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Thread Statistics | Show CCP posts - 4 post(s) |
Mirirar
Solstice Systems Development Concourse
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Posted - 2007.06.05 03:10:00 -
[91]
Originally by: Xaen
That an the unalterable slowness with which you train skills are my only complaints with the game.
You do know about implants and Learning skills?
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Kwerkus Ilf
Mutually Assured Distraction
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Posted - 2007.06.05 05:21:00 -
[92]
Originally by: James Duar Heat as it is currently is stupid - it's a chance based mechanic where chance isn't needed (and indeed, should largely be avoided in situations where repeatability of the chance are low enough that individual results matter).
What heat could've been was a way to give some more logistical and tactical depth to combat - instead we got this lame chance based mechanic which the penalties ensure is never worth it.
How Heat should have been implemented was as a new finite boost mechanic with a recharging time - think sort of like how drag racers add nitrous oxide to their cars. Thanks to the logarithmic functions governing much of EVE, precisely activated short term boosts - similar to nitrous oxide in cars - could have big effects without being overly lag dependent.
How I think Heat should work:
- Modules have a set "heat damage" rate expressed as HP/s.
Zero Phase: regular module activation. Nothing changes.
First Phase: Damaging overload. Heat damage is subtracted from module HP. Overload turns off when the next cycle would destroy the module.
Second Phase: Overcharge - overload bonus is doubled for one cycle, but then the module is destroyed.
Total agreement here: I really like this way of dealing with heat. Make heat more about a way of finessing your mods rather than a chance-based mechanic. I don't want to win a fight because some random number generated in my favor! I'd rather win because I made good tactical decisions.
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Bruce Torpedo
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Posted - 2007.06.05 06:37:00 -
[93]
Dear CCP,
Not sure if that heat will be nice feature or not, but as more important thing, CCP, please, stop feeding new features for awhile and make the game playable, get rid of lag please. |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.05 07:52:00 -
[94]
Originally by: Erim Solfara You didn't listen to the devblog did you?
No, the modules have '0' hp, but aren't destroyed, just forcibly offlined, and having 0hp on a mod doesn't affect the chances of it being destroyed when the ship goes up.
there is some where said that.. modules that are damaged to over heating will always be destroyed...
So its possible..
->My Vids<- |
Erim Solfara
Amarr Tarlos INC
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Posted - 2007.06.05 11:15:00 -
[95]
Originally by: Garia666
Originally by: Erim Solfara You didn't listen to the devblog did you?
No, the modules have '0' hp, but aren't destroyed, just forcibly offlined, and having 0hp on a mod doesn't affect the chances of it being destroyed when the ship goes up.
there is some where said that.. modules that are damaged to over heating will always be destroyed...
So its possible..
Listen to it again...
The modules number of hp (the only thing affected by heat) has no effect on the chances of it being destroyed when the ship goes up, they explicitly stated that.
A new tool in the fight for balance? |
Yuandin
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Posted - 2007.06.05 21:08:00 -
[96]
any more chance based stuff is really annoying!
The game takes all the initiative from us already...
1) you don't fly the ship yourself (short of double clicking in space)
2) you can't aim your guns, they get aimed by chance
3) damage is decided by chance
4) who gets the easy isk by T2 bpo and who has to waste their precious hours grinding isk in belts or missions is decided by chance
5) if your ship takes any command at all is based on the chance of lag.
6) exploration is chance plus incredibly long waits for numberless scans to finish
I think that's more than enough chance based stuff already!
Give us some stuff that depends on player skill!
Heat could really be much better if an overloaded module just turned off for a cooldown period, like a previous poster suggested.
Now you'd actually have a feature that's skill based, without catastrophic lag effects, and something you can use often enough to make the development time worth while.
If stacking overload benefits would be too dramatic for frequent use, just tone them down.
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Kaitan Orkborne
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Posted - 2007.06.06 00:09:00 -
[97]
Thanks for the time you guys took to get us up to speed on the new changes ahead. Looking forward to trying them out.
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Zombie Nooey
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Posted - 2007.06.06 06:59:00 -
[98]
Hello people!
Here is your transcript:
>>Transcript<<
A few things:
I promised Wrangler "monday at the latest", so blame me for the slowness not him. I was 95% through this (only needed to convert to PDF and upload) when I accidentally fell asleep, so the plan went a bit out the window! I plan to have it done on time next month. Promise.
Secondly, there's a little bit more paraphrasing and snipped bits this time around. Some things were unclear or inaudible, so I've neatened it up. It doesn't change the message, just the readability. Sometimes it's better to have a 90% accurate transcript that makes sense than a 100% accurate one that confuses the reader.
Was an interesting blog, they touched on quite a bit more than heat in some areas, so it may interest you even if heat doesn't get you...uhh...fired up!
As always, report any errors via ingame mail to Zombie Nooey, cheers!
