Again, I am not saying that the changes to 0.0 stuff are not needed (many are) but in terms of doing something for the betterment of the most people in EVE it seems a skewed decision to work on that.
Any ideas?
NOTE: I am not considering content upgrades here. I know there is stuff in there for everyone. This is more about sorting what already exists.
|

Martin Mckenna
D00M. Triumvirate.
|
Posted - 2007.05.29 17:15:00 -
[2]
Rock, Paper, Scissors
|

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.29 17:17:00 -
[3]
Edited by: Rhaegor Stormborn on 29/05/2007 17:16:13
Dart Board & Little Tags With Issue Names On Them. They seem to miss lag and drones though. =(
|

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.29 17:20:00 -
[4]
After enough Bree, it's hard job focusing on anything 
|

Dalanoria
The-Dark-Legion Ground Zeero
|
Posted - 2007.05.29 17:22:00 -
[5]
Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
|

Drunk Driver
Gallente
|
Posted - 2007.05.29 17:23:00 -
[6]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you crazy?
Be quiet.
Say nothing about these things. |

Saladin
Minmatar Eternity INC. Mercenary Coalition
|
Posted - 2007.05.29 17:24:00 -
[7]
Edited by: Saladin on 29/05/2007 17:33:44 Basically what they do is listen to players at the Fanfest, establish freindships and then discuss in game issues over MSN. This is why issues that affect the common man (tedium of ice mining) are swept by the way side while they cater to the market fat cats.
I would like to know when is the last time any of the CCP staff have tried ice mining. I have always said that if they had to do it for two hours, they wouldn't get past 24 minutes before they start creating a macro.
Also, can we get the option to turn off torpedo/missle effects. The way my screen shakes when hit by a missle prompts motion sickness (I shouldn't have to zoom all the way out). Torpedo blasts emit bright light that flashes the entire screen even when you are looking away from the explosion. Does someone have to have a siezure before this gets fixed? ----
|

Agent Li
|
Posted - 2007.05.29 17:24:00 -
[8]
I get the impression that members of CCP play in game.
I get the impression that they get the majority of their views on what should change from this experience.
Since our comments are not solicited through in-game surveys, I don't believe that they really notice any other input.
Sure, you can post what you feel should change on the forums, and someone may read it, but it won't carry the weight that someone working for CCP playing in-game will carry.
------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Cpt Placeholder
|
Posted - 2007.05.29 17:25:00 -
[9]
Dev's obviously play in alliances but I have yet to hear about a dev who's into piracy or all the trading stuff. They say they need to play the game to improve it but they only play that alliance part of the game.
|

Stellar Vix
State War Academy
|
Posted - 2007.05.29 17:26:00 -
[10]
The entirety and nature of the low sec warfare hasnt been changed the day the drones got changed, the cold war, and everyone seems to aggree, its a total boar sitting at the station all day with noting possible to do. At least now defenders can get really annoying turning the guns back on, the amount of hp guns (the hull) is freaking insane if the repair towers repair a decent amount of hp ap and sp then they have a chance to continue fighting though out the entire seige, even deploy new guns during the seige despite the station being in reinforced.
They really want to get factional warfare in, the drone fix doesnt look any forseeable love in revelations 2 or revelations 3 unfourtuantly.
Oh by the way, if and when factional warfare does come out expect SWA to be there already prepared to make life hard for the other race's recruits.
============================================ SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vixen.
Fight the Bunnies! <^-^> |

Jim McGregor
|
Posted - 2007.05.29 17:30:00 -
[11]
They havent focused on the things you mention in a very long time. Its very much overdue.
--- Eve Wiki | Eve Tribune |

The Pointless
Gallente Lacks a Point Ltd
|
Posted - 2007.05.29 17:30:00 -
[12]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Can we round up everyone like you who can't seem to keep that crap in that thread, send you to a remote area and bomb seven shades out of the lot of you? 
/me takes a deep breath
Anyways, my guess is they just judge what to deal with based on what's affecting the game the worst and quickest.
That, or they grab a few 6-sided dice. 
-----------------------------------------------
"And I scream in a thousand voices!" |

