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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
62
|
Posted - 2012.01.02 14:01:00 -
[1] - Quote
So these ships turns out to be more than a lovely addition to Eve Online - And widely popular not only because they are new and good looking, but also because used in the right hands they are super effecient. Unfortunately as much fun the tier 3 pilots have the rest of us frantically try to counter them with everything but the kitchen sink without any real success.
We are ofcourse blessed with intelligent and experienced oponents showcasing the full potential of these ships, however as I have voiced before there are some serious game breaking issues that CCP neglected to react on in their focus on making the Talos fans happy.
Here are some of the issues I've found : Using battleship weapons they can engage with heavy dps at short and long ranges. A few Tornados can easily destroy a ship in a short timeframe without really ever jeopardizing it's own security due to either outranging sentry guns or outmaneuvering even smaller ships with superior speed and firepower.
To counter tier 3 battlecruisers you can try 4 things:
- Counter with your own long range ships, but before a battleship have locked a tier 3 battlecruiser the enemy will already have warped in, killed their primary target and warped out again. Trying to use recons will only cost you ship with a higher value than the ships you are trying to counter..
- Send interceptors and other fast tackle to close the gap, however they will simply warp out in good time and come back at another location or burn away keeping their distance while shooting ships with a low transversal.
- Probe out the enemy and sending the cavalry seems to be the best idea, however tier 3 battlecruisers are very mobile. It's easy for the enemy to keep warping around killing one target at a time and relocate before you can land tacklers. It's also easy for them to keep speed up in order to stay away from warpins.
- Gatecamping in a traditional ambush styleis the last option. But even if you are lucky to catch tier 3 battlecruisers their small signature and massive speed makes them able to easily burn away with their dps taking care of tacklers.
You may catch 1 or 2 but then the rest will have already fled.
Once you catch tier 3 battlecruisers they are supposedly more fragile with less hitpoints and no tank bonus to compensate for the battleship compareable damage output. However the slot layouts make it easy getting a sufficient tank on a ship that isn't designed to brawl it out anyway.
So what is wrong with these ships? To be honest CCP did a fantastic job, however they failed yet again to realize how broken it is to make ships silly fast. Especially combined with massive dps so far reserved to battleships slow and cumbersome. Having a fragile ship doesn't mean a thing if you can gank targets fast while staying away from harms way at the same time.
- Ship Velocity - With reinforced heavy hulls to support heavy battleship weapons these ships have a base velocity ~35% faster than regular battlecruisers and ~15% faster than most T1 and T2 cruisers.
How can it make sense to have a heavy ship being so fast it can easily outrun smaller and supposedly faster ships?
- Lock range - About 33% more than other battlecruisers and able to achieve 132km targeting range w/ 1 scripted sensor booster seems a bit out of the way as these ships have plenty slots to fit sensor boosters and signal amplifiers.
- Scan Resolution - Battleship Weapons normally come with the price of extra time spent locking up smaller ships, but CCP decided to make tier 3 battlecruisers lock more than 10% FASTER than normal battlecruisers giving these ships a very fast lock at very long ranges....
- Ship Mass and agility is worse than other battlecruisers, but ships like the Tornado can easily spare a lowslot or two to make the ship capable of turning rather fast. In my opinion these ships could easily have more mass and still fulfill a role as a ranged gunboat. Having an interceptor landing close to one of these ships and see the enemy turn around and warp before the interceptor can get a lock is pretty sad.
So why is it perfectly acceptable to outrun cruisers in a battlecruiser with battleship guns and lock ships up faster than you can spell insurance. I love to see tier 3 battlecruiser being accepted so fast in Eve, but they have to be balanced in a way where engaging in combat involves more risc than overheating your microwarpdrive for too long... |

thoth rothschild
First Aid Emergency Service
60
|
Posted - 2012.01.02 15:19:00 -
[2] - Quote
once again range is an issue.... |

Giobatta
High Flyers RED.OverLord
0
|
Posted - 2012.01.02 19:20:00 -
[3] - Quote
Go and buy a Naga and stop moaning... Welcome to EVE. |

