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Starlit Serenade
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Posted - 2007.06.07 01:50:00 -
[1]
http://razorwire.warcry.com/news/view/72510-World-of-Darkness-Online-could-be-here-in-4-or-5-years
Don't see it in forums... Hmm... Any official dev news about it here? But in any case, thank you CCP so much! I can play on my Mac in the future, now!
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.06.07 02:01:00 -
[2]
Doesn't EVE already work on Crossover on Mac?
--23 Member--
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Starlit Serenade
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Posted - 2007.06.07 02:02:00 -
[3]
Crossover costs money. =( And also, it's never the same as a native client supported by the dev team.
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.06.07 02:16:00 -
[4]
Originally by: Dark Shikari Doesn't EVE already work on Crossover on Mac?
It "is" working, and from reports in the tech forum, pretty damn well.
Wine actually is working with the SISI side at this point as well, cedega borks with the changes, but that isn't really a surprise.
The "native" clients interest me from what ain't being said. Normally "native" would mean openGL. My bet is they are gonna use cider (from transgaming) to wrap EVE for macs, and do a Google (i.e. picassa) for the linux side by using cedega's engine instead of straight wine. (Just guessing here, as the details ain't on the table at all, but Oveur and others have repeatedly mentioned in the recent past that Transgaming "IS" a CCP partner now.
Ubuntu 3d Beryl-Linux Desktop+EVE |

Matthew Cooper
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Posted - 2007.06.07 02:47:00 -
[5]
Edited by: Matthew Cooper on 07/06/2007 02:48:12 Parallels Desktop for Mac 3.0 will supposedly have full support for DirectX 3D graphics. I'm really hoping I can manage to run EVE on my MacBook with it, probably better than an EVE client in a Cider/Cedega wrapper.
Edit: It's not free either I know, but sometimes free just isn't good enough. 
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Derovius Vaden
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Posted - 2007.06.07 04:43:00 -
[6]
I'm kinda hoping that EVE does go to some version of Linux soon, with Vista in a head long nosedive to be Windows Me II, I want somewhere to go beyond XP. Even better if I can get it onto a Knoppix built and bring it to University. Yer lab machines be mine, har har.
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.07 12:45:00 -
[7]
Originally by: Derovius Vaden
I'm kinda hoping that EVE does go to some version of Linux soon, with Vista in a head long nosedive to be Windows Me II, I want somewhere to go beyond XP. Even better if I can get it onto a Knoppix built and bring it to University. Yer lab machines be mine, har har.
As has been pointed out, EVE runs pretty decent under Wine, for free (and possibly even better under Cedega, for a fee). Its good enough to PvP with, although it's not 100% bug free. --------
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HUGO DRAX
DRAX INDUSTRIES
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Posted - 2007.06.07 12:53:00 -
[8]
I never understood why CCP chose not to use OpenGL instead, look at WoW etc.. they run fine on the PC and a Mac. More people are choosing OS X and they are a group of potential clients.
Why DirectX9 and not OpenGL which opens you up to cross platform compatability? Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |

Lysit Kaune
Minmatar Brutor tribe
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Posted - 2007.06.07 12:58:00 -
[9]
I have found, if your willing o take the time (Much forum searching) plain old Wine tends to be better than Cedga, but for out of the box Cedga is better, that said Cedga isn't free and freeloaded off wine a while back so not too keen on sending them money.
That said native *nix and mac client would be better, though having an ATI card getting *nix going is a pain ATM.
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Larshus Magrus
Elite Storm Enterprises Storm Armada
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Posted - 2007.06.07 13:17:00 -
[10]
Cedega still gets faster frame rates than wine, but hopefully that will change. Also at some point kvm and other hardware virtual machines should theorteticly be able to support a shared pcie graphics device... although more work needs to be done on the hardware side. AMD has posted specs on how this is to be done in the future, ect,
I agree though that a native OpenGL app would be nice for the OsX and linux people. More choice is always better and conservative estimates put OSX + linux at just over 14% of the desktop market now. At some point critical mass is going to be reached and companies will have to listen. Fortunately it looks like vista with its DX10 debacle, networking speed woes, and general instability is pushing things along faster :)
And for those of you that think I'm a linux fanboi, I own a retail version of Vista ultimate, along with 3 other retail versions of xp and 2000... I believe in using the best tool for the job at hand. The more choices we have the better the selection of tools.
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gfldex
Evolution Band of Brothers
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Posted - 2007.06.07 14:16:00 -
[11]
Originally by: HUGO DRAX I never understood why CCP chose not to use OpenGL instead
It's always nice to have somebody else pay for your marketing. If you use openGL MS would not do that for obvious reason.
--
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.07 14:23:00 -
[12]
I hope they get anti-aliasing and stuff sorted then. When I had Windows on my current PC Eve went 'zoooom', complete with speed-lines. By 'zoom' I mean around 60fps at a gate in high-sec with full AA and Antistropic filtering on. _That's_ the level of Eve shininess I want on a native client. Especially for the new models etc.
OpenGL rocks the world, I don't know why they used DX, except it might have been a wee bit better when they started Eve rolling. It would be interesting to get a dev response on picking DX over OGL.
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Solbright alt
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Posted - 2007.06.07 14:42:00 -
[13]
Originally by: J'Mkarr Soban OpenGL rocks the world, I don't know why they used DX, except it might have been a wee bit better when they started Eve rolling.
OpenGL ruled when Eve was started. Back then, DirectX was terribly buggy and a poor second choice for features.
I think the simple answer is the same as why the servers are running windoze: They only understood windoze. Total PC weenies, and it shows in the speed of development of the game as a whole.
The chief game designer(s) are smart dudes indeed but the coding and support team were too green with no one giving decent deployment advise, it seems.
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