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Sorba
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Posted - 2004.01.13 18:10:00 -
[1]
What do you get from your agent
Standing: Agent: Vodber Svaken 9.60 Corp: Brutor tribe 9.35
01 Rewards ----------------------- 47120 credits 49 Fusion Reactor Units
02 Rewards ----------------------- 57040 credits 48 units of Photon Microprocessor
03 Rewards ----------------------- 49600 credits 78000 credits
04 Rewards ----------------------- 69440 credits thirty units of Minmatar Shuttle
05 Rewards ----------------------- 74400 credits twenty units of Minmatar Shuttle
06 Rewards ----------------------- 54560 credits six units of Minmatar Shuttle
07 Rewards ----------------------- 89280 credits 63 units of Nanoelectrical Microprocessor
08 Rewards ---------------------- 94240 credits thirteen units of Minmatar Shuttle
09 14 jumps Rewards ----------------------- 57040 credits eighteen units of Minmatar Shuttle
10 Rewards ---------------------- 64480 credits eight units of Minmatar Shuttle
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Judicator
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Posted - 2004.01.13 18:27:00 -
[2]
ISK + Heaps of shuttels. At this speed I can refine them and have the trit I need for a BS soon -------------------------
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Doc Brown
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Posted - 2004.01.13 18:45:00 -
[3]
What's your EQ with this agent? _________________________________________________
There are no bad ideas, only bad implementations. |

Falbala
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Posted - 2004.01.13 19:13:00 -
[4]
Yes it would be interesting if you had no negociation skill at all and start raising it now. Also you need more than 10 to be sure because even very low quality level 3 agents give occasional 175k bonus rewards...
But yes, it looks like the EQ system is unplugged.
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Wraeththu
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Posted - 2004.01.13 20:15:00 -
[5]
Edited by: Wraeththu on 13/01/2004 22:48:18 That does equate to the value you should get.
According to the market. A shuttle is worth about 10,250. So getting 18 of them is worth 184,500 ISK. Which would be a nice bonus if it was cash.
The fact that all you're getting is shuttles is Brutor tribe only sells Toxic Waste and Fertilizer besides the shuttles Shuttles, and if you got 185k in either of those you'd be getting stacks of thousands.
Edit: Removed inflamatory comment. Edited for meaning and not insult.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Pars
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Posted - 2004.01.13 20:23:00 -
[6]
yeah this is greate thankyou CCP for making this agent thingy and eve soooo realistic that its too freaking booring. shuttles oh my, wow what a damn nice gift.
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Wraeththu
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Posted - 2004.01.13 20:29:00 -
[7]
Edited by: Wraeththu on 13/01/2004 20:38:33
Quote: yeah this is greate thankyou CCP for making this agent thingy and eve soooo realistic that its too freaking booring. shuttles oh my, wow what a damn nice gift.
Patient: "Doctor it hurts when I stab myself. *oww*. See?"
Doctor: "Don't stab yourself."
Patient: "But that's not fair! I should be allowed to.. *oww*"
Morkt and I have said since the first day of castor "Primarily the items you get come from the corp's sell table. If you don't like it, switch corps"
I can see the people doing missions for the R&D corps getting a little sick of it, but then again they get they payoff of faction with an R&D agent. If you want something that doesn't suck, do missions for a corp with something you want.
Edit: And as a side note. One never knows whether or not certain 'trade goods' will become useful goods in the future. Will maintaining a space station require continued input of water, oxygen, food, etc? Who knows. What is crappy now may be of some use in the future.
Food for thought (which rules out protein delicacies) -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Falbala
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Posted - 2004.01.13 21:04:00 -
[8]
It is all fine and dandy but charisma dedicated characters don't get any benefit from training negociation skill since it is useless. So don't train it.
These rewards are the same with low quality agents. It is fine with me, I switch corp as soon I get implant. There is no point at all raising your corp or agent standing close to 10. 4 or 5 is enough to get an implant.