Imperator Jora'h
|
Posted - 2007.05.29 17:33:00 -
[13]
Originally by: Stellar Vix Oh by the way, if and when factional warfare does come out expect SWA to be there already prepared to make life hard for the other race's recruits.
Factional warfare while sounding cool is new content. Neat as that is I want to see other things fixed. I know that the new content people are not the same as the bug fixer/balance people so both efforts can happen side-by-side but still...
And as an aside my main is Gallente by birth, trained almost exclusively to fly Amarr war ships and has all efforts at NPC standings working wiht numerous Caldari NPC Corps. I fear what faction warfare will mean for that hodge-podge. I'll be an outcast everywhere 
|

Dalanoria
The-Dark-Legion Ground Zeero
|
Posted - 2007.05.29 17:37:00 -
[14]
Edited by: Dalanoria on 29/05/2007 17:47:23
Originally by: The Pointless
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Can we round up everyone like you who can't seem to keep that crap in that thread, send you to a remote area and bomb seven shades out of the lot of you? 
/me takes a deep breath
Anyways, my guess is they just judge what to deal with based on what's affecting the game the worst and quickest.
That, or they grab a few 6-sided dice. 

|
|

CCP TomB

|
Posted - 2007.05.29 17:40:00 -
[15]
2nd poster is right.
TomB Lead Designer EVE Online . |
|

Martin Mckenna
D00M. Triumvirate.
|
Posted - 2007.05.29 17:41:00 -
[16]
told ya :D
|

Imperator Jora'h
|
Posted - 2007.05.29 17:43:00 -
[17]
Originally by: CCP TomB 2nd poster is right.
Well whoever is throwing for the non-alliance side sucks 
|

Jim McGregor
|
Posted - 2007.05.29 17:46:00 -
[18]
Originally by: CCP TomB 2nd poster is right.
CCP Doesnt Care! CCP Hates Us! CCP .................... 
Had to.
--- Eve Wiki | Eve Tribune |

Vadoc Trax
Caldari RABBLE-RABBLE Knights Of the Southerncross
|
Posted - 2007.05.29 17:49:00 -
[19]
They have a giant wheel, sorta like the one on The Price is Right, or Wheel of Fortune. Every now and then Oveur spins the wheel and wherever it stops, the team focuses on that. They then take a look at the forums, where they have a drinking game going on. For each most common requested feature they take a sip, less common they take a drink, as it gets rarer they either end up chugging the bottle, or have to drink a shot. After recovering from alcohol poisoning/getting their stomach pumped/praying to the Porcelain Gods, they write a Devblog. -------------------------------------------------- #1. Pillage, THEN burn. #8. Mockery and derision have their place. Usually, it's on the far side of the airlock. |

Dalanoria
The-Dark-Legion Ground Zeero
|
Posted - 2007.05.29 17:50:00 -
[20]
Originally by: CCP TomB 2nd poster is right.
               
|
|

CCP TomB

|
Posted - 2007.05.29 17:52:00 -
[21]
Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
TomB Lead Designer EVE Online . |
|

Dalanoria
The-Dark-Legion Ground Zeero
|
Posted - 2007.05.29 17:56:00 -
[22]
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
I approve of this message...
|

Imperator Jora'h
|
Posted - 2007.05.29 17:56:00 -
[23]
Originally by: CCP TomB ]Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means!
Mum = Silent
|

Jim McGregor
|
Posted - 2007.05.29 17:57:00 -
[24]
Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
--- Eve Wiki | Eve Tribune |

Zaphod Jones
Minmatar Celtic Anarchy Anarchy Empire
|
Posted - 2007.05.29 17:58:00 -
[25]
I thought it was whoever complained the loudest and longest ?
or
Ibble obble black bobble Ibble obble out Turn a dirty dishcloth inside out Once if it's dirty Twice if it's clean Ibble obble black bobble You are out Celtic Anarchy is recruiting
|

Imperator Jora'h
|
Posted - 2007.05.29 18:02:00 -
[26]
Originally by: CCP TomB ]How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions.
L5 missions in low sec are fine but not sure I would deem them a "fix" to low sec mechanics. That does give people more reason to be lured there but as things stand today it is difficult for people to defend themselves in a reasonable fashion. I won't bother detailing the points here (been talked about elsewhere) but even most pirates see it as well. Fixing it does not mean a nerf to pirates (necessarily), just different mechanics (probably).
|

