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Raven Bismarck
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Posted - 2007.05.31 15:38:00 -
[1]
Aside from the Learning skills are there any skills that every character should have regardless of actual profession?
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Fswd
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Posted - 2007.05.31 15:56:00 -
[2]
[race] frigate 1 --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |

Taran Summers
The Merovingians
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Posted - 2007.05.31 15:59:00 -
[3]
Mechanic V, Engineering V, Electronics V, Energy Management V, Weapons Upgrades V. Basically all the skills that affect your ships base stats and how much you can fit, all to V. |

Serret Nevets
Puppets on Steroids
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Posted - 2007.05.31 17:58:00 -
[4]
I concur with Taran.
Before I got one learning skill to 5 (pre-Rev) I got Mechanic, Electronics, and Engineering to lvl 5. Wow, what a difference for fitting mods.
My feelings are, I'm going to play this game now. I can invest a lot of time right now to save time a year from now (learning skills to lvl 5) or invest in fitting skills to make my playing easier.
Spanking or being spanked... it's up to you. |

Malcanis
High4Life Curse Alliance
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Posted - 2007.05.31 18:13:00 -
[5]
Originally by: Raven Bismarck Aside from the Learning skills are there any skills that every character should have regardless of actual profession?
Engineering, Electronics, Navigation to 5 Evasive Maneuvering 4
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.31 18:42:00 -
[6]
Originally by: Taran Summers Mechanic V, Engineering V, Electronics V, Energy Management V, Weapons Upgrades V. Basically all the skills that affect your ships base stats and how much you can fit, all to V.
I'd add Science V (RPs) and oossibly Drones V (because I find them so useful, so often). Phoenix Logistics Industries |

Kaylee Kaitlen
Gallente Lutin Group
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Posted - 2007.05.31 20:11:00 -
[7]
Good stuff here
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Xequecal
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Posted - 2007.06.01 00:37:00 -
[8]
Originally by: Taran Summers Mechanic V, Engineering V, Electronics V, Energy Management V, Weapons Upgrades V. Basically all the skills that affect your ships base stats and how much you can fit, all to V.
I really wouldn't say you NEED to get Advance Weapon Upgrades to V.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.06.01 05:34:00 -
[9]
He says "regardless of actual profession". As in, maybe you're a pure trader, for instance. In that case, no, not even all learnings are necessary.
But sure, except as a pure trader (i.e. somebody who doesn't ever leave a certain station and does everything remotely), the above posts are relevant skills.
Basically, you should try to have most (if not all) rank 1, 2 and 3 skills, regardless of profession, at least at L1, preferably up to L4 even for rank 3 ones, and L5 in some rank 1 ones. Feel free to skip some trees, but they'll help some day too. Besides, those skills are dirt cheap usually, so why not buy and train them someday ? _ New char creation guide | Module/Rig stacknerfing explained |

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.06.01 06:09:00 -
[10]
I would add some skills which positively effect all ships in game and could make the difference between winning/escaping or loosing the ship:
-> Hull Upgrades, for increased Armor HP -> Shield Management, for increased Shield HP -> Navigation, for higher Speed -> Evasive Maneuvering, for higher Agility
Juwi Kotch
JOIN NOW, KLICK SIG! |

Liv Dawn
PPN United Against ALL Authorities
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Posted - 2007.06.01 23:57:00 -
[11]
Anchoring I Contracting I
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Elhina Novae
Amarr Imperial Academy
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Posted - 2007.06.02 11:16:00 -
[12]
Cybernetics V but increase it as you are in need of better implants. Somebody set up us the bomb |

Lynal
Gallente Peregrin Avionics
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Posted - 2007.06.02 12:44:00 -
[13]
the skills that affect every ship you fly no matter the fitting.
hull upgrades 5, for the armor if nothing else. mechanic 5, for the structure hp. energy management5, for cap convenience if nothing else. energy sys op 5, for cap convenience again. engineering 5, for fitting convenience. electronics 5, for fitting convenience. shield management 5, for shield hp if nothing else. shield operation 5, for shield convenience. spaceship command 5, for traveling convenience.
everyone of those skills will benefit you no matter what ship you're flying or for what reason.
if you're talking about specific tasks then you look at more things like wep upgrades, drones, guns, missles, etc etc.... but for the basics, you can't go wrong with the above list.
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Weyoun 1
Gallente Soviet Star Federation Celestial Frontier
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Posted - 2007.06.03 12:45:00 -
[14]
Hull Upgrades 5 - max armour hp Mechanic 5 - max structure hp Energy Management 5 - max cap capacity Energy Sys Op 5 - max natural cap recharge Engineering 5 - max powergrid Electronics 5 - max cpu Shield Management 5 - max shield hp Shield Operation 5 - max natural shield recharge Spaceship Command 5 - maneuverability Evasive Maneuvering 5 - maneuverability Navigation 5 - max natural speed Acceleration Control 4 - more speed with AB/MWD Warp Drive Operation 4 - convenience on long distance warps Drones 5 - max launchable drones Weapon Upgrades 5 - less cpu usage of weapons Adv Weapon Upgrades 4 - less power usage of weapons Repair Sys Op 5 - faster armour repair
well there's plenty.. |
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