
Verity Sovereign
Pator Tech School Minmatar Republic
127
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Posted - 2012.01.09 03:55:00 -
[1] - Quote
+1 for the idea of a T2 skill to reduce the mass penalty of T2 plates.
+1 for fixing faction guns. (why was this even suggested in this thread? something about meta levels and Tech levels?) Currently, many of the faction guns are "broken" Consider small neutron blasters: meta 0 optimal = 1500. meta 4/T2 optimal=1800, faction optimal = 1580 ... WTF? This is worse than the meta 2 stat - not that optimal really matters much for blasters, its just an example of a stat that doesn't make sense.
Faction guns currently have a bit better damage (4% better), and a bit less energy consumption than Meta 4s. With spec skills at lvl 4 or better, T2 out damage them, and thats fine. I would suggest faction guns also get a better optimal + falloff (again 4% better), maybe even tracking to. Nothing game breaking, just 4%. Its stupid that in many cases faction guns have worse stats than meta 4
Tanya Powers wrote:(1)Until then faction ammo/guns/items are already way overpowered for IG tools not requiring the same training time than T2 and offering equivalent performances.
(2)Everything requiring long time investment in skills should bring proportional rewards. If you guys don't want to train skills then ask nex store to open and sell stuff for cash...
#1) Equivalent performance? Right... because My imperial navy mega Pulse with faction microwave is equivalent to a T2 mega pulse with Scorch (oh wait, no, less range and far less damage) At close range, they are similar when using imperial multi, because the T2 close range ammo isn't that great. Still T2s mean you have lvl 5 skills, and will outdamage
#2) Everything requiring massive ISK investment should bring proportional rewards. Its why CN-invulns are better than tech II invulns. Why deadspace hardeners are better than T2. Its why officer items are better, and its fine.
Faction guns cost a hell of a lot more than T2 guns.
For a long time faction items/ships have been able to compete with T2 items/ships. Faction frigs vs assault frigs. Drams vs inties. Pirate faction cruisers vs HACs. Faction hardeners vs T2 hardeners. Even Meta 4s (coming back to the point of this thread) - many meta 4 items command high prices because they are as good as the T2 with less skill needed. If a player wants to trade ISK (in game playing time) to make up for SP (out of game time), thats fine with me.
Currently guns are the only class of T2 that is significantly better than faction counterparts.
There is a reason Incursion fleets want pirate faction ships, but only t2 guns. |