Rod Blaine
Evolution Band of Brothers
|
Posted - 2007.05.29 18:19:00 -
[27]
Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
[center] Old blog |

Rod Blaine
Evolution Band of Brothers
|
Posted - 2007.05.29 18:21:00 -
[28]
Originally by: Cpt Placeholder Dev's obviously play in alliances but I have yet to hear about a dev who's into piracy or all the trading stuff. They say they need to play the game to improve it but they only play that alliance part of the game.
Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
Those are two of the most senior devs out there.
You are wrong.
[center] Old blog |

Cpt Placeholder
|
Posted - 2007.05.29 18:24:00 -
[29]
Originally by: Rod Blaine Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
Those are two of the most senior devs out there.
You are wrong.
Well that would leave me half wrong, the piracy part remains :P Or lets say half right, sounds better.
|

Imperator Jora'h
|
Posted - 2007.05.29 18:30:00 -
[30]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
Fair enough but most of what I detailed in the OP relate directly to 0.0 only content. While 35% may be in an alliance as you noted not all of that 35% is actually in 0.0.
|

Yo Less
|
Posted - 2007.05.29 18:31:00 -
[31]
They really need to focus on moving POS combat away from encouraging large blobs in order to take out capital ships.
|

Thommy
|
Posted - 2007.05.29 18:55:00 -
[32]
It is an often occuring discussion about why alliance content rather then empire content. If you look to it from an different perspective for example an alliance member can use improvements made to empire based content because an alliance member is not restricted to empire unless they got negative sec and are outcasted because of that.
This is not always true the other way arround because how many people in empire that are not affiliated with any alliance whatsoever can get access to outposts and the big ships (it is pretty useless to have your own capital if your a 1 man corp / alliance or an individual in a new player corp for an purphose other then showing off in high sec).
However i do not feel ccp is forgetting about non alliance people either (there is always something in there how small it may be). New things everyone can benefit from:
- new exploration (fixes to the old ones and encounters) The encounters can be scanned with the ship scanner which takes 30 seconds to finish and can hold an commander spawn.
- static complexes moved into exploration more people have a chance of finding one because it is unpredictable.
- heat Well it will play a big role in pvp but when things go wrong in your day to day mission you can also try an last resort action and still be able to get out or atleast deal the last crippling blow before going out with a bang.
- Tutorial updates Ok most of the players wont do them anymore but for a few they can be handy aswell as the constant new influx of new players.
So non alliance based people are not forgotten and from what i have seen so far it looks great was is comming and i cant wait to see it on TQ.
Guide to fix eve problems. Cleanup your cache with my cache tool |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.29 19:31:00 -
[33]
Originally by: Thommy
- new exploration (fixes to the old ones and encounters) The encounters can be scanned with the ship scanner which takes 30 seconds to finish and can hold an commander spawn.
- static complexes moved into exploration more people have a chance of finding one because it is unpredictable.
Yes, these can prove interesting Personally I enjoy exploration, but since I'm in HighSec I have yet to actually break even doing it.
But, with all this new focus on Exploration (how do you make that little copyright symbol?) where are the new ships designed to DO it? It seems silly that we have this big push to exploration when we have 3 T1 frigates and the 4 CovertOps frigates as the only ships with bonuses in those areas. And none of those ships give any bonuses to CodeBreaking, Analyzing, etc.
Give us the tools and more people will be interested in Exploration. <-----------> Factional Warfare:
The LowSec wars which never happened. |

Radgun
Minmatar Republic Military School
|
Posted - 2007.05.29 19:36:00 -
[34]
I'm doing fine in low sec by myself tbh, the money is good and it's not crowded
I think they did the alliance stuff just because it was obvious, whereas making low sec more attractive is harder
|

Krulla
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.05.29 19:43:00 -
[35]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you mad?
Why on earth would they need to join the corp to see what they're building and where, if they could just use the very same tools that let them forcibly join it to see that information?  ------------------------- Sigs are for noobs. |