Marko box
Pod Liberation Authority HYDRA RELOADED
7
|
Posted - 2012.01.02 19:57:00 -
[4] - Quote
First part of your post is like reading a br from hakonen.
But u cannot ballance battlecruisers for the same reason that u cannot ballance tier 3 bc. Tier 3 was released in panic by ccp as a way of apeasing the comunity with a new toy. It wasnt nesesery for them to be introduced because there isnt a role for them to fill. So yea, they are going to force a change in a way the small/mid gang skirmishes are played out and make quite a few ships obsolete in the process, but no they will never be ballanced. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
63
|
Posted - 2012.01.02 21:30:00 -
[5] - Quote
Hakonen certainly gets a lot of showcasing ^^ And Hera is pretty epic at killing even interceptors in that Talos people complain about...
Pinky |

Petrus Blackshell
Rifterlings
180
|
Posted - 2012.01.03 19:28:00 -
[6] - Quote
You're getting the wrong impression that these are "heavy" ships. They have the EHP of a cruiser (with the exception of some of the really tanky Oracles, which have a bit more). Their speed is a little absurd, yes, but if you catch them they fold incredibly fast.
The problem you're facing is "range > me". The tactic the tier-3s are using is not new. It has been used numerous times in the past in things like sniper HAC gangs. Some of the same solutions to them work, and you listed a few, but allow me to list a few more:
- Face these blobs with ships with large EHP, which is hard to alpha.
- Get 100 km bookmarks at various spots on gates, to allow for easier "warp directly to enemy" solutions
- Charge them in an interceptor. Their tracking is horrible.
- Charge them in a Vagabond, or similar heavy-but-fast ship. Their tracking is horrible, and you will soak whatever damage they do inflict.
- Bomb them with a bomber or two. Covert ops cloaks allow you to get the perfect sneak-up, and bombs will wreak havoc on a lightly tanked, battlecruiser-sized ship. To clear the 15 km blast radius in 10 seconds they would need to be already moving at > 1.5 km/s, and that is unlikely.
- Bring an Arbitrator with you, equipped with Tracking Disruptors. Ruin their optimal/falloff ranges.
- Bring a (heh) Celestis with you, equipped with Sensor Disruptors. It's cheap, and what can't target you, can't hurt you. Jamming support also works, but is less reliable.
There are things you can do!
One point I am confused about is why Tier 3 BCs have lower signature radius and higher scan resolution than HACs. That makes no sense. They're bigger, and less skill intensive, so they should not have an easier time sniping. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
517
|
Posted - 2012.01.03 20:29:00 -
[7] - Quote
These ships are SB food in a fight in nullsec. The only overpowering is in areas they cant be owned by AOE effects. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
63
|
Posted - 2012.01.03 22:00:00 -
[8] - Quote
Petrus Blackshell wrote:
- Face these blobs with ships with large EHP, which is hard to alpha.
- Get 100 km bookmarks at various spots on gates, to allow for easier "warp directly to enemy" solutions
- Charge them in an interceptor. Their tracking is horrible.
- Charge them in a Vagabond, or similar heavy-but-fast ship. Their tracking is horrible, and you will soak whatever damage they do inflict.
- Bomb them with a bomber or two. Covert ops cloaks allow you to get the perfect sneak-up, and bombs will wreak havoc on a lightly tanked, battlecruiser-sized ship. To clear the 15 km blast radius in 10 seconds they would need to be already moving at > 1.5 km/s, and that is unlikely.
- Bring an Arbitrator with you, equipped with Tracking Disruptors. Ruin their optimal/falloff ranges.
- Bring a (heh) Celestis with you, equipped with Sensor Disruptors. It's cheap, and what can't target you, can't hurt you. Jamming support also works, but is less reliable.
1 - Tier 3 will land, alpha strike and leave before a large EHP fleet can get a lock (best case = draw) 2 - Enemy will use fast ships cloaked and uncloaked for constantly new warp-ins and will only work if defending 3 - Charge them with Interceptors = http://bdeal.org/killboard/index.php/kill_detail/266299/ 4 - Charge them in Vagabonds/Cynabals = http://bdeal.org/killboard/index.php/kill_detail/267072/ 5 - Bombs only work in 0.0 and did I mention HOW fast these tier 3 battlecruisers moved and how they never sit still for long? 6 - ecm cruisers and recons will get insta-annihilated unless you make sure to have more e-war than they have tier 3 battlecruisers
Problem is that your theories does not work in practice because tier 3 battlecruisers have some major advantages on top of being cheap hardhitters... |

