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Pink Teletubby
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Posted - 2007.06.12 03:08:00 -
[1]
What you think with which Cruiser is the highest Alpha Strike possibel? My guess it Caracal with 5 heavy missiles, but than I dunno if maybe another ship would outdamage it, for example I dont really get it how the damage of amarr-lasers is calculated... I though charge dam multiplied with the damage modifier of the weapon, but that would give a awfully low dam :(
Maybe you could also state for comparison the best alpha strike damage of a battleship.
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eXtas
BURN EDEN
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Posted - 2007.06.12 03:23:00 -
[2]
muninn for cruisers
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Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.12 03:31:00 -
[3]
Muninn for Hacs, Rupture for Cruisers. ---
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alexreborn
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Posted - 2007.06.12 03:55:00 -
[4]
i was going to say thorax.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.12 04:35:00 -
[5]
Thorax is best DPS  _ New char creation guide | Module/Rig stacknerfing explained |

Drazhar Kain
Alpha Production Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.06.12 04:54:00 -
[6]
Coming to a hauler near you.....
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Sir Howard
Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.06.12 06:05:00 -
[7]
A gank thorax with 5 250 rails and 3 dmg mods has a pretty wicked alpha strike. Or you could use blasters if you like.
"This is a bad idea wrapped in a horrible plan and shipped in a ******** box"
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Adril Alatar
Minmatar Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.06.12 06:17:00 -
[8]
Originally by: Sir Howard A gank thorax with 5 250 rails and 3 dmg mods has a pretty wicked alpha strike. Or you could use blasters if you like.
Alphastrikes:
Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Thorax: 972dmg with 5 x 250mm II and AM 1134 with 5 x 250mm II and Javelin
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.12 07:14:00 -
[9]
Originally by: Adril Alatar Alphastrike: Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Caracal, maxskills, 2 BCU-II : 1605 with Scourge , 1872 with Scourge Fury _ New char creation guide | Module/Rig stacknerfing explained |

Raven Starchild
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Posted - 2007.06.12 08:51:00 -
[10]
Originally by: Akita T
Originally by: Adril Alatar Alphastrike: Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Caracal, maxskills, 2 BCU-II : 1605 with Scourge , 1872 with Scourge Fury
Yeah, if you are already up close and personal with your target. Otherwise you have to wait for the first volley to hit. With artys, I can probably put in two rounds each gun into your hull before your first missiles hit me.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.12 08:53:00 -
[11]
Rupture with 1600 plate up close inyerface is the most fun i ever had in eve aside from smartbombing macrominers.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.12 11:28:00 -
[12]
Originally by: Raven Starchild
Originally by: Akita T
Originally by: Adril Alatar Alphastrike: Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Caracal, maxskills, 2 BCU-II : 1605 with Scourge , 1872 with Scourge Fury
Yeah, if you are already up close and personal with your target. Otherwise you have to wait for the first volley to hit. With artys, I can probably put in two rounds each gun into your hull before your first missiles hit me.
Injector, large booster, LSE, LSE, invul. You won't get to the hull that easy :) _ New char creation guide | Module/Rig stacknerfing explained |

Woody Barbarian
Infestation.
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Posted - 2007.06.12 11:36:00 -
[13]
I agree Caracal can have a nice little tank and I doubt you would hit Hull in 2 Volleys.
I would have said Thorax is best though, providing you can get in range fast.
----- It was once claimed a thousand monkeys bashing on typewriter keyboards will, given enough time, produce the works of Shakespeare - Online Forums are proof this is B*****ks |