Haks'he Lirky
8th
|
Posted - 2007.05.29 19:49:00 -
[36]
Originally by: Imperator Jora'h
- Titan changes - Capital ship changes - POS changes - Sovereignty changes - Alliance management changes - Fleet warfare changes - Bomber changes
some could say that most of the items on that list are directly related to mass combat wich at the moment is located in 0.0 however there are many of us that wait with eager anticipation for mass combat to be somewhat fixed in preperation for faction wars.
|

hithereguys
|
Posted - 2007.05.29 20:22:00 -
[37]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
a better estimate is 70k characters in alliance (most likely 20% of those are dead characters/accounts). Thats leaves you with about 54k characters in allainces, and lets keep your figure of another 50k outside of alliances on the same account
Quote: With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
I am not sure how you got your figures. If you look at any given time the VAST majority (upwards of 4/5ths) of players are in empire. In your math from your previous quote you said roughly 100k with 50k more characters on the same account.... not sure how this morphed into 150k accounts.
Honestly I would put it at roughly 17% of all eve players are involved in alliances which the map tends to agree with. Just go into your map and select "average number of pilots in space in the last 30 minutes" or "number of pilots docked and active."
If you figure on top of that that alot of alliances and corps choose not to partake in POS warfare, 0.0 ownership and all the other stuff, you will see 0.0 game mechanics should be a bit lower on the chopping block than core game mechanics (drones, racial balances, lag).
|

Derovius Vaden
|
Posted - 2007.05.29 20:30:00 -
[38]
Originally by: CCP TomB 2nd poster is right.
Ugh, someone get that man a paperbag, he's upsetting the children. 
|

Udyr Vulpayne
Amarr PIE Inc.
|
Posted - 2007.05.29 20:52:00 -
[39]
Originally by: CCP TomB
Are Amarr ships EVER going to get the attention that has been promised? ... They are gettin it right now.
enough with the teasing. throw us some details already so we can go and throw a hissy fit about how it still all sucks.
|

PKlavins
Caldari 3rdlane Industries Dark Wolf Alliance
|
Posted - 2007.05.29 21:37:00 -
[40]
Originally by: Udyr Vulpayne
Originally by: CCP TomB
Are Amarr ships EVER going to get the attention that has been promised? ... They are gettin it right now.
enough with the teasing. throw us some details already so we can go and throw a hissy fit about how it still all sucks.
yes...what is this 'fix' for amarr you speak of? and wat is being done about the drone regions?
http://paklavins.deviantart.com/ first -eris
|

korrey
Amarr
|
Posted - 2007.05.29 22:14:00 -
[41]
Overloading is the fix for Amarr. Unfortunately it is plighted with issues, and apparently Amarr doesn't have any special bonus for heat that Gallente or Minmatar or Caldari can't use..
The real issue with Amarr is their jacked up cap bonus, adding heat is nice but doesn't really solve anything.
(On a side note, by the time I have overloaded my 7th gun, my High slot heat is around 40%, thats far too fast to even be slightly useful considering the cost of losing a gun.) ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.05.29 22:36:00 -
[42]
Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Imperator Jora'h
|
Posted - 2007.05.29 22:48:00 -
[43]
Originally by: madaluap Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that.
Unfortunately 0.0 is not just "go there". Alliances control the place so if you want in you need to join up or form your own group and attempt to take it away. That's fine but it is not a place to just go hang because it is less laggy.
|

Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
|
Posted - 2007.05.30 00:00:00 -
[44]
Originally by: Imperator Jora'h
Originally by: madaluap Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that.
Unfortunately 0.0 is not just "go there". Alliances control the place so if you want in you need to join up or form your own group and attempt to take it away. That's fine but it is not a place to just go hang because it is less laggy.
Jita lag < fleet battle lag tbh  with fleet battle lag at least you get to kill someone though, that makes it bearable.
|

