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Havoc Darkeen
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Posted - 2007.05.30 14:53:00 -
[1]
Hello!
I know that missiles is considered better for PvE and that turrets are better for PvP but how much difference does it make?
If I specialize in missiles now mainly to do agent missions will I be at a big disadvantage in PvP? Is there a place for missiles in larger battles even if they are bad in duels?
If I go for turrets will the agent missions be much more difficult?
Should I train missiles now and add turrets later, or does it take to much time?
I understand there are probably no easy anwers but as a new player I'm happy with any advice I can get. I want to avoid making choices I will later regret.
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L0st S0ul
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Posted - 2007.05.30 15:03:00 -
[2]
i'm pretty new here but have learnt that my Kestrel with 3x missile launchers and a salvager 1 can take down ship as fast and sometimes faster than my destroyer with 7x 125mm railguns
It also depends on the ships bonuses
Hope that helps.
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Alex Skyhunter
Caldari Dracula Order Hydra Alliance
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Posted - 2007.05.30 15:09:00 -
[3]
you should train them both, missiles in PvP simply ain't good enough.
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Havoc Darkeen
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Posted - 2007.05.30 15:12:00 -
[4]
Is the general opinion that it is best to train both missiles for PvE and turrets for PvP?
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Sparkius
Amarr
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Posted - 2007.05.30 15:25:00 -
[5]
Missiles generally do not require the same skill point investment as turrets to gain good usability, especially when used in PvE situations. So if you plan on doing PvE for awhile, spend some time training missiles (a million skill points or something?). While you are using your missiles you can begin training turrets. I don't really have much PvP experience, but I do have over 5 million skill points in gunnery and I ONLY use lasers and I'm only up to Medium Laser Specialization. Granted, it wouldn't take me long to train up the other turret types but the gunnery skills have a large number of prerequisites before you start seeing results. <----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |
Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.30 16:09:00 -
[6]
Originally by: L0st S0ul i'm pretty new here but have learnt that my Kestrel with 3x missile launchers and a salvager 1 can take down ship as fast and sometimes faster than my destroyer with 7x 125mm railguns
It also depends on the ships bonuses
Hope that helps.
WOW!!! Stop right there plz. Destroyers have lots of guns but they also have a fire speed penalty Making their effective gun damage equal to about 4x guns.
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GC13
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.05.30 19:11:00 -
[7]
5.6, actually... 6.4 for the destroyers with eight guns.
--
Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog |
Sol Flare
Caldari The White Star Consortium
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Posted - 2007.05.30 20:38:00 -
[8]
Well step aside cuz here comes a missile *****!
Several things to take into account when deciding what you are going to go for. Either choice is a lot of dedication in the skills to get them up where you want them.
Turrets vs Missiles: - Instant damage vs timed approach - traversal velocity vs Explosion velocity - Varied damage points vs Constant damage points - % will miss vs 100% hit every time (this does not mean damage every time though) - Hybrid has Thrm/Kin damage and Projectiles have all damage types vs All damage types
Missiles give a higher raw damage per hit but when compared in DPS (damage per second) turrets can begin to out damage a missile boat (even more so if in DPM). ROF makes turrets very dangerous! When training either one.. ROF is king in producing damage (yes missiles have ROF skill and bonuses).
When starting out I would recommend training a little of both. By the time you hit cruisers it is time to decide where your focus will be. Focusing on one as opposed to both will allow you to get to the damage you want to see.
Also, skill wise... concentrate on things that reduce the affect of signature radius and speed when starting out. You will be fighting mostly frigs and cruiser. As you move up in size of gun/missile then your damage will be more uniform and keep you from trying to dual fit for close/small and far/big. You want your optimals to be about the same.
Think of missiles as artillary in the military. They have a timed impact which affects them in solo battles, but they do some massive raw damage. Turrets effectively remove some of the hitpoints recovered from the target repairing (repping) and thus making missiles much more effective in their damage.
There is a place for missiles in PvP. But don't expect to train both up unless you have a lot of time. Play with both cruisers (if Caldari) and see which one you like. If you are not Caldari... look at future ships of your race (Battleships/Assault Frigs/HACs) and see where the bonuses are. Train heavily in those areas. FYI: Bonuses are found on the info under the description tab at the bottom.
Ask any EvE pilot Havoc... they all have regrets training one thing or the other.. unless they are on a second char
Hope this helps... -------------------------------------------------- -=Student of Sun Tzu=- |
Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2007.05.31 17:41:00 -
[9]
I've been doing 0.0 pvp for close to a year now, and fly minmatar/gallente/caldari, and from my experience I'd say if you plan on focusing on PvE then train up missiles, but if you want to be at all serious about PvP then turrets are the way to go. There are a whole bunch of reasons but here are the main ones...