It is not a problem as long as you don't pretend that raising your standing above the one needed to get access to level 3 agents will give you better rewards because it won't.
I got implant with corp standing 5.10, agent standing 0.54, agent quality -10, EQ 5 with connection 3 and negociation 3. It was on 5th mission with her, previous rewards were as good if not better than what Sorba listed here.
The only apparent effect of standing is to allow you to get access to higher level agents, better quality is not needed, only level.
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Wraeththu
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Posted - 2004.01.13 21:16:00 -
[9]
My average payout has gone up as my agent's standing has gone up. When I started with my current Level 3's I was getting things like "2 A-3 Launchers" and "60k ISK". Lately I've been getting Frigates, Large Turrets, and 100-150k.
None of my skills have changed during that time. This has all been within the last week. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Falbala
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Posted - 2004.01.13 21:21:00 -
[10]
Yes when you gain standing with your agents missions and rewards change, I admit it. Not always for the better though, it can be worse.
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Morkt Drakt
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Posted - 2004.01.13 21:49:00 -
[11]
Quote: It is all fine and dandy but charisma dedicated characters don't get any benefit from training negociation skill since it is useless. So don't train it.
Why would somebody who is doing missions/research NOT want to train negotiations?
It gives +5 EQ for every level.
EQ is a factor in how many research points you get in research also... so its far from useless.
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Falbala
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Posted - 2004.01.13 21:51:00 -
[12]
Yes but then you are an intelligence dedicated character, a researcher. I was speaking about charisma dedicated characters which (plan to) invest in social/trade/corporation management...
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Morkt Drakt
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Posted - 2004.01.13 21:56:00 -
[13]
erm.. Im not dedicated into anything....even if i was training, the nego-skill is still valueable.
What your character attribute points are primarily placed into seems entirely irrelvant to me, its like saying its not worth training gunnery because you are charisma based. 
There are NO distinctions into class by placment of attribute points in practice. Following that sort of logic is illogical.
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Wraeththu
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Posted - 2004.01.13 22:00:00 -
[14]
Edited by: Wraeththu on 13/01/2004 22:04:52
Quote: Yes but then you are an intelligence dedicated character, a researcher. I was speaking about charisma dedicated characters which (plan to) invest in social/trade/corporation management...
I started with a 4 in intelligence and memory, and a 6 in charisma, and I have Social 4, Negotiations 3, Connections 3, and Fast Talk.
I don't even do research agents.
And while I may regret having spent time on some skills, I definetly don't regret Negotations. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Falbala
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Posted - 2004.01.13 22:21:00 -
[15]
You are telling me that Research is the way to go for social skills and you say I am illogical? lol
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Morkt Drakt
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Posted - 2004.01.13 22:22:00 -
[16]
Falbala - you would be right if this was really a class based system where the in-game action was affected directly by the attribute - but it doesn't. Invariably the only effect is upon skill training time and its the skills that affect in-game actions.
One other thing to bear n mind is that the only "major" deviation in skill training times comes for the higer level skills from level 4 to level 5.
There is in many peoples minds a belief that a "old" character is vastly more powerful than a younger character... but take a step back and look at the difference between the points needed for level 5 in X many skills and those required for Level 4 - a HUGE difference in skill points but a marginal 5% difference in actual "effectiveness" of those skills.
This isnt a system tha tyou can look at in a traditional attribute-based-skills manner and come away with a realistic idea of how the game "works".
imo anyway.
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Baldour Ngarr
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Posted - 2004.01.13 22:37:00 -
[17]
Quote: Honestly, I don't see what you're complaining about. You're getting about what you should get.
According to the market. A shuttle is worth about 10,250. So getting 18 of them is worth 184,500 ISK. Which is a nice bonus.
You're not really dumb enough to believe that; and anyway, she wasn't complaining, just making a list for people to compare against their own experience.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Wraeththu
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Posted - 2004.01.13 22:46:00 -
[18]
Edited by: Wraeththu on 13/01/2004 23:26:18
Quote: You're not really dumb enough to believe that;
What I'm saying is that the system doesn't understand "perceived worth" vs NPC price. The Retail on a shuttle is around 10k. As a result, it gives her about 180k in shuttles.