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CCP Wrangler
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Posted - 2007.06.06 11:18:00 -
[99]
Thanks, the transcript has been added on the Love Dev Blog page.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Nemtar Nataal
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Posted - 2007.06.06 11:22:00 -
[100]
Very cool about heat looks cool, having a little hard time making the numbers work out with overloading my ECM's but i might just have to redo the calcs...get back on that one...
Well nice fixes across the board.
A couple of things though.... Drake as the best pasive tanker in the game? Well this simpely isnt true, if you passive tank a myrmidon for shields you can make it recharge more then 600shield HP/pr. sek which is 5 times the base value of a T2 XL booster!!! So if you are nerfing the drakes passive tank ability then get to work on the myrmidon aswell. And before some one goes on about saying that you cant use the myrm if your are passive tanking 600hp pr. sek well you can work around that...launch drones and use auto canons that should take car of your cap problem enjoy! anyway the myrm could use a slight over haul in the tanking departement aswell...look at general pvp stats there are a reason why people have started to use the myrm insted of the domi...
On regards to the changes to the stealth bombers well...caldari have alwayes have the upper hand with missiles and this change is in some way fair enough should level the playing field a bit between the bombers...though i think you should consider changing some of the bonuses a little cause with all the ships having the same trades you have once again made minmatar the coolest support combat ship like the Sabre is it atm...when droping bombs you want speed and agility as you can cloak while you are doing so by removing caldari from the seat of power you have only put in another race to repace them...and tbh with the tweeks minmatar are getting in Rev.2 they really dont need to be king of the hill in yet another departement...
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Gragnor
Ordos Humanitas FREGE Alliance
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Posted - 2007.06.06 13:14:00 -
[101]
A quick scan of these entries and I didn't see much comment on the logistics ship changes. These bonuses and changes rock. Imagine a Guardian supporting a short range Abbadon set for gankage - ouch!!!! what about a Basilisk supporting a Maelstrom. The thought of a couple of Eos's and a Guardian running about the place would make baby jesus weep.
The improvements to logistics needs to be brought more out into the open as these ships will become massive combat multipliers.
Heat - meh - come ci come ca - we will see.
As for Amarr whining - try flying Minmitar - then you will REALLY have something to whinge about - The Phoon remains a crap pvp ship - the (all right I'll say it - justified) nano nerf destroyed it. The loss of uber alpha strike damage really hurts pests, despite the partial rebuffs. AS for Minmitar tanking - well rust doesn't resist much - unless you have an active tank for fleet fights (a seriously underwhelming tanking bonus) - that works; after lag perhaps, maybe, kinda sorta.....
"I cried because I had no shoes until I met a man who had no feet," best describes how I feel.
Drone regions - YAY - But its taken FAR too long to get these serious bugs fixed. I live there and they really are poor at the moment.
Stealth bombers - whoa - big buff to cruise missile damage - and the bomb thing looks interesting but we will see....
What I am really interested in is finding out more about sovreignty changes.....please, please tell me I will not be spending fifteen hours guarding a gate - with NO FIGHTING while god knows how many POS's are put into reinforced. PLEASE I BEG OF YOU!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.06.06 14:25:00 -
[102]
Originally by: CCP Wrangler Thanks, the transcript has been added on the Love Dev Blog page.
Inflatable Love Devs?
What I do the rest of the time - Vote for a Jita bypass! |
Oddluck
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Posted - 2007.06.06 17:57:00 -
[103]
i have been on the Test server for a few day.....I have mixed feelings on the changes.
Heat- Ican see were I would love it. I think it can be fantastic.
Many people want more complex game play. Heat is a step in that direction. In the In endless PVP that its FFA 1 on test you learn to Manage your heat. When to spend your heat and when not to. Many times used correctly you can break a tank with it by over chargeing.
Many times Heat is a second chance. It lets you make up ground if you made a mistake.
All we need is tech 3 to be a choice. IE not more endurance AND better performance then Tech 2.
In that case , I think in 0.0 Warfare it is going to make a big diffrence for the defender. They will be able to fall back on there stations to repair. They can run cheaper gear for better results.
People that are far from their support stations will have to fit for endurance lest they end up many jumps from home with ships that no longer function at 100%. You end up chooseing Endurance over peformance.
Ammar-
I fly Ammar. More to the point , i now fly ammar recon ships since our Gal knock off ships are the most effective.
I dont see tracking power on frigs and a 10cpu diffrence on energized plates magically returning Amaar ships to PVE or PVP fleets.
Considering how minor this ammar change is , I have not lost hope that tech 3 focus crystals will allow us to shift our damage type in some way. And there is allways the NOS change.
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Amelie MMCX
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Posted - 2007.06.06 22:17:00 -
[104]
Edited by: Amelie MMCX on 06/06/2007 22:16:34 EANM nerf is awfull. You wanna kill my lovely ship Blasterthron? I dont want to fly Domi, so ill buy several billions isk to spend them on faction membranes. Thank you, e- bay!