-Instant damage : if you're fighting at any decent range then this is a big deal -Damage output : turrets simply do more damage per second with good skills -Versatility : missiles vary slightly within a class, ie rockets vs light missiles, while guns have much more variety and therefore versatility. You can fit long range or short range, higher caliber or lower caliber, short range ammo or long range ammo, etc etc. The end result is that you can engage at many different ranges while being as effective as possible at each range, rather than missiles where you're equally effective everywhere, but not as effective in most situations. -Ships : There are much fewer missile ships than turret ships, and those missile ships tend to be a little less suited for pvp than the turret ships. If you train turrets then train up gallente or minmatar, you won't regret it.
So in short if you want to do PvE go missiles, PvP go turrets and gallente or minmatar, and if you want to do a combo then just get the bare minimum of missile/shield skills and then focus on your PvP training.
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Havoc Darkeen
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Posted - 2007.06.03 19:29:00 -
[10]
Thank you all for the advice!
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.06.03 21:54:00 -
[11]
Missiles do have a place in PvP to be honest. Drakes and Ravens can really hurt with good skills, are able to fry cruiser and smaller ships without much problem, and can output a lot of alpha (first strike) damage. They are also operate without a need for cap, and do not suffer from tracking problems like turrets might - if you use them appropriately they're fine ships.
Just don't try to snipe with them .
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Kermis
Caldari Cryo Crypt inc.
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Posted - 2007.06.04 00:49:00 -
[12]
My missile Celestis has gotten me quite a few kills, and I remember a certain, small group of PVPers holding down a large alliance's main system for a few days in Ravens...
But I guess those are exceptions. Generally, turrets and drones > missiles in PVP.
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Hammer Judge
Gallente Southern Cross Incorporated Rule of Three
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Posted - 2007.06.04 00:52:00 -
[13]
Can you be a sniper with either missiles or guns, or is one superior? -
My newbie guide for experienced MMO gamers. |
Vasiliyan
Dutch T2 Production
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Posted - 2007.06.04 10:44:00 -
[14]
Originally by: Hammer Judge Can you be a sniper with either missiles or guns, or is one superior?
It's very hard to be a PvP sniper with missiles because of the travel time. The target can see them coming and warp off. It used to be somewhat possible with Javelin torps/cruise, but they were nerfed.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.06.04 11:06:00 -
[15]
Edited by: Sakura Nihil on 04/06/2007 11:06:19
Originally by: Hammer Judge Can you be a sniper with either missiles or guns, or is one superior?
Some FCs can be tricky if they have a well coordinated gang, and have snipers go for one section of the enemy fleet, and missile boats go for another, but its a pain in the ass to manage, especially when you throw lag into the mix.
This fact makes turret-based battleships favorable over missiles in large combat. Smaller scale combat? It matters a bit less, then you start to get into the problem of lower damage per second versus close-range missile ships, but that's another question altogether .
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Ghan Tylous
The Graduates Brutally Clever Empire
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Posted - 2007.06.04 11:07:00 -
[16]
Turrets = Instant hit Missiles = Traveltime
But as said above, missiles have a place in PvP. It's just what you prefer. --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.06.04 11:19:00 -
[17]
I don't have any practical experience on this, so I may be totally wrong. Maybe you could sic a tackling frigate on your enemy and snipe from 240km away with Raven cruise missiles (with good enough skills, a Raven can fire T1 cruise missiles from 253km away w/ 30 second flight time, but since maximum targeting range is 249km...). Unfortunately, there is no other missile which will suit for 200km+ sniping, since torpedoes go only half the distance for 1.5* the time, and both T2 cruise types sacrifice range. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Vasiliyan
Dutch T2 Production
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Posted - 2007.06.04 21:48:00 -
[18]
Originally by: Acoco Osiris I don't have any practical experience on this, so I may be totally wrong. Maybe you could sic a tackling frigate on your enemy and snipe from 240km away with Raven cruise missiles (with good enough skills, a Raven can fire T1 cruise missiles from 253km away w/ 30 second flight time, but since maximum targeting range is 249km...). Unfortunately, there is no other missile which will suit for 200km+ sniping, since torpedoes go only half the distance for 1.5* the time, and both T2 cruise types sacrifice range.
It certainly *works*, but only on a small scale or in very special circumstances (sniping in deadspace to disrupt enemy plex runners). If you have 10 turret BS on one side and 10 Ravens on the other, one of the Ravens will be dead before any of its missiles can arrive at 100km+.
Having said that, most turret BS won't hit at 200km+ and are better round about 150km.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.06.04 23:13:00 -
[19]
If ALL you ever want to do is missions, focus on caldari + missiles
if you want to do any form of pvp, focus on turrets.
This char wasted almost a mil SP on missiles I can never get back.. very much wish it was part of my 6 mil in gunnery...
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Remedios Sonrisa
Eve University Ivy League
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Posted - 2007.06.05 14:52:00 -
[20]
Might I also suggest drones? I love those fellas and they do not take up cargo room (:
But to answer the original question: yes, generally, it is missiles for PvE and guns for PvP. ....
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