I got a stupid stack of 50 Rocket Launcher Is and 29 small standard containers yesterday. Perceived worth? about 4 ISK. NPC Worth? Probably a lot more.
Quote: and anyway, she wasn't complaining, just making a list for people to compare against their own experience.
Noted and comment edited to be less inflamatory.
Edit: I will endeavor to write down my missions tonight to add something constructive to this. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

memex
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Posted - 2004.01.13 23:34:00 -
[19]
so the list of what the corp sells is where your rewards come from? ------------------
RDA Appreciation Society |

Wraeththu
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Posted - 2004.01.13 23:40:00 -
[20]
Quote: so the list of what the corp sells is where your rewards come from?
As Posted by Papa Smurf
Quote:
Mission rewards come in a few categories:
1. Cash 2. Stuff the corp is selling 3. Tech 2 components, skills, and tools 4. Stuff that is totally mission specific.
You can find this out by checking the Corporations section of this website.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Sorba
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Posted - 2004.01.14 00:12:00 -
[21]
This tread was not a flame of the agent system, even if im getting real tired of all the shuttle missions. The ide of this tread comes from the High standing = no more rewards topic. Im been doing missions for my lovely Vodber from the start off my agent mission carrer (dont now how long) And i can see a decline of "good stuff". I dont know if i can blame the high standing or if its a tweak of the agent system. And now when Wraeththu gave me the link for papa smurfs exlanation i can begin to understand why i have over 45000 Fertilizer 9000 Toxic waste and 500 minmatar shuttles :)
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Wraeththu
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Posted - 2004.01.14 00:21:00 -
[22]
Quote: This tread was not a flame of the agent system, even if im getting real tired of all the shuttle missions.
Baldor pointed that out to me. That's why I edited. Also, since you responded, I just wished to apologize for taking it as such. I guess I've been jousting windmills so much that I see whines in places in which they don't exist.
I have a few gut hunches as to the "high faction means crappy rewards" theory, but I haven't been able to collect enough information to confirm it. I've been experimenting with mission rejection and such and haven't noticed the trends other people were saying.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Morkt Drakt
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Posted - 2004.01.14 01:09:00 -
[23]
Edited by: Morkt Drak on 14/01/2004 01:10:57
Quote: And now when Wraeththu gave me the link for papa smurfs exlanation i can begin to understand why i have over 45000 Fertilizer 9000 Toxic waste and 500 minmatar shuttles :)
Hehe - i take it the corp you are worling for doesnt exactly sell much else?
Myself and a few others ahve been saying this for quite some time - i guess we weren't saying it loud enough. 
As i said in another thread:
Taylor your Corp choices to what you want to get in rewards: For instance I wanted t1 BPs for all the caldari weapons (inc ase of t2upgrade BPs) thus i picked through the caldari corps looking for one that specialised in the hybrid weapons: found 2 mains ones:
Caldari navy and Caldari Steel
Caldari navy has a HUGE range of items, so the hcane of a good (for my and my aim) item over a undesireable one is not as good as that with Caldari Steel (indeed we could use everyone of their BPs and items).
It takes a bit of work but it , the system, DOES work.
Want lots of data sheets - find a corp that does just datasheets and something else... the only single "everybody does it" item are shuttles.
Which is why everybody gets them. int eh smaller corps or those with tiny ranges of items Shuttles can make up around 33% of all sale items and thus rewards (close to that nayway as t2 items, cash etc kick it about some).
They didnt just put the WOrld of EVE site section up for glossy appearences 
Edit: and fwiw - so far i have gotten 9 of the caldari steel BP types - plan is working well)
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Baldour Ngarr
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Posted - 2004.01.14 02:37:00 -
[24]
Quote: Edited by: Wraeththu on 13/01/2004 23:26:18
Quote: You're not really dumb enough to believe that;
What I'm saying is that the system doesn't understand "perceived worth" vs NPC price.
