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D4rk f0g
Crypsus Tetsuo Shio
15
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Posted - 2012.01.16 20:24:00 -
[31] - Quote
Roc Wieler wrote:Nathan Wake,
Would be most appreciative of your assistance. Minmatar please.
** releasing the slaver hounds** |

D4rk f0g
Crypsus Tetsuo Shio
15
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Posted - 2012.01.16 22:46:00 -
[32] - Quote
@ nathan
nother quick request..
can u set me up with the NAGA Oracle Tornado
tier 3 battlecruisers? they all look simpler to build and light up |

enterprisePSI
Unimatrix 0.1
62
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Posted - 2012.01.17 08:50:00 -
[33] - Quote
wormhole backgrounds The tears of the many, outweight the tears of the few. Or the one.
-«enterprise-psi |

Nathan WAKE
Osiris Entreprises OSE Fondation
9
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Posted - 2012.01.17 17:18:00 -
[34] - Quote
@enterprisePSI
Thanks for the link and very nice video (even if my Caldari roots shacked at time-frame 37", when we see an Aba one-shot a Raven). And nice move to use the diffuse map as a bump map. Having never tried that, I tested it and found it can do the job. Thanks for the tip. Have you ever tried to input the diffuse map as specular map ? If you tweak the roughness transmission, it can also give good results sometimes 
@ D4rk f0g
For good measure, and because segregation is against the law (in France at least) , you asked for 3 and you get 4 T3 battle cruisers. Naga.zip Oracle.zip Talos.zip Tornado.zip
I included the diffuse and lights maps, and also added a third one combining diffuse and lights. But don't rely too much on them as I'm not THE photoshop guy. 
@ Roc Wieler
I have exported parts (walkway, walls, roof, floors and furnitures) and had no problem opening them in Modo or 3DS. But as I don't spend much time in station (I disabled the CQ to be honest), I don't really know how they fit together. I was able to make a nice walkway but that's all I have tried for now. The parts seems ok to me so far...
Can you be more specific on the problem you meet, or maybe point me to the thread were that issue was discussed ? I'll keep in touch as soon as I know what to look for.
Cheers all
Nathan "I'm a very good housekeeper. Each time I get a divorce, I keep the house"
Zaza Gabor |

D4rk f0g
Crypsus Tetsuo Shio
15
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Posted - 2012.01.17 19:19:00 -
[35] - Quote
aghain, my hero! |

enterprisePSI
Unimatrix 0.1
65
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Posted - 2012.01.18 10:05:00 -
[36] - Quote
Talos
I used the texture as spec map, but it looks like a plastic model. Didn't like it much. 
The above radiosity render, uses the texture map as bump too, plus a procedural as a micro bump. The tears of the many, outweight the tears of the few. Or the one.
-«enterprise-psi |

Roc Wieler
Masuat'aa Matari Ushra'Khan
14
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Posted - 2012.01.19 15:46:00 -
[37] - Quote
Nathan WAKE wrote: [i]@ Roc Wieler
I have exported parts (walkway, walls, roof, floors and furnitures) and had no problem opening them in Modo or 3DS. But as I don't spend much time in station (I disabled the CQ to be honest), I don't really know how they fit together. I was able to make a nice walkway but that's all I have tried for now. The parts seems ok to me so far...
Can you be more specific on the problem you meet, or maybe point me to the thread were that issue was discussed ? I'll keep in touch as soon as I know what to look for.
Cheers all
Nathan
It's actually the room itself. I have all the parts extracted and textured adequately, but the floors, stairs, ceiling, they no want to work. Can't find the other thread at the moment, but it had something to do with bad vertex points I believe.
I haven't tried the walkway yet. I'm actually talking the living quarters themselves.
And yes, I have it disabled as well. This is for a video podcast I'm working on, but need the room or it's a no go. |

Nefilus Drey
The Illuminatii Mildly Intoxicated
1
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Posted - 2012.03.25 04:07:00 -
[38] - Quote
Nathan WAKE wrote:I agree with you T'amber, he probably wants the highest quality possible. My question was more Wings 3D oriented as to know if multiple textures were ok, or if he needed a single one with diffuse + lights on it (for printing). But after seeing his work I realise that diffuse is probably enough , because he puts the lights afterwards using optic fiber. By the way D4rk f0g, I love the Gunstar  As per Triexporter not extracting certain models, can you give me an example ? I'd like to see if I meet the same problem as you or not. If not, I'll be happy to upload my Tri + Granny.dll version for you. No problem with the Tengu nor the Noctis They are rendered with Keyshot 3 Pro, because in the morning, before my third coffee I'm a lazy bastard 
You wouldnt happen to have a SAT, STL, STP, IGS or other solid model format of that Tengu model?
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