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.03 22:15:00 -
[9] - Quote
Pinky Denmark wrote: 1 - Tier 3 will land, alpha strike and leave before a large EHP fleet can get a lock (best case = draw)
Fair point, but not all fights are winnable.
Pinky Denmark wrote: 2 - Enemy will use fast ships cloaked and uncloaked for constantly new warp-ins and will only work if defending
I've actually never seen this done, myself, but if it's true then good point.
Hah, charging a blaster Talos with a Cynabal, that's a good one. I thought we were talking about arty Tornados sitting at 100 km off or something. The Malediction would have fared better if you scram/web fit (or dualprop fit), with an armor tank and orbited at close range. Armor tank doesn't reduce your speed THAT much, and you have bonuses to it on top of that. Only issue are drones.
And no, at close range, I don't really know how to deal with a Talos. I just know to stay the hell away with Vagas and Cynas.
Pinky Denmark wrote: 5 - Bombs only work in 0.0 and did I mention HOW fast these tier 3 battlecruisers moved and how they never sit still for long?
I have myself taken potshots at tier 3 BCs with torps in lowsec. Not enough alpha to kill, but they did visibly **** a brick since they weren't expecting the sudden alpha. Also, they can't be moving that much, or they'd never track.
Pinky Denmark wrote: 6 - ecm cruisers and recons will get insta-annihilated unless you make sure to have more e-war than they have tier 3 battlecruisers
Problem is that your theories does not work in practice because tier 3 battlecruisers have some major advantages on top of being cheap hardhitters...
T1 EW is hella cheap and massively underused IMO. Recons are indeed a bit too risky to use, but the Arbi and Celestis have enough mid slots to take 2-3 BCs out of sniping action per ship.
I'm not saying tier 3 BCs don't need iteration. They do, and badly. Until then, I'm just trying to figure out ways to best kill them or make t heir life difficult. Same as I used to with Dramiels! |

Fon Revedhort
Monks of War DarkSide.
94
|
Posted - 2012.01.04 12:06:00 -
[10] - Quote
It's called releasing stuff in pre-boosted mode. I for one consider this a cheap trick, but they did that with tech3 cruisers and considered it as a valid way of doing things.
2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
63
|
Posted - 2012.01.04 12:10:00 -
[11] - Quote
I guess that explains strategic cruisers easily having 400-600k EHP, so you're saying CCP will be reflecting on tier 3s for a few years and then making them balanced if we're lucky they haven't forgotten? 
I guess they want people to sign up for impressive ships so they can cash in for developing Dust... |

Fon Revedhort
Monks of War DarkSide.
94
|
Posted - 2012.01.04 12:28:00 -
[12] - Quote
Yeap, precisely that.
One should also recall titans etc. W-space is also pre-boosted in terms of income and so on.
I mean, they started thinking about supers being ovepowered only after the game had been saturated by this crap to the brim. Until then they absolutely needed to get as many people grinding for supers as it was possible. Drakes and so on will get looked at only when even those most stubborn ones give up flying anything else.
It's like: "look, here are some OP toys every tard can get/use and become competative with no efforts. Go grab it until it gets fixed!" It's a pretty common thing for MMOGs, btw. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
63
|
Posted - 2012.01.04 13:21:00 -
[13] - Quote
I'm a bit more optimistic than you, however I do miss the days where CCP stayed true to Eve Online.
A game where spending isk only gave you a marginal advantage in a few situations. A game where all shiptypes had their place. A game where people had to make choices instead of using cookie cutter fits. A game where people would have to earn their isk. A game where people didn't move directly from Frigate to Battlecruiser in a month. A game where CCP had a clear vision of how they wanted Eve Online ships balanced
Lots of changes will have to be made to achieve this again, but it's not like Eve is all fundamentally broken - It's just a huge imbalance waiting for a hardcore effort that should have started at least a year ago... |

