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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.11 20:40:00 -
[1]
How does this look guys?
HIGH-SLOTS : ~~~~~~~~~~~~ Focused Medium Beam Laser II [1xGleam M/1xAurora M] x6 Corpum A-Type Medium Nosferatu
MED-SLOTS : ~~~~~~~~~~~~ Dark Blood Medium Capacitor Booster Domination Warp Scrambler Domination Stasis Webifier
LOW-SLOTS : ~~~~~~~~~~~~ Corpum A-Type Medium Armor Repairer x2 Cormack's Modified Armor Thermic Hardener Cormack's Modified Armor Kinetic Hardener Cormack's Modified Armor EM Hardener Damage Control II Cormack's Modified Energized Adaptive Nano Membrane
RIG-SLOTS : ~~~~~~~~~~~~ Anti-Thermic Pump II Auxiliary Nano Pump II
DRONE BAY : ~~~~~~~~~~~~~~~ Hobgoblin II x5
It's just a thought.  Amarr/Caldari Pact 4TW! :) |

l3lind Man
Caldari
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Posted - 2007.06.11 20:42:00 -
[2]
Edited by: l3lind Man on 11/06/2007 20:42:05 focused medium beams? 
and i would say another nano pump > thermic resist rig, don't quote me on that though haven't done the math
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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.11 20:54:00 -
[3]
Revised Text of the setup. ;) HIGH-SLOTS: ~~~~~~~~~~~~ Focused Medium Beam Laser II [1xGleam M/1xAurora M]x6 Corpum A-Type Medium Nosferatu Activation time/duration=6.0 Transfer range=19500.0m Energy transfer amount=33.0
MED-SLOTS: ~~~~~~~~~~~~ Dark Blood Medium Capacitor Booster Activation time/duration=11.25 Domination Warp Scrambler Warp Scramble Strength=2.0 Optimal Range=11250.0m Activation time/duration=5.0 activation cost=4.5 Energy Domination Stasis Webifier Optimal Range=15000.0m Max Velocity Bonus= -90.0 % activation cost=4.5 Energy
LOW-SLOTS: ~~~~~~~~~~~~ Corpum A-Type Medium Armor Repairer x2 Armor hp Repaired=561.6 Activation time/duration= 9.0 activation cost=180.0 Energy Cormack's Modified Armor Thermic Hardener Activation time/duration=20.0 Passive thermal dmg resistance bonus= -1.0% activation cost=46.0 Energy Thermal dmg resistance bonus= -64.0% Cormack's Modified Armor Kinetic Hardener Kinetic dmg resistance bonus= -64.0% Activation time/duration=20.0 Passive kinetic dmg resistance bonus= -1.0% activation cost=46.0 Energy Cormack's Modified Armor EM Hardener EM dmg resistance bonus= -64.0% Activation time/duration=20.0 Passive EM dmg resistance bonus= -1.0% activation cost=46.0 Energy Damage Control II Cormack's Modified Energized Adaptive Nano Membrane Kinetic dmg resistance bonus= -30.25% Explosive dmg resistance bonus= -30.25% EM dmg resistance bonus= -30.25% Thermal dmg resistance bonus= -30.25%
RIG-SLOTS: ~~~~~~~~~~~~ Anti-Thermic Pump II Auxiliary Nano Pump II
DRONE BAY: ~~~~~~~~~~~~~~~ Hobgoblin II x5
SHIP'S ATTRIBUTES: ~~~~~~~~~~~~~~~ Powergrid: 1766.0MW/1968.75MW CPU: 420.0tf/500.0tf Capacitor(regen): 3375.0 Energy(562.5sec) Max Cap Regen: 14.7 per sec(approx.) Max Cap Needed: 59.539 per sec Velocity: 170.384m/sec Signature: 265.0m Target Range: 50000.0m Scan Resolution: 210.0mm ECCM Radar: 16.0 points Shield HP(regen): 1360.56 HP(1250.0sec) Max Shield Regen: 2.72 per sec(approx.) Shield EM: 12.5% Shield Explosive: 86.87% Shield Kinetic: 67.19% Shield Thermal: 30.0% Armor HP: 6006.25 Armor EM: 93.23% Armor Explosive: 86.66% Armor Kinetic: 92.07% Armor Thermal: 91.41% Structure HP: 5405.0 Agility Modifier: 0.968x Warp Max Distance: 307.5AU
==> 164.7 DPS <== Amarr/Caldari Pact 4TW! :) |

Aakron
Infinitus Odium
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Posted - 2007.06.11 21:05:00 -
[4]
best 'tank' would have an armor resist gang mod I would imagine. I'm also sure that another cormack EANM would 'theoretically' give a better armor resist tank, despite stacking penalty, although conceivably the hull resists are nice.
Dps is rubbish though, no point fitting domi scram and web when a maller will tank you.
Let me know where you're flying ---
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Harper04
United Society Starfleet Axiom Empire
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Posted - 2007.06.11 21:13:00 -
[5]
Originally by: Aakron best 'tank' would have an armor resist gang mod I would imagine. I'm also sure that another cormack EANM would 'theoretically' give a better armor resist tank, despite stacking penalty, although conceivably the hull resists are nice.
Dps is rubbish though, no point fitting domi scram and web when a maller will tank you.
Let me know where you're flying
I'd agree...get another eanm on there...when you're that pimped out, if you hit structure it's prolly over anyways. Just don't fly this solo, cause any bs with 2-3 or more nos is gonna slowly kill you anyways. God help you if you ever meet a curse/pilgrim. Also, get a Slave set .
Other than that, looks nice...I've got an eos w/a corpum tank that I love and I use it as a gang ship on occasion. You may wanna try this sort of setup on a damnation with gang mods too.
/emote waxes said shiny eos
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Morreia
The Celestial Element
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Posted - 2007.06.11 21:27:00 -
[6]
Can tank a gankathron... cool... mind you, until recently so could a drake.
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Taka
Caldari Quam Singulari Anarchy Empire
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Posted - 2007.06.11 22:44:00 -
[7]
tbh is it really worth all the isk just to get a couple of extra % more resists over t2? yeh the corpum reps will do great but the hardners :/ with 2x t2 EANM,1 thermic hardner t2, 1 DCU t2 and a Magnetic membrane t2 i get 85/88/89/87 . and yes having a DCU t2 helps cos it means u have more time to stop aggroing and jump out/dock if u get into trouble. its saved me on many occasions
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Buraken v2
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2007.06.11 23:49:00 -
[8]
thoes extra small % goes a LONG way mate
Quote: Mail from: Houvire Takaerne
2006.06.06 19:25 Our research has been fruity. If you're interested, I believe I have found what might be a banana in the corner of my office draw.
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l3lind Man
Caldari
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Posted - 2007.06.11 23:55:00 -
[9]
yeah and nos> any absol setup tbh, it really hurts in the cap area
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FraXy
0utbreak
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Posted - 2007.06.12 16:59:00 -
[10]
2x Medium T2 Reps 1x TS Armor Kinetic 1x TS Armor Thermic 2x EANM II 1x DCU II
2x Auxiliary Nano Pump I
Can`t kill a Thorax, but can tank a Dread fleet (ish ).

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