Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Akita T Akita T](https://images.evetech.net/characters/776304952/portrait?size=64)
Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.06.09 14:08:00 -
[1]
A question to the Amarr "oldbies", was it ever a time when T1 energy turret crystals broke from use ?
Don't get me wrong, I love this long-standing-bug-turned-feature as much as anybody else, but you can't deny the fact it's a bug... T1 crystals do have a volatility too, just like any other crystals in the game, they just never seem to break due to volatility damage (if it's even calculated at all).
No, this isn't a thread to nerf Amarr, it was just a historic question ![Twisted Evil](/images/icon_twisted.gif) _ New char creation guide | Module/Rig stacknerfing explained |
![Terra Mauter Terra Mauter](https://images.evetech.net/characters/214072771/portrait?size=64)
Terra Mauter
Sybrite Inc.
|
Posted - 2007.06.09 14:19:00 -
[2]
Amarr suck enough, dont remind them about T1 thanks :P
|
![Ifni Ifni](https://images.evetech.net/characters/743531590/portrait?size=64)
Ifni
Applied Eugenics
|
Posted - 2007.06.09 14:23:00 -
[3]
Not as far as I know. They had a volatility modifier added when Tech 2 and Faction crystals were added, although in 3 years of using crystals I've never had a Tech 1 crystal break. So I would imagine that Tech 2 have a formula where the volatility is used, and Tech 1 do not.
You take what is offered. And that must sometimes be enough. |
![Akita T Akita T](https://images.evetech.net/characters/776304952/portrait?size=64)
Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.06.09 14:26:00 -
[4]
Most people I know use either Stadard or Multifrequency, seldom anything else (Radio, but only sometimes). I might not know enough people ![Crying or Very sad](/images/icon_cry.gif)
T2 energy weapon ammo is the least annoying T2 ammo around, though. Well, Conflagration ammo is quite awesome IMHO, but you go through it like through butter, and it costs a fortune ![YARRRR!!](/images/icon_pirate.gif) _ New char creation guide | Module/Rig stacknerfing explained |
![MellaRinn MellaRinn](https://images.evetech.net/characters/120760929/portrait?size=64)
MellaRinn
Exit 13 Anarchy Empire
|
Posted - 2007.06.09 14:29:00 -
[5]
they always had their volatility attributes, but they were never implemented on t1 crystals. they did constitute a great stub code for the faction and t2 crystal volatility values, tho :D
My Vids - Click |
![Xtro 2 Xtro 2](https://images.evetech.net/characters/297382014/portrait?size=64)
Xtro 2
Caldari Pre-nerfed Tactics
|
Posted - 2007.06.09 15:47:00 -
[6]
t1 crystals never broke or break, as far as i know the volatility is for when packing those crystals into POS sentry guns.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
![Drizit Drizit](https://images.evetech.net/characters/316820821/portrait?size=64)
Drizit
Amarr
|
Posted - 2007.06.09 16:47:00 -
[7]
T1 faction crystals break (dark blood standard etc) but I've never had a normal crystal break.
Not sure about T2 crystals, from what I can see, the negative aspects of using them actually outweigh the positive. High cost, need for spare sets and negative effects just for the sake of a couple of extra HP? just doesn't seem worth it.
--
|
![DeadDuck DeadDuck](https://images.evetech.net/characters/250882917/portrait?size=64)
DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.06.09 16:51:00 -
[8]
Originally by: Drizit T1 faction crystals break (dark blood standard etc) but I've never had a normal crystal break.
Not sure about T2 crystals, from what I can see, the negative aspects of using them actually outweigh the positive. High cost, need for spare sets and negative effects just for the sake of a couple of extra HP? just doesn't seem worth it.
You are not a PVP player aren't you ? ![Wink](/images/icon_wink.gif)
------------------ Ex D2 proud member |
![Drizit Drizit](https://images.evetech.net/characters/316820821/portrait?size=64)
Drizit
Amarr
|
Posted - 2007.06.09 17:11:00 -
[9]
Edited by: Drizit on 09/06/2007 17:12:39
Scorch: it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. Conclusion: That sort of nerfs itself with low damage potential alone. Also, Amarr tracking sucks as it is.
Conflagration: Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. Conclusion: More cap just killed that one, Amarr use too much cap as it is.
Aurora: Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. Conclusion: Lower ROF=lower DPS and with em/thermal damage so small, it's almost pointless since anyone can tank it without even trying.
Gleam: tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship's shields to be strengthened around the turret to prevent critical backlashes. Conclusion: Damage myself by using it? That's a bit pointless. Big sig means more damage received also. More Energy? See Conflagration. Also only 2 points of thermal more than Multifrequency but no extra EM, Tremendous damage? Yea, right....
PVP or not, I can see that the benefits don't offer much in comparison to the drawbacks.