Chelone
|
Posted - 2007.05.30 00:32:00 -
[45]
Whingemeter3000
|

Anehra
X-Fire
|
Posted - 2007.05.30 00:51:00 -
[46]
Hmm, reading through this thread and frankly - don't find myself represented anywhere when people guesstimate why people ain't in 0.0 and/or their relations to alliances.
I'm in a corp that isn't part of an alliance. We have access to 0.0. I used that access until recently, but moved my main - and this account - to Empire.
Why? A bunch of reasons. * The lack of interesting PvP. Everything is just blob blob blob blob blob massive gang wait wait wait wait zzzzzz. I want fast paced, 1-5 man roaming, wolfpacks going into hostile space without getting stuck in those 30+ bubbles all time. * The overcrowded ratting belts. I'm no fan of mission running and I never have/never will mine. I'm a combat pilot and I fight to fight. No ratting belt = no income.
So after constantly being furious about how lousy it is to be in 0.0, I simply took my stuff and moved to Empire. Now I run missions and have expensive implants and skill up faster.
0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
|

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2007.05.30 00:53:00 -
[47]
They probably sit around and discuss it on MSN. Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Imperator Jora'h
|
Posted - 2007.05.30 01:10:00 -
[48]
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
|

Anehra
X-Fire
|
Posted - 2007.05.30 01:18:00 -
[49]
Originally by: Imperator Jora'h
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
I'm still playing the game, still training my pvp character. Never said I gave up.
Just stating it is not appealing as it is. When I started this game I was out ratting in a cruiser when single cruisers jumped into system and we had nice 1 vs 1's.
I'm aware with all these ships we can fly today, that it never will happen again.
But in my pink fluffy bunny dreamworld there is no blobs, no capitals, no warp to zero, no local, no nosses, no POS'es.. more or less what EVE used to be a long time ago. 
Gonna keep my accounts open and keep training for pvp and hope it comes back one day. When it does I've stacked/carebeared up enough money to toss out a whole fleet of expensive ships just to celebrate.
|

ghost st
|
Posted - 2007.05.30 09:16:00 -
[50]
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
This ****** me off          
In this post you claim that it will be fixed in 2 weeks. 2 Weeks later we get nothing, and you don't even have the guts to reply in that thread! We have been patiently waiting for a fix for months now, and I was relieved when you said 2 weeks... but when 2+ weeks passes by and we dont even get an update, and you decide to ninja a half-assed reply in another thread      
|

Ling Xiao
Prism Project Technologies
|
Posted - 2007.05.30 09:39:00 -
[51]
Originally by: Yo Less They really need to focus on moving POS combat away from encouraging large blobs in order to take out capital ships.
Dude... your neck...
I'm sorry  __________ If you think the game is rigged, why are you still playing? |

Watje
|
Posted - 2007.05.30 10:03:00 -
[52]
Edited by: Watje on 30/05/2007 10:02:55
Originally by: Imperator Jora'h
Any ideas?
NOTE: I am not considering content upgrades here. I know there is stuff in there for everyone. This is more about sorting what already exists.
I would like to see some improvements with the market.
I always choose 3 months for buy/sell orders, why can't this be saved. It's on 1 day by default, i doubt anyone uses that. Same with the range
When selling an item, i click advanced tab, and i have to change the price. Why isn't the price already selected, so that i only have to type the amount and hit enter.
Doing this several 100 times when updating my orders sucks.
And another thing that bugs me. Sometimes when i want to sell something for lets say 3.000.000, the moment i hit the 3 eve changes it to 2.99. What happens when i hit all the 0's after that you get 2000000.99
This bug is ingame for as long as i play (bout 2 years) but maybe a lot longer.
|

Venkul Mul
Gallente
|
Posted - 2007.05.30 22:02:00 -
[53]
Edited by: Venkul Mul on 30/05/2007 22:02:52
Originally by: Rod Blaine
You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
Quote:
Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
While most of your point is right I want to re-evalutate your numbers a bit:
100.000 characters in alliance is about 50.000 paying accounts, as most of the players have at least two of the 3 characters on the same account in some alliance, and even using the 150K characters they are at best 75K paying accounts (an average of 2 characteres for account, and that I think is a low average, as most accounts have rarely used characters, but the slots are filled the same). So that put it at around 25% of the playerbase involved in alliances.
In 1 year and some of gametime 1 have seen 1 post by Papasmurf, I suspect he has moved to other projects.
|

