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Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.04 16:21:00 -
[1]
- Walking in stations is coming, - Anti blob warfare. - On of the things that CCP talked about was looking at a start map with other people.
So I was thinking that the corps and alliance needs to have designated strategic admirals for planning attacks and coordinating fleets. ----------------- So lets have the idea of a strategic commander, each fleet designates a non fleet person as there strategic commander. This person at a star map in a station would start receiving information about the fleet, location, number/class of ships this information is automatically updated on the map as fleet icons. Member of the fleet can post strategic bulletins and edit there bulletins. For instance a scout could post a bulletin that indicates that it has spotted a force (there note and est. of number) this then shows up on the strategic map. So multiple scouts can report different information, location of POS, enemy fleetsą
The strategic commander back in the station can also post orders to the fleet commanders about objectives.
Now in a single fleet operation this doesnĘt sound that useful. But if you had 4 fleets that where operating against an enemy, each fleet commander could designate the same admiral. Now that person sees notes from each fleet and can assign orders to allow for coordinated attacks and redeployment of one fleet to help another fleet.
Visually this would be shown as the universe map, with star colors, over this would be Icons for each fleet he is in command of, Note from scouts, and fleet members would show as ę!Ę information flashing if not looked at yet. Each fleet would have a tool tip that would list the number of each class of ship, And a fleet commander can edit some settings about the fleet that the admiral would see. For instance (repairing, need ammo, need fuel, engaging enemy, In transit,ą)
The strategic commander can forward information notes to other fleets, for instance he could set it so all fleet location and status information would be forwarded to the logistics fleet commander. In this way the logistics fleet could move to re-supply a fleet.
The fleet commander can also look at the locations of other fleets, and scouting reports from all scouts.
I think this would provide a good tool to allow large fleets to coordinate multiple fleets in operations.
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Tempus Fugitive
Science and Trade Institute
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Posted - 2007.06.04 16:55:00 -
[2]
Originally by: Sarf
The strategic commander back in the station can also post orders to the fleet commanders about objectives.
Now in a single fleet operation this doesnĘt sound that useful.
Actually, this could be incredibly useful for a single fleet. In fact, this could be exactly what CCP needs to break up blob warfare.
Good idea. ----
And no I'm not an alt. |