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.06.07 10:19:00 -
[105]
Originally by: Amelie MMCX Edited by: Amelie MMCX on 06/06/2007 22:16:34 EANM nerf is awfull. You wanna kill my lovely ship Blasterthron? I dont want to fly Domi, so ill buy several billions isk to spend them on faction membranes. Thank you, e- bay!
Spend real money to buy items from a game... Better put your priorities straight
------------------ Ex D2 proud member |
Nemtar Nataal
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Posted - 2007.06.07 11:11:00 -
[106]
Originally by: Amelie MMCX Edited by: Amelie MMCX on 06/06/2007 22:16:34 EANM nerf is awfull. You wanna kill my lovely ship Blasterthron? I dont want to fly Domi, so ill buy several billions isk to spend them on faction membranes. Thank you, e- bay!
Sounds like a EULA violation....hope you remember to create a new account and mask your ISP address before posting this...
I so despice people who use there RL finances to give them an edge in a game be it WoW, SWG or EVE its all the same. It just a way of jumping ahead and sircumventing normal game play...people who have worked there asses off to be what they have become will at once be demoted directely to the state where there RL money (Rich or Poor) determins there place in the game
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Amelie MMCX
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Posted - 2007.06.07 20:40:00 -
[107]
Originally by: Nemtar Nataal
Originally by: Amelie MMCX Edited by: Amelie MMCX on 06/06/2007 22:16:34 EANM nerf is awfull. You wanna kill my lovely ship Blasterthron? I dont want to fly Domi, so ill buy several billions isk to spend them on faction membranes. Thank you, e- bay!
Sounds like a EULA violation....hope you remember to create a new account and mask your ISP address before posting this...
I so despice people who use there RL finances to give them an edge in a game be it WoW, SWG or EVE its all the same. It just a way of jumping ahead and sircumventing normal game play...people who have worked there asses off to be what they have become will at once be demoted directely to the state where there RL money (Rich or Poor) determins there place in the game
Certainly its my alt, and i masked my adress, im not stupid
Im against any dishonest advantages, i never used RL money. But now i have no other way out. I love my megathron and i dont want to refuse it and my millions of SP in gunnery.
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.06.08 06:17:00 -
[108]
It will be nice if some thing like that was added to the mining lasers ! For a Strip mining laser must over heat in time and after 4 to 8 hours of non stop mining this must make them over heat and start to take damage from not stopping when they over heat ! this will help players to stop and take a rest from mining and dock and look at his lasers. and if the strip mining laser burns out then other players can start selling there strip mining lasers again. If your going to do some thing do it right and not half way! After all strip mining lasers take a lot of power and any thing that use that much power makes a lot of heat.
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Dimerx
Caldari Blue Phoenix Rising
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Posted - 2007.06.08 12:04:00 -
[109]
I dont know if this has been mentioned in the chat is their going to be coolant module (this an idea which may have been thought of) that can be added to any ship to maintain the level of heat thats is being produce by one or all of the modules (mods).
In order for the coolant module (mod) to operate it would need liquid oxygen/nitriogen filled cans to maintain heat stability to mods on the ships not to over heat and fail.
The coolant contained can would sustain a mod for 1 min. Each susbequent mod would divide equally the sustained life of the coolant filled can.
More mods on the ship using the coolant the coolant consume more coolant to maintain stability.
Coolant module would fail if their is no coolant present therefore the mods its providing coolant to will overheat and fail quicker. Regards
Dimerx Director of Operations |
SolarNova
Master Miners Aftermath Alliance
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Posted - 2007.06.08 12:31:00 -
[110]
Hmm
thas a good idea , i dont like the way heat is going to be implemented.
But if there was a module that works like a cap booster that can be used to prolong how long u can overheat a modul(s) it would give a wider variety of ships setups.
ones made purly to do massive dmage by constantly overheeting weapons ..or massive tanks by overheatng there reps.
Ofcourse so that no one type of ship ( shield or armor tank ) gets a kick in the butt by this mod using just a low slot or mid ,make a few of these mods designed to reduce heat from 1) low slot mods 2) medium slot mods . and a 3rd for high slot mods. i sugest the coolant mod that reduces heat from low slot mods goes on a low slot ..and for the mid slot mods it goes on the mid slot. As for the high slot i sugest it be a rig, this would mean both armor and shield tankers get the same advantage, and besides ..at the moment rigs aint being used as much as i think was intended.
i know this would mean more work for u peeps at ccp but tbh u realy screwed up with how u got heat working atm sry to say.
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.06.08 14:58:00 -
[111]
They did say there will be no cooling mods ..
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Stilletto Darkblade
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Posted - 2007.06.08 21:06:00 -
[112]
Live blos are cool, but real player issues are more important. What about the stupid and ridiculous situation in the high quality agent systems? Motsu is permanently lagged. People pay good ard earned to be able to fly at a reasonable speed.5 minutes to undock is stupid. Why don't you spread more good quality agents arond instead of forcing everyone into a few sysytems. Either that or sort the hardware to cope. Goochie developmnets mean rock all if you can't fly
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