Ionia
Advanced Manufacturing
|
Posted - 2007.05.30 22:37:00 -
[54]
Obviously a lot of joke/sarcastic replies here..
The real process involves gathering as much info from the player base as possible, to see which areas of the game are lacking and what types of features would alleviate current widespread problems in the game. The CCP staff spend a large amount of time meeting and discussing the pros and cons of dedicating developer time to the various areas, professions and playing styles that exist in EVE. Once this long and detailed process has come to a conclusion, and they have highlighted the areas of the game that need the most attention, they ignore it and work on PVP.
|

Frug
Zenithal Harvest
|
Posted - 2007.05.30 23:02:00 -
[55]
Originally by: Imperator Jora'h
Fair enough but most of what I detailed in the OP relate directly to 0.0 only content. While 35% may be in an alliance as you noted not all of that 35% is actually in 0.0.
You're leaving out all of the non 0.0 related content they're adding. Just totally left all of it entirely out of your OP. As if the points listed are the only things they're changing.
Also, the roge drone region fixes you're asking for are in 0.0 space.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

BluOrange
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.05.31 05:56:00 -
[56]
Originally by: Imperator Jora'h
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
The only proposed change that might (MIGHT) fix fleet warfare is the proposed changes to POS warfare. By giving viable objectives to smaller groups, multi-pronged attacks might become worthwhile.
No tactical change (bombs, DDDs, focussed fire nerf) can change the strategic issues that underlie the real fleet problem. Fortunately, CCP is making some strategic changes; these might work. ------ Agony Unleashed is recruiting. |

Imperator Jora'h
|
Posted - 2007.05.31 06:02:00 -
[57]
Originally by: Frug You're leaving out all of the non 0.0 related content they're adding. Just totally left all of it entirely out of your OP. As if the points listed are the only things they're changing.
I specifically noted in the OP that this was NOT about new content but rather about fixing existing issues. I allowed that new content would be adding stuff all over.
|

DroneBay Diva
|
Posted - 2007.05.31 06:27:00 -
[58]
Originally by: Drunk Driver
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you crazy?
Be quiet.
Say nothing about these things.
I agree. didn't your mother tell you if you don't have anything nice to say then don't say anything at all? Please be quite if you don't have anything constructive to say.
|
|

CCP Fear

|
Posted - 2007.05.31 10:25:00 -
[59]
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
|
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.05.31 10:42:00 -
[60]
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
Ultimate Win.
Instead of cap charges, I use slaves to stoke the coal fires. Why do I have coal fires on a spaceship? No clue, but it creates a unique atmosphere.
|

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.05.31 10:47:00 -
[61]
Most excellent!
I approve of TomB's message. --- WTS: Forum Signatures, 30mil a piece. Evemail me! Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |

Imperator Jora'h
|
Posted - 2007.05.31 10:48:00 -
[62]
Edited by: Imperator Jora''h on 31/05/2007 10:50:04
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
lmfao...
So are my Elite Slaves essentially T2 fuel? That would have some intersting possibilities. Maybe I could improve performance more by providing Exotic Dancers...hmmm. Think we have stumbled upon a whole new paradigm for EVE.
|

Karanth
Gallente Freehold Industries
|
Posted - 2007.05.31 11:03:00 -
[63]
/me gets in line for one of these T(-1) "slave"-powered ships.
Free beer for those who mod my sig!
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. I'll see your beer, and raise you a goat kebab -Tirg I'll take that pint and raise you two -Timmeh I bet 2 goats, 1 pint and a bag of slugs -Lordharold I grab it all, cook it/eat and drink it all and say thank you. -Pirlouit I'll call your bluff, and go all in on 3 locks of Hutch's hair. -Incognus I'll see that bet, depending on where the hair came from. -Rauth |

sugark
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.05.31 11:31:00 -
[64]
Originally by: ghost st
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
This ****** me off          
In this post you claim that it will be fixed in 2 weeks. 2 Weeks later we get nothing, and you don't even have the guts to reply in that thread! We have been patiently waiting for a fix for months now, and I was relieved when you said 2 weeks... but when 2+ weeks passes by and we dont even get an update, and you decide to ninja a half-assed reply in another thread      
That post is from 2007.05.11 and he said ~2 weeks - so exactly two weeks would have been the 25th, today is the 30th - so 5 days after the "hopefully" ~2 weeks. --------------------------------------
|
|

