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Sin Feng
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Posted - 2007.06.11 01:47:00 -
[1]
Whats more effective
2x MAR, 2x EANM, 1x DC
or
2x MAR, 1x of kinetic/explosion/therm hardner?
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50freefly
Caldari Purify United Freemen Alliance
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Posted - 2007.06.11 01:50:00 -
[2]
I would go with:
2 MAR II, Explosive hardener II, EANM II, DC II
Or for gank:
2 MAR II, 2 Magstab II, DC II
You don't want 3 hardeners because the brutix has crappy cap.
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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Graalum
Foundation R0ADKILL
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Posted - 2007.06.11 02:34:00 -
[3]
um, what do you plan on doing with this ship?
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Hellman109
Gallente Advanced Security And Asset Protection
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Posted - 2007.06.11 02:40:00 -
[4]
Have you trained the armour compensation skills at all? The higher they are the better the EANM will be for you
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.06.11 02:41:00 -
[5]
to run 2 mar you need a injecter
to run 2 mar + injecter, you need several power mods or really small blasters
so your setup isn't making a lot of sense.. post your ENTIRE setup and what you want to do with it.
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velocoraptor
Art of War Cult of War
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Posted - 2007.06.11 03:26:00 -
[6]
Brutix can fit 2 mar + injector with a "tank setup" i.e.:
5 electrons, 2 med nosses mwd, web, scram, inj 2xmar, 3 active hards (or 2 eanm + dcu).
Alternative setup (ganka):
full neutrons () mwd, web, scram, inj mar, 2 dmg mods, 2 pwr grid mods
last one is fun and you could play with lows a bit (e.g. substitute mar for plate and such).
"demi" setups I don't very much like. When you try to both semi-tank and semi-gank you usually end up having a useless ship that will lose most (equal) 1v1s AND be less effective in a gank.
SO either go tank with electrons or gank with neutrons.
P.S. I like nosses in "tank" setups, but you can always drop these and fit some ions
Space for hire |
Jebe Noyon
LDK Ultima Rati0
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Posted - 2007.06.11 11:33:00 -
[7]
That setup has no cpu porbs even without AWU and even with all the mods t2 (including cap bosoter, web etc). Shouldn't be tough to fit that one even after eanm nerf - solid setup imho.
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kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.11 12:35:00 -
[8]
For tanking I'd use a myrmidon.
Brutix is more likely be setup for gank. Biggest guns you can use, 3 damage mods.
I pew therefore I am.
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.06.11 13:47:00 -
[9]
Originally by: kill0rbunny stuff
LMAO!!! Sorry for going off topic, but love the sig!
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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kill0rbunny
Alpha-Hirogen
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Posted - 2007.06.11 13:50:00 -
[10]
Originally by: hydraSlav
Originally by: kill0rbunny stuff
LMAO!!! Sorry for going off topic, but love the sig!
Thx. Was bored at work.
I pew therefore I am.
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Tuea
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Posted - 2007.06.11 15:45:00 -
[11]
Edited by: Tuea on 11/06/2007 15:50:23 the problem with active repairing is all the nos that's around, an elctro cap injector gives 800 cap every 22 seconds(inc reload), 7 electrons + 2 MAR II need 1122 cap in that same time. Add nos to that and your cap will run dry v quickly.
I prefer a plate setup, with this one you have over 10k armour, potentially over 550dps & you can use the cap injector to counter nos and keep your guns running. Also when you reach decision point you are likely to have enough cap to run with your mwd.
Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Modal Electron Particle Accelerator I [200xAntimatter Charge M]
10MN MicroWarpdrive I Medium Electro Booster I Stasis Webifier I Fleeting Warp Scrambler I
800mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
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