Kher'Aleer
Caldari Caldari Provisions
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Posted - 2007.06.12 11:39:00 -
[14]
Originally by: Akita T
Originally by: Raven Starchild
Originally by: Akita T
Originally by: Adril Alatar Alphastrike: Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Caracal, maxskills, 2 BCU-II : 1605 with Scourge , 1872 with Scourge Fury
Yeah, if you are already up close and personal with your target. Otherwise you have to wait for the first volley to hit. With artys, I can probably put in two rounds each gun into your hull before your first missiles hit me.
Injector, large booster, LSE, LSE, invul. You won't get to the hull that easy :)
And you wont be flying with any of those modules online unless you magically find a way to get another 338 PG and 94 CPU out from a caracal. Stop being silly.
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Rohnda
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Posted - 2007.06.12 11:51:00 -
[15]
My opionion would be thorax with Void, or a vexor with sentry drones and 250 mm II railguns :P
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Great Artista
Purple Cloud
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Posted - 2007.06.12 11:54:00 -
[16]
Rupture cheap hauler ganker. 4x 720's T1 (emp) 2x heavy launcher I 1x garde sentry drone
Alpha strike with my crappy skills: 1753 dmg.
T2 artys and quake should put it close to 2000. ___________________________________
Originally by: Deckard Bishop thermite rules!
however its not appropriate to discuss how to make explosives on this forum....
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Jacob Holland
Gallente 19th Star Logistics
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Posted - 2007.06.12 12:26:00 -
[17]
The Caracal is the burst damage king certainly, kinetic heavy missiles and BCUs plus skills, painters and webbers offer a huge amount of damage per shot. But burst isn't the same as Alpha as I understand it, for Alpha the Rupture is top with the Thorax close behind. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.12 13:25:00 -
[18]
For T1 I'd hve to agree - Rupture for alpha damage. Thorax for sheer neutron DPS paim.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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DarkElf
Veto. Veto Corp
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Posted - 2007.06.12 13:54:00 -
[19]
thorax for dps, rupture for alpha.
DE
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Tuko kun
Gallente Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2007.06.12 14:40:00 -
[20]
Lots of thorax mentioned. what about the deimos? neuts, damage mods and double damage bonus? or are you only intresed in t1 ships in that case wouldnt it be the vex with droness damage mods blasters? THIS SPACE RESERVED |
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Great Artista
Purple Cloud
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Posted - 2007.06.12 14:41:00 -
[21]
I did the math for vexor, with T2 neutrons and sentrys it makes about 1810 dmg alpha ___________________________________
Originally by: Deckard Bishop thermite rules!
however its not appropriate to discuss how to make explosives on this forum....
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Cpt Cosmic
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Posted - 2007.06.12 16:15:00 -
[22]
vexor with sentry drones and rails
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xenodia
Gallente Shadowrun Company
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Posted - 2007.06.12 16:39:00 -
[23]
Originally by: alexreborn i was going to say thorax.
Thorax has better DPS, but less Alpha Strike potential. Blasters are a lot of solid hits, not a few huge ones. For Alpha strike, you want a few huge hits, and that most likely means artillery on a ship with projectile damage bonus.
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Galactic Overlord
CAOD Corp
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Posted - 2007.06.12 16:46:00 -
[24]
I'm getting the feeling he's looking for a suicide gank setup, so hacs probably aren't what he's looking for. Keeping in mind you're asking for best alpha strike on a BS, the best suicide gank BS is the domi since the drones keep attacking even after Concorde jams you. If THAT is what you are looking for, I would say keep drones in mind. 
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Ione Hunt
Imperial Shipment
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Posted - 2007.06.12 16:49:00 -
[25]
Muninn, 720mm II, 3 T2 Gyros...and some tracking comps and sensor boosters so you're sure that you'll hit, and it's BOOM HEASHOT time   _______________
*random sig with a hot chick*
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Slayton Ford
Vindicate and Deliverance ASGARDIAN EMPIRE
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Posted - 2007.06.12 16:50:00 -
[26]
Originally by: Sokratesz Edited by: Sokratesz on 12/06/2007 08:52:53
Rupture with 1600 plate up close inyerface is the most fun i ever had in eve aside from smartbombing macrominers. With good skills it does omg-damage. Never tried a gank setup though (720's with 3x dmg mod?)
What fitting layout did you use? I've gotten my t2 med proj skills done so i'm looking to do some small gang/solo work in a rupture. --------------- This sig has been censored in fear of recieving the ban hammer... |

Destiny Calling
Amarr Veto Corp
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Posted - 2007.06.12 16:53:00 -
[27]
Edited by: Destiny Calling on 12/06/2007 16:52:21 Omen
edit: I'm taking the ****, before someone rams numbers down my throat!
thats right I need a new sig |

Sonorra Baki
Interstellar eXodus R0ADKILL
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Posted - 2007.06.12 16:55:00 -
[28]
Maller for sure.
Amarr used to suck, but now we got out long awaited boost.
6 Medium Pulses (omg insane tracking now) mids whatever lows 5 HS2 if you got the skills, and one med rep. (T2 if you got the isk) |

Tanksmann
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Posted - 2007.06.12 17:11:00 -
[29]
Originally by: Sonorra Baki Maller for sure.
Amarr used to suck, but now we got out long awaited boost.
6 Medium Pulses (omg insane tracking now) mids whatever lows 5 HS2 if you got the skills, and one med rep. (T2 if you got the isk)
4th and 5th Heatsinks do almost nothing. Fit a little tank, live longer, do more dmg.
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45thtiger011
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Posted - 2007.06.13 02:16:00 -
[30]
Edited by: 45thtiger011 on 13/06/2007 02:19:05 for best alpha, probably an arty munin, but... I'd have to say Ishtar with Ogre II's and Heavy neutron II's and 3 mag stab II's for DPS |
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Dark Kavar
Caldari Aionios Diadochi The Makhai
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Posted - 2007.06.13 03:55:00 -
[31]
Originally by: Akita T Thorax is best DPS 
No it's the vexor, it gets a gun damage bonus and a drone damage bonus.
Kind of like the Triforce in Zelda, only not quite as potent.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.15 04:34:00 -
[32]
Edited by: Akita T on 15/06/2007 04:42:27
Originally by: Kher'Aleer
Originally by: Akita T Injector, large booster, LSE, LSE, invul. You won't get to the hull that easy :)
And you wont be flying with any of those modules online unless you magically find a way to get another 338 PG and 94 CPU out from a caracal. Stop being silly.
Not with 2 BCUs, indeed. And not without rigs. Not impossible though.
But it's possible like this (screenshot):
5x 'Arbalest' Heavy
1x Invul II 2x LSE II 1x Electrochem booster (or T2, still fits) 1x Large C5-L Emergency Shield Overload I
2x Beta Reactor Control Reactor Control 3x Ancillary Courent Router
With my current skills that's 432.85/437.50 tf and 1011.80/1066.96 MW
Again, at my current skills, that's a shield HP of 8584, and boosting 192 every 3.2 seconds using 150.4 cap (47 cap/sec). You also get a peak shield recharge rate of around 24 shield/second to add up to your boosted 60 shield/second, for a grand total of 84 shield/sec regeneerated "at best".
The invul also uses 32 cap every 10 sec (so another 3.2 cap/sec). Total usage is about 50.2 cap/sec with 100% module turned on time. Cap reserves are 1275, with 800 more as soon as you need it, then again every 12+10=22 seconds (so 36.36/sec average). Peak recharge rate is a mere 10.45/sec, but it adds up, to a total of almost 47 cap/sec average as long as you still have charges, so basically, you can almost keep the booster on non-stop until you run dry, around 14 charges later (1 in the tube plus 13 in cargo, you need some spare ammo for the launchers too, and 14 charges in cargo only leave room for 66 missiles).
No idea where you come from, but this is a very decent burst tank, if you ask me... over 8k buffer, over 80/sec peak repaired at best, lasts for about 5 minutes. _ New char creation guide | Module/Rig stacknerfing explained |