--
|
![Del Narveux Del Narveux](https://images.evetech.net/characters/962942794/portrait?size=64)
Del Narveux
Obsidian Angels Enterprises
|
Posted - 2007.06.09 17:18:00 -
[10]
For killin NPCs, no theyre a bad deal due to the cost. For pvp, it depends on the circumstances but they can be very good (preferably with high base skills + wingman tackling target to compensate penalties). Regarding the OP, I cant recall t1 crystals ever breaking, which is a good thing as its a nice bonus for an otherwise underrated race. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
|
|
![Haffrage Haffrage](https://images.evetech.net/characters/644591008/portrait?size=64)
Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.06.09 19:56:00 -
[11]
Originally by: Drizit PVP or not, I can see that the benefits don't offer much in comparison to the drawbacks.
You're roaming 0.0. You run into a guy. He's flying the same ship as you. Hell he has the EXACT same setup and skills. He's using T2 ammo. You're not.
You died. He lived. What cost more, your ship + T1 ammo or his T2 ammo? -----
Tech 2 Tier 2 Battlecruisers |
![Akita T Akita T](https://images.evetech.net/characters/776304952/portrait?size=64)
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.06.09 20:37:00 -
[12]
Upon closer inspection (I seem to miss a lot of details lately), it seems that the T1 crystals lack a specific "status" from their showinfo description, namely "CRYSTALS DAMAGE : 1", which all other crystals have.
Originally by: Drizit Conflagration: Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. Conclusion: More cap just killed that one, Amarr use too much cap as it is.
Pulse lasers get a 20% boost to tracking, and the "nerf" of Conflag is only -50% tracking, not -75%. Basically, if you compare Multifreq now with Conflag in Rev 2.0, it's only -40% tracking compared to current Multifrequency tracking value. The +25% cap use hurts indeed, but not so much until later in a fight... however, the +40% THERMAL damage bonus, matching now the EM damage (for a +16.66% to total damage) compared to Multifrequency is very nice and could make all the difference in the world in a fight. _ New char creation guide | Module/Rig stacknerfing explained |
![Phizuol Phizuol](https://images.evetech.net/characters/108069700/portrait?size=64)
Phizuol
Gallente The Scope
|
Posted - 2007.06.09 21:52:00 -
[13]
Originally by: Akita T Most people I know use either Stadard or Multifrequency, seldom anything else (Radio, but only sometimes). I might not know enough people ![Crying or Very sad](/images/icon_cry.gif)
Microwave and Gamma are decent too. Microwave instead of Radio for a little thermal damage and Gamma instead of Multifreq for a little cap savings.
I carry standard, multifreq, microwave, and radio. I could probably ditch either microwave or radio... maybe someday.
|
![Gamesguy Gamesguy](https://images.evetech.net/characters/484309700/portrait?size=64)
Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.06.09 22:17:00 -
[14]
Originally by: Drizit Edited by: Drizit on 09/06/2007 17:12:39
Scorch: it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. Conclusion: That sort of nerfs itself with low damage potential alone. Also, Amarr tracking sucks as it is.
You've never used any T2 ammo have you. Heres a hint, scorch does nearly as much damage as multifrequency and has 50% range bonus.
Quote: Conflagration: Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. Conclusion: More cap just killed that one, Amarr use too much cap as it is.
25% more cap use is more than worth it for the increase in damage.
Quote: Aurora: Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. Conclusion: Lower ROF=lower DPS and with em/thermal damage so small, it's almost pointless since anyone can tank it without even trying.
Aurora has the same damage as standard, its THE sniping ammo for amarr, or would you rather use radio, which has 20% less range and something like 2/3 the damage?![Laughing](/images/icon_lol.gif)
Quote: Gleam: tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship's shields to be strengthened around the turret to prevent critical backlashes. Conclusion: Damage myself by using it? That's a bit pointless. Big sig means more damage received also. More Energy? See Conflagration. Also only 2 points of thermal more than Multifrequency but no extra EM, Tremendous damage? Yea, right....
Umm last I checked gleam does 25% more damage than multifrequency, and no you dont damage yourself by using it, you just lose some max shield.
Quote: PVP or not, I can see that the benefits don't offer much in comparison to the drawbacks.
How about you actually use the ammo before commenting? All your conclusions are based off of a 2 minute glance at the item description, which is usually inaccurate.
|
![Quutar Quutar](https://images.evetech.net/characters/669907470/portrait?size=64)
Quutar
Caldari Auraxian Irregulars The Sundering
|
Posted - 2007.06.09 22:32:00 -
[15]
when the medium, large, and xl T1 crystals are put into a POS sentry gun... they take damage and eventually have to be replaced...
so it makes sence for them to have that setting...
the small... not so much... but I guess it was easier to just apply that attribute to "all" tech 1 crystals?
Not finding research slots in Empire Space? Try Quutar Research Services. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |