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Scorpyn
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Posted - 2004.01.11 23:03:00 -
[1]
I noticed this :
1. Leadership skill : Targetingspeedbonus -2 2. Drones skill : Speed Bonus -5
One question about this : Is this always or only when the skill is in use?
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Aldelphius
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Posted - 2004.01.11 23:47:00 -
[2]
a negative bonus means its reduced. therfore the targeting speed is reduced. good question as to when it is atually active, cause if it is, then those kind of skills can turn the tides of battles
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Barry Bleekscheet
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Posted - 2004.01.12 10:09:00 -
[3]
Yikes! .... Is it possible to undo a learned skill?
I just bought every skill I could get my hands on and started to learn it. 
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INkog
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Posted - 2004.01.12 11:57:00 -
[4]
Edited by: INkog on 12/01/2004 12:07:52 1. Targetingspeedbonus -2 : This reduces the time to lock and is therefore benifical.
Edit* I just noticed that you state leadership gives a bonus Targeting bonus. This is wrong it gives +1 max gang size
2. Drones Speedbonus -5 : According to EVE-DB this is -5.00 m/s, not exactly a deal breaker if you ask me.
Would you rather have 1 Hammerhead traveling at 550 m/s or 5 Hammerheads traveling at 525 m/s each? Thou I do think its a very silly penalty.
And as far as I've seen, the only skill that really has an effect worthy of not training it up is Torpedos. More blast radius is a bad thing if you launch more than 1 at a time :)
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Scorpyn
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Posted - 2004.01.12 12:08:00 -
[5]
It may not matter much, but I'm still interested in when the negative effects are in use since it will affect which skills I train and to what level.
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Omani
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Posted - 2004.01.13 10:07:00 -
[6]
In this case the description will be different from what the stats show.
I don't believe that there are negative skill bonusses, but just a typo from the dev's... on a lot of items the description and stats are inconsistent too.
The descriptions are what have to be trusted imo.
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Kantor Psi
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Posted - 2004.01.13 13:49:00 -
[7]
Quote: One question about this : Is this always or only when the skill is in use?
I don't understand what you mean by a skill being 'in use'. Could you give an example of any skill that you find less controversial being 'in use'?
AFAIK you either have a skill (and therefore are under all the modifiers that it provides) or you don't. There is no 'using' and 'not using'. |

Scorpyn
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Posted - 2004.01.13 15:25:00 -
[8]
The skill would be in use when you use something that requires the skill, or something the skill enhances. For leadership it'd be being a gang leader, and for drones it'd be when useing drones.
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Miss Take
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Posted - 2004.01.13 18:31:00 -
[9]
Edited by: Miss Take on 13/01/2004 18:33:37
Quote:
And as far as I've seen, the only skill that really has an effect worthy of not training it up is Torpedos. More blast radius is a bad thing if you launch more than 1 at a time :)
If you get the timing right, then this has no detremental effect.
Just a really pretty blast radius! 
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Ezra
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Posted - 2004.01.15 04:11:00 -
[10]
Quote: Edited by: INkog on 12/01/2004 12:07:52 1. Targetingspeedbonus -2 : This reduces the time to lock and is therefore benifical.
Edit* I just noticed that you state leadership gives a bonus Targeting bonus. This is wrong it gives +1 max gang size
2. Drones Speedbonus -5 : According to EVE-DB this is -5.00 m/s, not exactly a deal breaker if you ask me.
Would you rather have 1 Hammerhead traveling at 550 m/s or 5 Hammerheads traveling at 525 m/s each? Thou I do think its a very silly penalty.
And as far as I've seen, the only skill that really has an effect worthy of not training it up is Torpedos. More blast radius is a bad thing if you launch more than 1 at a time :)
The smartbomb skill is a tradeoff.
The higher it is, the faster you'll do damage.
But your cap usage will go up in proportion to the amount of damage you do. Which can FUBAR cap management.
As a result I still have my smartbomb skill at level 1. ------------ Ezra Cornell pe0n, Xanadu Corporation |

RedShadow
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Posted - 2004.01.15 07:16:00 -
[11]
I want my leadership skill to go away  It's OK! I had subway! |

Kantor Psi
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Posted - 2004.01.16 13:21:00 -
[12]
Quote: The skill would be in use when you use something that requires the skill, or something the skill enhances. For leadership it'd be being a gang leader, and for drones it'd be when useing drones.
Sorry Scorpyn, I don't see that this 'in use' thing exists or even needs to exist. Let's say you have the Drones skill to level 1 - which lets you control a maximum of 1 drone at a time, I think. Doesn't this simply mean that you can control a maximum of 1 drone at a time? It doesn't care whether you're currently controlling a drone or not, whether you're somehow in the middle of 'using the skill'. All the skill has to be is some sort of flag which says that you can control a maximum of 1 drone at a time.
The UI doesn't seem to have a 'use skill' button and I'm sure the server software doesn't have (or need) complex AI routines that try and know when you're using one and when you aren't.
Could anyone give me (as a relative newbie) an example of a skill that only applies when you 'use' it - and if so, what do you have to do to 'use' a skill that you possess? |

Scorpyn
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Posted - 2004.01.16 13:41:00 -
[13]
Quote: Sorry Scorpyn, I don't see that this 'in use' thing exists or even needs to exist. Let's say you have the Drones skill to level 1 - which lets you control a maximum of 1 drone at a time, I think. Doesn't this simply mean that you can control a maximum of 1 drone at a time? It doesn't care whether you're currently controlling a drone or not, whether you're somehow in the middle of 'using the skill'. All the skill has to be is some sort of flag which says that you can control a maximum of 1 drone at a time.
The UI doesn't seem to have a 'use skill' button and I'm sure the server software doesn't have (or need) complex AI routines that try and know when you're using one and when you aren't.
Could anyone give me (as a relative newbie) an example of a skill that only applies when you 'use' it - and if so, what do you have to do to 'use' a skill that you possess?
The reason I made this thread is because I don't know how the skills are supposed to work. I asked in help channel, but the Polaris person there didn't know (but believed all attributes were always in use).
If the negative attributes are always in effect, I'll have to think carefully before training some skills. If they aren't always in effect, I'll still have to plan but it'll make me train differently.
An example of a skill only in effect when used might be afterburner skill.
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Kantor Psi
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Posted - 2004.01.16 18:23:00 -
[14]
Ah thanks Scorpyn.
Can anyone less new than us two help us out with this?
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Red girl
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Posted - 2004.01.18 11:48:00 -
[15]
Edited by: Red girl on 18/01/2004 11:51:47
All skill modifiers are in constant effect. There are no skills that depend on wether you are using them or not for effect.
Even when you are not in a cruiser you will still get the Gallente Cruiser skill bonus when you mount the medium weapons on a battleship for example.
The drone speed bonus is also beneficial, the description is a typo.
There are currently NO skills with directly neagitve impact on any modifier. There are the indirect ones that may ot may not work out negatively with game mechanics in mind. (torpedo blast radius, rof bonus v cap use atc.)
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John Zeppe
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Posted - 2004.01.18 17:06:00 -
[16]
Quote:
Even when you are not in a cruiser you will still get the Gallente Cruiser skill bonus when you mount the medium weapons on a battleship for example.
What? There must be some misunderstanding here... If you're not in a gallente cruiser the gallente cruiser skill doesn't matter at all.
Besides, ship bonuses aren't in the skill, since different gallente cruisers have different bonuses, same with all races and kinds of ships. I won't get the ravens bonus to launcher speed in a scorpion with 2 different bonuses.
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Red girl
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Posted - 2004.01.19 17:55:00 -
[17]
Quote:
Quote:
Even when you are not in a cruiser you will still get the Gallente Cruiser skill bonus when you mount the medium weapons on a battleship for example.
What? There must be some misunderstanding here... If you're not in a gallente cruiser the gallente cruiser skill doesn't matter at all.
Besides, ship bonuses aren't in the skill, since different gallente cruisers have different bonuses, same with all races and kinds of ships. I won't get the ravens bonus to launcher speed in a scorpion with 2 different bonuses.
You are right, wrong example. The shi[pskills correlate with the ships, so you indeed cant have a shipskill active when you dont fly the ship.
However, i meant to say that a skill's activity does not depend on wether you are using it or the item it is used for.
Energy management increases you cap regardless of wether you are in a ship. But you cant measure this without being in a ship. So the bonus a skill gives applies at all times, given the prequisites (like being in the ship the bonus applies to).
You should see ship bonuses as the translation of the shipskill bonus, not as bonusses you get from the ship itself.
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T'el'Alana Luathin
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Posted - 2004.01.20 13:16:00 -
[18]
what a strange concept of "always on" you have..
Saying that a skill isn't on, because you're not using the item connected to that skill at a particular time, is like saying, if you enjoy reading, that your enjoyment level isn't "on", when you're not reading books..
Skills always affect a particular attribute.. u might not be using that particular item which the attribute is affecting, but the skill affects it nonetheless.. same as you enjoy reading books, even though you're not reading one at the moment.
[Disclaimer: The enjoyment of reading books was just an example. Please, if you are offended at the idea of reading books, or enjoying reading books, insert an item or activity which you find enjoying instead of reading and/or books. Thank you.]
T.L. -- always look on the bright side of the cloning facility. |

Kailynn Absenthe
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Posted - 2004.01.20 20:46:00 -
[19]
Oh and while on the "negitive effects" ( I didn't see it mentioned) Missle Launcher Operations is a -5 per level to speed? WTF? Kailynn Absenthe Dream Eternal Inc. |

Sable Moran
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Posted - 2004.01.21 13:11:00 -
[20]
Quote: Oh and while on the "negitive effects" ( I didn't see it mentioned) Missle Launcher Operations is a -5 per level to speed? WTF?
That skill affects the rate of fire. Each level up means another 5% knocked off the time between missile launches.
Just bad wording there is all. ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
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