Grimpak
Midnight Elites Echelon Rising
357
|
Posted - 2012.01.04 15:55:00 -
[14] - Quote
if range is an issue then maybe, perhaps, who knows, use damps or TD's to cut down their engagement envelope? sure you can use specific ships on this, but then again, these are the only ewar mods that you can use on non-specialized ships that retain some efficiency.
I even dare to say that in this case, the Keres' damp bonuses might prove useful.
and this is coming from a guy that says that keres is the worst ship ingame. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Morgan North
The Wild Bunch Electus Matari
15
|
Posted - 2012.01.04 17:09:00 -
[15] - Quote
I actually feel the Tornado does what its supposed to while lookign like its supposed to do what it does... I think every tier 3 battlecruiser does it.
The problem is... the rest don't. Except tech 3, but frankly, i'm starting to consider them overpowered plain and simple, aswell as well outside the bounds of balanced gameplay. (The logic here being that ships of a given hull, regardless of Tech level or Faction level, obey the whole T1 < Faction < T2 < Pirate faction and debatedly < next ship class. T3 just spit on that and become the best.) |

Petrus Blackshell
Rifterlings
182
|
Posted - 2012.01.04 17:12:00 -
[16] - Quote
Morgan North wrote:I actually feel the Tornado does what its supposed to while lookign like its supposed to do what it does... I think every tier 3 battlecruiser does it.
The problem is... the rest don't.
In other words, "Tier 3 battlecruisers are disproportionately powerful because they work properly".
I like it. They should be made to work improperly, since making the other ships work properly is too hard 
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
68
|
Posted - 2012.01.06 14:30:00 -
[17] - Quote
It certainly seems like all new ships have focus on being everything players want instead of being balanced... |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
6
|
Posted - 2012.01.07 01:11:00 -
[18] - Quote
have to disagree, tier 3 bc's seem to be pretty well ballanced for once, there paper thin but fast and do insane damage, but as i said 1 big achilies heel , there paper thin, and can't track like there smaller brothers cause of well bs weapons |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
69
|
Posted - 2012.01.08 00:26:00 -
[19] - Quote
It's not a real weakness to have less hitpoints when they lock faster, lock further, have a small sig, fly faster, does more dps, shoot further and react faster than ship classes below it designed to be better in those attributes.
Pinky |

Fon Revedhort
Monks of War DarkSide.
94
|
Posted - 2012.01.08 02:23:00 -
[20] - Quote
Right. Abnormal damage output instead of regular overtanking (tier3 have just enough tank to be fan - something all ships should have) is already a decent exchange. Why make them that fast? Why reduce sig radius and provide better scan res? The last one is especially weird, given that battleships have slow locking speed for a reason. And the reasoning behind that is their offensive capabilities.
As said above, CCP just guaranteed themselves that tier 3s will become popular. Such an artificial popularity is a very cheap trick, as it inevitably removes appeal for other ship types - something tier 2s have done before.
But hey, CCP won't mind falling into the same pit twice. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.08 12:19:00 -
[21] - Quote
Stating that t3 BCs have weak tanks misses part of the picture - tank, meaning survivability, is also a function of mobility. That's why you can argue that the "tankiest" pirate BS isn't the Rattlesnake, it's the Machariel.
The high mobility of the t3 BCs gives them more survivability then their EHP numbers suggest, so describingt hem as "paper-thin" isn't the whole story. That said, I don't think it's created a particular problem, and if it has, it's probably unique to the Tornado, rather than the clas as a whole. |

Imrik86
Gypsy Kings Wiki Conglomerates
26
|
Posted - 2012.01.08 23:35:00 -
[22] - Quote
Gypsio III wrote:Stating that t3 BCs have weak tanks misses part of the picture - tank, meaning survivability, is also a function of mobility. That's why you can argue that the "tankiest" pirate BS isn't the Rattlesnake, it's the Machariel.
The high mobility of the t3 BCs gives them more survivability then their EHP numbers suggest, so describingt hem as "paper-thin" isn't the whole story. That said, I don't think it's created a particular problem, and if it has, it's probably unique to the Tornado, rather than the clas as a whole.
Tornado is obviously OP since it marries Ridiculous Arty Alpha + Ridiculous Speed and Agility, with Small Sig and Scan Res to top it off. |