K, then I misunderstood you as well as you misunderstanding her 
Point taken. Yeah, it's 180k in that it'd cost you 180k to buy them all, but their re-sell value can be anything from 180k minus 18 (if you're in Amarr, or New Caldari, they are gonna shift) down to recycle value for trit. And if there's no refinery in that station, their recycle value is not much 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Luc Boye
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Posted - 2004.01.14 06:33:00 -
[25]
Anybody buying basic nano plating BPS let me know, I have like bunch of them  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Fausto
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Posted - 2004.01.14 07:58:00 -
[26]
I have -17 lvl3 agent with standings near 9. He just gave me an implant and few missions before that Multi L crystal. And he spits out good stuff from time to time. It's just that all these ship scanners + BPs of the same suck big time:) ______
<brainpodder> |

Chai N'Dorr
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Posted - 2004.01.14 12:57:00 -
[27]
Quote: |Sorba:| This tread was not a flame of the agent system, even if im getting real tired of all the shuttle missions. The ide of this tread comes from the High standing = no more rewards topic. Im been doing missions for my lovely Vodber from the start off my agent mission carrer (dont now how long) And i can see a decline of "good stuff". I dont know if i can blame the high standing or if its a tweak of the agent system. And now when Wraeththu gave me the link for papa smurfs exlanation i can begin to understand why i have over 45000 Fertilizer 9000 Toxic waste and 500 minmatar shuttles :)
This was the point that came across to me nicely. I've stopped doing missions for my high quality 9.7 standing Agent as she just started handing out one bit of crap after another. That's not how I liked to be paid for my time especially when both my standing towards the Corp as the Agent are very high.
So, I've started working for a different Agent. Who promptly paid me 100k for a mission with bonusses over 200k. Now he is slowly starting to follow the same routine as the previous one:
Quote: |Agent:| Chai N'Dorr, so happy to see you. Make yourself comfy, grab a Quafe from the fridge and help yourself to some long-limbed roes. Got a challenging mission for you. Please kill these Amarr/Khanid/Angel slavers for me 10 hops away and I'll give you 60k and some stuff you really don't need...
Really... I expected my payment and bonus to rise the more missions I did for an Agent or Corp. Not steadily decrease.
At one point I thought I just perceived this to happen, now I read so many Agent players complaining that I've started to believe it.
Heck, perhaps some Amarr slaver Corp will pay out better seeing my standing towards them is below zero.
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Tanner Mirabel
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Posted - 2004.01.14 13:59:00 -
[28]
Edited by: Tanner Mirabel on 14/01/2004 14:01:32 Edited by: Tanner Mirabel on 14/01/2004 14:00:08 Like most of us I have large amounts of trade goods built up, my corp gives me Antibiotics and polytextiles. Looking at what the corps sell list I noticed that there is also a buy section. Ive never seen anyone mention this and Ive not got around to testing it myself but it would make sense that all we need to do is find a corp which has our items on its buy list and dump it at one of their stations and it should get bought up at standard NPC prices. This would make the stuff less useless and give the rewards some real value.
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Morkt Drakt
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Posted - 2004.01.14 15:24:00 -
[29]
Quote: Edited by: Tanner Mirabel on 14/01/2004 14:01:32 Edited by: Tanner Mirabel on 14/01/2004 14:00:08 Like most of us I have large amounts of trade goods built up, my corp gives me Antibiotics and polytextiles. Looking at what the corps sell list I noticed that there is also a buy section. Ive never seen anyone mention this and Ive not got around to testing it myself but it would make sense that all we need to do is find a corp which has our items on its buy list and dump it at one of their stations and it should get bought up at standard NPC prices. This would make the stuff less useless and give the rewards some real value.
Thats exactly how it does work.
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Wraeththu
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Posted - 2004.01.14 16:58:00 -
[30]
Quote: Thats exactly how it does work.
Happy days! People are starting to catch on and see the good part of the new system. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
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