Valandril
Caldari Leela's Lamas
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Posted - 2007.06.04 17:47:00 -
[3]
So in simple mechanics for what fc do now with printed maps + something to write ? Kinda nice idea --- I swear to god, ccp choose changes in game via lottery system. |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.04 21:45:00 -
[4]
going to try and mock up some screen shots tonight, but no promises.
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Tazerz2
Gallente Information Science Security
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Posted - 2007.06.04 21:55:00 -
[5]
When i read the title, I thought "Oh no x(" But now it seems quite the idea to solve the problems of blobs and stuff. Yeah, it's growing on me :P /signed.
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Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.04 23:22:00 -
[6]
I approve...proceed. 
Merc Blog |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.05 22:12:00 -
[7]
anyone know how to take screen shots of the galaxy map? when i try i get a 0 byte screen shot in the capture directory?
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Stakhanov
kleptomaniacs
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Posted - 2007.06.06 00:02:00 -
[8]
Why hasn't this been suggested before ?
Nothing can replace a dedicated commander , who has the power to radically improve teamwork in any online game. This concept is at the core of Natural Selection , the only successful FPS/RTS hybrid mod in existence. Protection , perspective and control given to one player , to organize the rest in the heat of battle.
This is exactly what fleet warfare needs.
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Torothanax
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Posted - 2007.06.06 00:08:00 -
[9]
Edited by: Torothanax on 06/06/2007 00:12:09 Why stick them at a station who knows how many systems away. Wouldn't this fit better on a command ship, or a carrier, or say a titan? An admiral's ship is called a Flag Ship for a reason. Make a command bridge module if you like.
Usually you have a captain who commands the flag ship while the fleet commander takes care of the fleet. I dunno if you can or want two people on one ship in this game though. Would makes sense though so the fleet commanders ship doesn't get ganked while he's watching the map screen.
Edit: typos
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Stakhanov
kleptomaniacs
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Posted - 2007.06.06 00:40:00 -
[10]
The problem of commanding from a "command" ship is that you have to spend some time fighting and trying not to be ganked whereas someone in a station is freed of those worries.
More daring moves with better organization = less need for overkill. Less blobbing and overgrown gatecamps.
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Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.06 18:08:00 -
[11]
Actually i hadn't considered the ship thing, but you are right, we don't want the commander getting ganked..
But the big this was that you could have several people in the map room, all seeing the same information( or what the admiral allows to be seen ) and working together to plan. the admiral would still have the final say and be the only one that can issue orders.
But this would also allow for a backup if they get disconnected.
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Jargo Stonecutter
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.06.06 20:10:00 -
[12]
I really like the idea with the command map. And the fleet admiral really shouldnt need to control a ship, it would only mess with his ability to command as it splits his attention.
Therefore i suggest that the Fleet admiral gets to fly with the fleet commander piggyback, so he has: a) direct view and feel for the situation (gets same view as fleet commander) b) doesnt need to control the ship (fleet commander does the flying/shooting) c) still needs protection (i like it when its possible to destroy the chain of command)
In addition he would get the command map with all data from all ships inside the same system, that way he also has to lead from the front not hide somewhere. Additional information from scouts could show up on mini-maps like those we get from F11.
Only ships able to perform this should be command ships, carriers and of course titans. If the fleet commanders ship gets destroyed it will spit out both pods and the command map stops working after that.
May you live in interresting times. |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.06 21:32:00 -
[13]
Originally by: Jargo Stonecutter I really like the idea with the command map. And the fleet admiral really shouldnt need to control a ship, it would only mess with his ability to command as it splits his attention.
Therefore i suggest that the Fleet admiral gets to fly with the fleet commander piggyback, so he has: ...
I disagree. the fleet commander is the one that needs to make on the scene choices. The admiral only has to coordinate the different fleets. His job isn't to command the wings and squads in a system, his is to command the fleets across the region and or galaxy.
This way he can keep a eye on the over view, what all the scouts are telling everyone, and where the enemy is.
He should be the one that orders a fleet to this system, to kill these 3 pos. or to run for it the Zer... um blob is coming.
As a player I don't think many people will want to do the admiral role for a battle, but in the right places it could be the deciding factor. And in allot of case like flying a titan, you hang around following the fleet and get 2 min of action.
If the need to disable the admiral, make the command center a POS deployable module. This way the alliance could have a death start somewhere that has it. The admiral sits there and commands the fleets. then the enemy could slip a strike force in to take him out.
But the person directing the fleet should not be in the system as the fleet. He would be come focused on the local situation and not the big picture.
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Jargo Stonecutter
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.06.07 00:46:00 -
[14]
Edited by: Jargo Stonecutter on 07/06/2007 00:46:29 Hmm, seems you are wanting a way more strategic map for controlling multiple fleets than me,something of an EVE version of a navy command center. How about a "chief military officer" - skill that allows the map to show x fleets per skill lvl or all fleets within x jumps? The player using that kind of map should o/c sit in a station or pos.
I was thinking of the command map as a more tactical tool too coordinate a single fleet with scouts in neighbouring systems. Something like the system map available now in big but showing all the intel gathered (hostile positions known through scouts, own ship types and pilots , etc) so the FC has everything he needs to know on one map. That certainly would make the FCs work a lot easier. He could better coordinate his ppl and get more detailed intel for calling primaries (eg. i would really love to know exactly what kind of ships jump in and who the pilots are to primary the EW ships 1st). For that kind of work it would really hurt him if he was multiple jumps away sitting in a station but it would also hurt him to divide his attention with also flying a ship. Better to seperate the commader and the pilot.
May you live in interresting times. |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.07 01:10:00 -
[15]
yes I think we are looking at different problems, But I like your idea also. There is nothing to say that your on scene commander has to be with the fleet, he could just be in the same system, sitting at a safe point with a look out.
And the idea of a local view where each skill gets you strategic information for 1 jump around you would be cool also.
I thin the idea of having a passenger in your ship would be allot of work for CCP. If they did a session change so you where effectively walking in a station, but it was one room in the ship. That might work, and be a easy thing to add into the existing walking in station. Make it so you are out of your pod when docked in the command room of the ship. so if the ship goes boom, you are podded instantly. if the pilot yells eject, and you hit the un-dock button you pop out of the ship in your pod while the battle is going on.
That might work, as it give you a higher risk for greater control of the fleet bat.
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.07 01:27:00 -
[16]
Both of you are talking about things that sound good to me. A strategic commander who has a galaxy-wide overview and a tactical commander that has a system-wide overview (with perhaps notes on ships in adjacent systems) would both work well.
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Jargo Stonecutter
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.06.07 01:54:00 -
[17]
Yeah, the passenger thingy would be a bit hard on CCP. They wanted something similar for the carriers but had to scraped it. (Hey there is still a chance for them to get it right ) But the thing is i want a) the commander to be at the front, b) to give him better tools for FCing and c) him concentrating on the bloody job (calling primaries/giving orders and not for him to worrie about weapons, optimals and his tank).
May you live in interresting times. |

Sarf
Asgard Industries Safe And Fun Environment
|
Posted - 2007.06.08 15:31:00 -
[18]
Had another feature idea, a broadcast voice chat mode.
The admiral or fleet commander, can broad cast a message. All recipients hear a tone (bing) The message (bing) that will get inserted into the audio as soon as the channel is clear.
Basically anyone can join a voice chat, and one or more listen channels that have a unique tone associated with them).
tom speaks : primary on mother ship Admiral speaks : (bing) There is a enemy fleet in qqq-2z (bing) Paul speaks : ok squad one on it. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Jargo Stonecutter
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.09.24 12:21:00 -
[19]
bit of necro here but:
looks like someone liked the idea DevBlog
May you live in interresting times. |

T'Amber
anomandaris demaleon Vaccaei Imperial
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Posted - 2007.09.24 12:26:00 -
[20]
Hey! I been writing up stuff similar to this but you seem to have higher charisma than me...
I've been working on a screen shot or two and some other things I think would be super important and handy. If you ignore my second post and have a read of the rest it may give you some more ideas aswell...
You can find it here
Please feel free to respond to any of my suggestions and I will repost some of the better stuff in here...
[anomandaris demaleon] |
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