CCP Garthagk

|
Posted - 2007.05.31 13:37:00 -
[65]
Edited by: CCP Garthagk on 31/05/2007 13:37:02
Originally by: Cpt Placeholder Well that would leave me half wrong, the piracy part remains :P Or lets say half right, sounds better.
I have a -10.0 character with a bounty who has spent the past year or so ganking in lowsec (somewhere). Did lots of "first jump into lowsec" camping for a while, then with the "warp to 0" change I adjusted my tactics.
Tend to use HACs (versus sentries, it's always exciting!) and Command Ships though, although I bring out a T1 BC when I get bored and want more of a challenge. Have won some, have lost some. Have lost a number of Absolutions to nicely baited ganks, but I think overall I'm up on the damage done vs. received count.
Think my corpse collection is nearing a hundred though. Needs more corpses. For, uh, research purposes. 
-------------- Garthagk - CCP Web Cell
To err is human to really ***** up takes admins. -Hellmar |
|

Cpt Placeholder
|
Posted - 2007.05.31 13:54:00 -
[66]
Well I'm glad I'm fully wrong now :)
I'm looking forward to the lowsec buffs :P Which will be hopefully more (or something different) than level 5 missions. Maybe something simple as even better rats and ore ?
P.S. Don't nerf cloaking. P.P.S. Disable zooming restrictions.
|

Pottsey
Gallente Enheduanni Foundation
|
Posted - 2007.05.31 15:10:00 -
[67]
Edited by: Pottsey on 31/05/2007 15:10:38 I heard the devs decide what to focus on by rolling a D20. Then they look at the random encounter chart in the Eve bible/handbook. Passive shield tanking guide click here |

Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.05.31 16:31:00 -
[68]
only read the main post and the two dev replies on page one.
i think they assign multiple tasks to deferend teams. :) and then most of the fixes will be thrown into major patches. like rev 1-3. while bug and hot fixes will come int he smaller one inbetween.
Image gallery with some of the new ship models.
|

Virgo I'Platonicus
|
Posted - 2007.05.31 17:32:00 -
[69]
Heh i must say though that whenever TomB speaks, he speaks a lot, yet says little, nothing at all or a cliche. Same with his reply in this thread 
Sorry T, but perhaps it's time you looked into your give-crumbs-to-a-hungry-mob theory.
V.
|

Dufas
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.06.02 05:06:00 -
[70]
Edited by: Dufas on 02/06/2007 05:09:15
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
when ccp say 2 weeks add 2 months on to it..they have never made a dead line and never will..its the problem with games and bugs and changing stuff...
Also i know of some belts in other regions besides the drone ones that do not grow as well and have not increased in size ..will those be fixed as well ????
|

Rosalina Sarinna
KHM Corporation
|
Posted - 2007.06.02 15:01:00 -
[71]
Originally by: CCP Garthagk Edited by: CCP Garthagk on 31/05/2007 13:37:02 I have a -10.0 character with a bounty who has spent the past year or so ganking in lowsec (somewhere). Did lots of "first jump into lowsec" camping for a while, then with the "warp to 0" change I adjusted my tactics.
Tend to use HACs (versus sentries, it's always exciting!) and Command Ships though, although I bring out a T1 BC when I get bored and want more of a challenge. Have won some, have lost some. Have lost a number of Absolutions to nicely baited ganks, but I think overall I'm up on the damage done vs. received count.
Think my corpse collection is nearing a hundred though. Needs more corpses. For, uh, research purposes. 
I'll see you around in my iteron 5 soon then *giggle* Just dont use a ship scanner first, I might have 2.7M Megacyte onboard... 
|

General Xenophon
Caldari Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.06.16 05:02:00 -
[72]
Edited by: General Xenophon on 16/06/2007 05:01:39
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
Or powered by 'Southern Comfort' (alcohol / spirits if you will)? :p -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Now, we must all fear evil men. But there is another kind of evil which we must fear most, and that is the indifference of good men." - Boondock Saints |

Sailon
|
Posted - 2007.06.16 12:00:00 -
[73]
Edited by: Sailon on 16/06/2007 11:59:08
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed. 
We could make them run on Slaves... wait...
yea corpse launchers new damagetype also on them yay amarr fixed
|
|
|
Pages: 1 2 3 :: [one page] |