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Amy Wang
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Posted - 2007.06.08 00:38:00 -
[31]
Titans certainly need no boost to make up for the nerf.
Just get a fleet of carriers to remote rep it, maybe even in triage mode, what is gonna kill it now within the 10mins window?
Well, sure, if you havent got a fleet to back your superweapon up, tough luck, its not meant to be effective on its own.
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Vicious Phoenix
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Posted - 2007.06.08 01:32:00 -
[32]
Originally by: Ghost Reaper If ur going to removing the remote DD becasue some people in t1 frigs wined about it killing them over and over, then at least tell us what else ur going to do to it.
Actually I believe that they are going to remove it because you can do millions of damage with it and be at 0 risk yourself of taking any damage whatsoever.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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MotherMoon
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Posted - 2007.06.08 03:36:00 -
[33]
some times I think people don't listen after patch when you use a dooms day you can't run. your a sitting duck. and you will get owned.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.08 04:34:00 -
[34]
I'm not really sure I like the "stuck for 10 minutes" thing with the doomsdays since it doesn't address any of the real issues though perhaps just makes using them useless anyway.
What would be a far better idea is adopting what Bane Glorious suggested in his manifesto which is to drop the range of the doomsday to 50km or so and then make the Titan actually tacklable with regular tackle equipment (albeit with the +12 warp core strength innate) or similar.
And before someone says it, a note on why capital-only capital scramblers are stupid: they are stupid because they still effectively go against what EVE is about which is that you can be useful from day 1. They require capitals to attack capitals and continue to reduce the utility of non-capital vessels - i.e. when the Titan turns up in system, you might as well leave if you don't have a couple of dreads ready to jump in on top of it.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.08 05:08:00 -
[35]
its all a moot point really CCP will do what they want and either make em useless, spot on or still overpowered at least CCP has had some time to look at all the titan usag e and see whats what
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plastic fantastic
Solar Dragons Red Alliance
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Posted - 2007.06.08 05:09:00 -
[36]
so what's the problem? bring some carriers and place them in triage mode to support your helplees doomsday machine if needed. no need to boost titans imho
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gone fishing
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Posted - 2007.06.08 05:30:00 -
[37]
I think titans should have the same bonus than a dread in siege without sieging nessecery. when you think about it its a super cap ship let it be that way. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Hango ([email protected]) |

Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2007.06.08 06:49:00 -
[38]
Titans do give huge effing bonuses by just showing up on the battlefield, plus they can run a command module per titan level. They also have the clone bay and jump portal generator. Looking at their bonuses, they're support ships. Huge damned big support ships, but still support ships.
I think they fulfill their awe-inspiring role just fine. They have a huge HP buffer, but their tank isn't so great. But then again, if you're getting into a fight with a titan, you'll have carriers repping you (and remote repping in triage is nothing to be scoffed at). ______________ Join the Family |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.08 07:19:00 -
[39]
Originally by: Kakita Jalaan Titans do give huge effing bonuses by just showing up on the battlefield, plus they can run a command module per titan level. They also have the clone bay and jump portal generator. Looking at their bonuses, they're support ships. Huge damned big support ships, but still support ships.
I think they fulfill their awe-inspiring role just fine. They have a huge HP buffer, but their tank isn't so great. But then again, if you're getting into a fight with a titan, you'll have carriers repping you (and remote repping in triage is nothing to be scoffed at).
The clone bay is more or less the problem with Titans and motherships in the sense that it doesn't work - it's hideously gimped.
The clone bay needs to be upgraded to support emergency medical clones (if the ship blows up or the bay goes offline then the clone should 'bounce' to its previous location) and have the stupid limit on the number of clones it can hold removed. Having enough ships on hand is more it's limiting factor.
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Pesadel0
Ordem dos Templarios
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Posted - 2007.06.08 08:39:00 -
[40]
Originally by: Ghost Reaper Seeing as they are the top of the foodchain why are they so weak? If you remove the remote DD, the your going to have to give it some boosts. It needs a much better tank, the tank it has currently is so weak, a dread in siege has a better tank then a titan does, which is insane (and a carrier probaly with there triage module)
This things needs to have a crazy tank but NO siege module, it should always tank like this! The damage bonus they get, is that a joke? The damage they get is crap, it should hit harder then a dread in siege, with better tracking. Make it feasable to put them on grid with bs fleets and handle themselfs! With this damage + tank bonus it makes it useable in both capital fights and fleet fights (other then the *clicky* lets run away)(it also needs a much bigger drone bay, i mean come on look at the size and u give it a tiny drone bay, hmm wtf?)
All those who will whine and moan its overpowerd, err no its a *snip* titan, its suppose to be the best ship in game. If your corp/allaince had a titan then you would understand.
Also with the introduction of capital warp scramblers, i think they should only be able to be fitted on capitals, and at a push battleships, it needs to take up a lot of fitting requirements, or ur going to get a t1 frig scrambling a titan, which is like wtf...?
Some Dev feedback would be nice =)
Gr
Please don't try to evade the profanity filters -Eldo Davip([email protected])
I think you are not getting the picture here, the titan is a tactical tool ,not the "alfa" class off eve,hell eve never had "alfa" class before that is why it is so newbie friendlly. So no, if anything they should of make the titans as they were in the chronicles a massive ship that is a flying war outpost nothing more nothing less.
I was sworn to absolute secrecy BY CCP. |

Auron Shadowbane
Teeth Of The Hydra R i s e
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Posted - 2007.06.09 11:20:00 -
[41]
it can still WARP. only said it cant JUMP.
so you jump in, hit dd, hit warp to friendly pos and you are still dead-save as long as you dont get bumped which your support should be able to counter somehow. especially if the hostiles arent set up for immediate titan pwnage.
remember 10min is nothing to set up a fleet and organize 50++ people. then add deadspace reists mods and t2 rigs (+20% armor/shield hp ftw!) Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |

MotherMoon
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Posted - 2007.06.10 05:48:00 -
[42]
Originally by: Auron Shadowbane it can still WARP. only said it cant JUMP.
so you jump in, hit dd, hit warp to friendly pos and you are still dead-save as long as you dont get bumped which your support should be able to counter somehow. especially if the hostiles arent set up for immediate titan pwnage.
remember 10min is nothing to set up a fleet and organize 50++ people. then add deadspace reists mods and t2 rigs (+20% armor/shield hp ftw!)
not they ment it can't warp the despirtion on drwads says can't jump as well doesn't mean they can warp while in seigh.
I think/know/hope it's just a silly Dev mistype
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Alias11
Gallente GoonFleet GoonSwarm
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Posted - 2007.06.10 06:25:00 -
[43]
The lore kind of breaks down when you realize that player alliances can produce them at a rate of about one a month and tend to use them to kill 20 man gangs as a super-duper gatecamper. Hardly a decade of intensive strip mining that destroys an entire moon
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MotherMoon
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Posted - 2007.06.10 06:51:00 -
[44]
Originally by: Alias11 The lore kind of breaks down when you realize that player alliances can produce them at a rate of about one a month and tend to use them to kill 20 man gangs as a super-duper gatecamper. Hardly a decade of intensive strip mining that destroys an entire moon
that's why the empires real titans t2 titans which will cost 500 bil and jovian titan which are wroth 7,000,000,000,000 isk will own :)
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