Mars Theran
EVE Rogues EVE Rogues Alliance
47
|
Posted - 2012.01.10 16:42:00 -
[23] - Quote
Pinky Denmark wrote:Petrus Blackshell wrote:
- Face these blobs with ships with large EHP, which is hard to alpha.
- Get 100 km bookmarks at various spots on gates, to allow for easier "warp directly to enemy" solutions
- Charge them in an interceptor. Their tracking is horrible.
- Charge them in a Vagabond, or similar heavy-but-fast ship. Their tracking is horrible, and you will soak whatever damage they do inflict.
- Bomb them with a bomber or two. Covert ops cloaks allow you to get the perfect sneak-up, and bombs will wreak havoc on a lightly tanked, battlecruiser-sized ship. To clear the 15 km blast radius in 10 seconds they would need to be already moving at > 1.5 km/s, and that is unlikely.
- Bring an Arbitrator with you, equipped with Tracking Disruptors. Ruin their optimal/falloff ranges.
- Bring a (heh) Celestis with you, equipped with Sensor Disruptors. It's cheap, and what can't target you, can't hurt you. Jamming support also works, but is less reliable.
1 - Tier 3 will land, alpha strike and leave before a large EHP fleet can get a lock (best case = draw) 2 - Enemy will use fast ships cloaked and uncloaked for constantly new warp-ins and will only work if defending 3 - Charge them with Interceptors = http://bdeal.org/killboard/index.php/kill_detail/266299/4 - Charge them in Vagabonds/Cynabals = http://bdeal.org/killboard/index.php/kill_detail/267072/5 - Bombs only work in 0.0 and did I mention HOW fast these tier 3 battlecruisers moved and how they never sit still for long? 6 - ecm cruisers and recons will get insta-annihilated unless you make sure to have more e-war than they have tier 3 battlecruisers Problem is that your theories does not work in practice because tier 3 battlecruisers have some major advantages on top of being cheap hardhitters...
Maybe you should reconsider charging straight at them, as I assume you are doing. In theory, outside of SiSi things are not going to be so cut and dried as in it; so elements of the unknown will start to take place, and you will have more battlefield advantage.
Besides that, if you show up in a SiSi pocket; you can bet that an existing ship is going to lock you up. You charge, have no transversal, and you likely won't survive because they have the advantage. Same thing would happen in Lowsec if they were sitting on an undock, and you came out of station, waited for timer; then turned to charge them.
Maybe that's not what you are doing; but I don't see any bonus to tracking here a battleship couldn't have.
I haven't seen them in action yet, but really they are just EHP and DPS. You need to lock them up faster and DPS them. Try a Maelstrom or Use drones and a Domi. Different ship = Requires different tactics.
People will figure it out before long, (if they haven't already); and these thing will go down like flies; just like everthing else, when someone knows the counter to it.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
47
|
Posted - 2012.01.10 16:52:00 -
[24] - Quote
Pinky Denmark wrote:I guess that explains strategic cruisers easily having 400-600k EHP, so you're saying CCP will be reflecting on tier 3s for a few years and then making them balanced if we're lucky they haven't forgotten?  I guess they want people to sign up for impressive ships so they can cash in for developing Dust...
I lived in a C6 Pulsar, and the only way you could get a Tengu to anywhere near that EHP there was by ****fitting it and losing all your DPS, while pumping it up with Officer Mods.
Practical Buffer fit with okay in-Pulsar PvP capability, is about 140K EHP. You can do 200K more or less, and push it a bit higher; but you start seriously compromising everything but your EHP. Basically, you're a Brickwall Buffer tank with nothing else.
These fits require Tech 2 rigs too.
Outside of a Pulsar, that 140K EHP Buffer drops quite a bit, but it's still a good fit.
I can't figure where you people get these numbers from, and just sorta have to assume you pull them out of a hat. |

