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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.06.08 17:09:00 -
[1]
Basically, it automagically solves most of the issues with random suicide ganking... namely the fact that the victim of a suicide gank has no way to even remotely safely conceal its cargo contents from a wannabe ganker team. Well, that, or "fix" the fact you can scan the contents of containers carried.
It's a minor change either way, but BOTH fix the actual problem, and that is that the victim CAN NOT possibly defend a large, valuable shipment being transported, no matter how much they try.
It just makes it harder for the suiciders, but they BOTH know exactly what they risk AND they chose when to risk it. That combo has to stop. There HAS to be more risk involved on the suicide gank side.
By either adding uncertainty to the carried cargo (cans blocking content scans), or by making a ship scan PROBABLY be counted as a hostile act (at least 20% chance, so one out of 5 ships scanned on average... or even up to 100%, so scan=concord), you rebalance the odds a bit and make it risky BOTH ways, not single-way. _ New char creation guide | Module/Rig stacknerfing explained |

Dread Executor
Sniggerdly Pandemic Legion
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Posted - 2007.06.08 17:11:00 -
[2]
Scanning alt, problem solved.
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Nyabi
Caldari State War Academy
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Posted - 2007.06.08 17:11:00 -
[3]
I'm for some change such as this, but just for my own sanity, courier missions don't hide what your cargo is? (I ask this literally because I'm hauling a good amount and was hoping this would be my way around scanners!)
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.08 17:12:00 -
[4]
Originally by: Dread Executor Scanning alt, problem solved.
Wow, first reply too. Impressive. :)
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.06.08 17:44:00 -
[5]
Recycling alts with negative standings to get rid of it is a bannable offence. It certainly increases the stakes of the suicide ganker team if they wish to abuse the system in such a way. On top of it all, CONCORD showing up and blowing up the scanner (accompanied by the usual system message of "engaged in acts of...") should draw attention to the scanning party by potential victims. Over time, the problem of scanning alt abuse will be a lot less annoying as the current situation.
But as I said, that's just ONE possible solution. The other solution would simply be that IN HIGHSEC (and in highsec only) container contents (either all containers, or only general freight, secure and courier ones) aren't displayed in a scan result. It would certainly make the highsec safer, but maybe TOO safe. Making it chance-based is stupid at best, one would just have to rescan enough times. _ New char creation guide | Module/Rig stacknerfing explained |

Sorted
EVE Empowerment League Navy Interstellar Alcohol Conglomerate
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Posted - 2007.06.08 17:52:00 -
[6]
All this talk of suicide ganking has me hankering for the good ole days..
I'm heading back to empire for a bit to give you whiners some luvin...
In your trade hubz ganking ur haulerz... again. YARRRR
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2007.06.08 18:12:00 -
[7]
There are some places for random game mechanics. Some that really make sense and even improve the game. This is none of them.
Solving 'broken' game mechanics by breaking game mechanics is a bad idea.
_________________________________ - Balance is power, guard it well.. - |

Jim McGregor
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Posted - 2007.06.08 18:28:00 -
[8]
Edited by: Jim McGregor on 08/06/2007 18:27:32
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Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Detrol
Caldari
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Posted - 2007.06.09 07:37:00 -
[9]
Originally by: Akita T Recycling alts with negative standings to get rid of it is a bannable offence.
You know how many scans it would take to even have you drop to -1? Or do you propose to give the same security hit as a pod kill? They won't have to recycle their alts that much.
Originally by: Akita T
The other solution would simply be that IN HIGHSEC (and in highsec only) container contents (either all containers, or only general freight, secure and courier ones) aren't displayed in a scan result.
Ok, two things here: 1) guess what, today, containers are NOT SHOWING UP in scan results and neither are their contents. Enjoy it while it lasts, a dev has hinted that this is a bug and that a fix is ready but not yet scheduled to be deployed. 2) why only in high sec? Doesn't make sense. Do you think cargo scanners are used in lowsec to see which hauler is the best to gank? They just blow up every hauler that comes through. Why would you want to allow cargo scanners in lowsec but not in highsec?
Most people forget that a lot of hauler ganking in empire is also related to empire wars where a corp is using an alt corp to haul their mods to their HQ. Allowing suicide ganks to tackle these haulers is needed to disrupt logistics for a war. Don't take that away.
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Nox Solaris
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Posted - 2007.06.09 12:43:00 -
[10]
Tell CCP to introduce a transport ship that is better able to defend itself in a fight? Or one that can at least support it's escort fleet... or utterly BBQ a gatecamp all by itself?
Something such as this?
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Camilo Cienfuegos
Caldari EP0CH
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Posted - 2007.06.09 14:54:00 -
[11]
Simple solution? An interference module that fits in a low slot and blocks scanning.
To be hoenst, I came into this thread expecting it to be about scan probing - it's another whine on highsec ganking, which tbpfh is a reasonable tactic that I wish people would drop and focus on the parts of the game that really require attention. If someone doesn't come out of highsec, how else are you supposed to kill them? This is a Roleplay game, and there are many and varied valid reasons for wanting to kill that freighter leaving Jita - least of all Piracy.
As for scan probing, that would make the carebear feel a lot safer in lowsec - make it chance based that if you strike lucky you stand a chance of being criminally flagged.
-- Tractor Beams Caldari Buff |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.09 15:57:00 -
[12]
Edited by: Akita T on 09/06/2007 16:01:38
Yeah, I know, they don't show up now (something with results in falloff and outside falloff and not handling cases well and all that), and the fact they'll be back to scannable status is, well, as it is. I'm talking about permanent situational change.
Originally by: Detrol a lot of hauler ganking in empire is also related to empire wars where a corp is using an alt corp to haul their mods to their HQ. Allowing suicide ganks to tackle these haulers is needed to disrupt logistics for a war. Don't take that away.
That's probably the most valid concern expressed so far in this thread, and I've seen it expressed before somewhere else too, I don't recall where.
My proposition here would be a bit twisted in logic, but bear with me. First, keep everything as it is now with scanning and ganking. But then, globally criminal flag (as in CONCORDOKKENABLE) anybody picking up a non-corp wreck/can involved in an incident that triggered CONCORD to arrive at the scene, within a certain small (5min at least) time limit. Also, make the "owner" of a CONCORDOKKEN wreck be the VICTIM of the assault that triggered CONCORD, as opposed to the pilot that flew the ship.
Basically, you need somebody in the target corp to scoop up the loot (i.e. make a profit). Other than that, escorts can pick up the loot if they're present, including the loot of the gankers' remains. The gankers however could shoot and destroy the wreck to deny the victim a refund, but same thing goes for them (which would make perfect sense, if it was a wartarget's NPC corp hauling disruption effort).
For NPC corp haulers, it's easy, as NPC corp alts are easy as pie to create. So that would promote hauling in alt player corps. But for player corps... well... there's always wardecs 
The indiscriminate suicide ganking for profit of random targets unrelated to ongoing conflicts should be kept at a minimum. _ New char creation guide | Module/Rig stacknerfing explained |
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