Tub Chil
Trojan Trolls Controlled Chaos
8
|
Posted - 2012.01.10 19:29:00 -
[25] - Quote
The only thing I don't like about tier 3 BC-s is that they are waaay too mobile. their speed should/agility should be between top tier cruisers and battlecruisers, then they would be ok |

Midnight Hope
Pator Tech School Minmatar Republic
20
|
Posted - 2012.01.10 19:39:00 -
[26] - Quote
Odd how no one mentions their paper thin tank.
Tier 3 BC have around the same tank a T1 cruiser.
Their mobility is the only thing that makes them survivable. If they took that away you would all be bitching about their lack of tank...and if they fixed that you would end up with Harbi's, Hurri's and Brutixes.
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
71
|
Posted - 2012.01.11 10:32:00 -
[27] - Quote
- Tengu's don't live on their high EHP, but being uncatchable and hi-resisted while still hitting the enemy
- Loki and Proteus can get EHP better than a Damnation, while doing decent dps and excellent Ewar - Combine with a logistic and you can forget about breaking them unless you have your own T3 with logi support or a serious surprise blobfest.
- The tank on tier 3 battlecruisers are supposed to be the drawback of having better fleetdps (no drones) than most battleships. In addition CCP made them faster than most T1 and T2 cruisers, gave them longer and much faster targeting with plenty slots for helpfull modules.
- I still think it's a little too much enabling these to fly with 8 of the biggest subcapital weapons, but if CCP would at least give the hulls stats similar to all other battlecruisers and maybe even a little heavier I would actually never have complained about them. Currently they are just near impossible to catch and if they work in fleets you'll never catch more than a few of them before the rest are long gone laughing for slaughtering way more than they ever risc losing.
Pinky |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
63
|
Posted - 2012.01.11 11:00:00 -
[28] - Quote
Pinky Denmark wrote:Petrus Blackshell wrote:
- Face these blobs with ships with large EHP, which is hard to alpha.
- Get 100 km bookmarks at various spots on gates, to allow for easier "warp directly to enemy" solutions
- Charge them in an interceptor. Their tracking is horrible.
- Charge them in a Vagabond, or similar heavy-but-fast ship. Their tracking is horrible, and you will soak whatever damage they do inflict.
- Bomb them with a bomber or two. Covert ops cloaks allow you to get the perfect sneak-up, and bombs will wreak havoc on a lightly tanked, battlecruiser-sized ship. To clear the 15 km blast radius in 10 seconds they would need to be already moving at > 1.5 km/s, and that is unlikely.
- Bring an Arbitrator with you, equipped with Tracking Disruptors. Ruin their optimal/falloff ranges.
- Bring a (heh) Celestis with you, equipped with Sensor Disruptors. It's cheap, and what can't target you, can't hurt you. Jamming support also works, but is less reliable.
1 - Tier 3 will land, alpha strike and leave before a large EHP fleet can get a lock (best case = draw) 2 - Enemy will use fast ships cloaked and uncloaked for constantly new warp-ins and will only work if defending 3 - Charge them with Interceptors = http://bdeal.org/killboard/index.php/kill_detail/266299/4 - Charge them in Vagabonds/Cynabals = http://bdeal.org/killboard/index.php/kill_detail/267072/5 - Bombs only work in 0.0 and did I mention HOW fast these tier 3 battlecruisers moved and how they never sit still for long? 6 - ecm cruisers and recons will get insta-annihilated unless you make sure to have more e-war than they have tier 3 battlecruisers Problem is that your theories does not work in practice because tier 3 battlecruisers have some major advantages on top of being cheap hardhitters...
well if you are going to charge the CLOSE RANGE TEIR 3 WITH BLASTERS of course you are going to die horribly, would have been better to keep range where he could not do anything lol :-P |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
71
|
Posted - 2012.01.11 13:28:00 -
[29] - Quote
You guys focus on the wrong part - that post was made as a reply to Petrus suggesting ineffecient counters... No doubt those pilots failed but they were just trying to get tackle for their fleets.
So read up on the real arguments and give us a constructive input on the tier 3 battlecruiser stats plz
Pinky |
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