Santa Anna
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Posted - 2007.06.15 05:05:00 -
[33]
That's a 200M or so T1 cruiser. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.15 12:29:00 -
[34]
"they don't see it coming" _ New char creation guide | Module/Rig stacknerfing explained |

Kirtan Loor
Divine Retribution
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Posted - 2007.06.15 13:04:00 -
[35]
For HAC's => Ishtar with 3x 720 howitzers(quake) 3 x gyroII's and 5 x gardes with 2 x Sentry Damage Augmentors
Around 3000 initial damage
For cruisers it should be Vexor with 4x 720 howitzers(quake) 3x gyroII's nd 5x gardes with 2 x sentry damage augmentor
Around 2300 initial damage |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.15 13:14:00 -
[36]
Originally by: Adril Alatar
Originally by: Sir Howard A gank thorax with 5 250 rails and 3 dmg mods has a pretty wicked alpha strike. Or you could use blasters if you like.
Alphastrikes:
Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Thorax: 972dmg with 5 x 250mm II and AM 1134 with 5 x 250mm II and Javelin
also.. add HMl to the rupture .. people forget it has more tahn 4 Hslots. :P
If brute force doesn't solve your problem... you are not using enough |

Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2007.06.15 14:35:00 -
[37]
Actually Nikon, no they don't forget. You just can't fit heavies with a full rack of 720 II's without dropping RCU's in a couple lows. Assaults fit, if you really need the extra bit of damage (might squeeze 1 heavy and 1 assault). ________________________________________________ This thread does not exist
Sig in process.... |

Kua Immortal
RSP Enterprises
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Posted - 2007.06.15 16:42:00 -
[38]
Originally by: Akita T Thorax is best DPS 
I think its actually the vexor. Though a gank setup is pretty impractical.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.15 16:45:00 -
[39]
Originally by: Aegis Osiris Actually Nikon, no they don't forget. You just can't fit heavies with a full rack of 720 II's without dropping RCU's in a couple lows. Assaults fit, if you really need the extra bit of damage (might squeeze 1 heavy and 1 assault).
I fit all my ships with 1 PG rig.. and no they are not expensive. It cost me liek 5 mil to make one. Also if you go for alpha striek at long range, an RCU is not that a bad thing ..
If brute force doesn't solve your problem... you are not using enough |

Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2007.06.15 17:18:00 -
[40]
Originally by: Kagura Nikon
I fit all my ships with 1 PG rig.. and no they are not expensive. It cost me liek 5 mil to make one. Also if you go for alpha striek at long range, an RCU is not that a bad thing ..
Perhaps. But do you really count the heavy missles at long range as part of your Alpha?  ________________________________________________ This thread does not exist
Sig in process.... |
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.06.15 17:35:00 -
[41]
Originally by: Sonorra Baki Maller for sure.
Amarr used to suck, but now we got out long awaited boost.
6 Medium Pulses (omg insane tracking now) mids whatever lows 5 HS2 if you got the skills, and one med rep. (T2 if you got the isk)
WTB Maller with 6 turret slots.
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Lux Exterior
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Posted - 2007.06.15 19:34:00 -
[42]
Originally by: Kirtan Loor
For cruisers it should be Vexor with 4x 720 howitzers(quake) 3x gyroII's nd 5x gardes with 2 x sentry damage augmentor
Around 2300 initial damage
How'd you get that many Gardes in 75m3 ?
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Liang Nuren
The Refugees
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Posted - 2007.06.15 20:49:00 -
[43]
You don't have to carry them all at once.
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
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Ciphero
The Wild Hunt FATAL Alliance
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Posted - 2007.06.15 21:29:00 -
[44]
Muninn.
5 x 720mm II with Quake = Ouch. |

Imgoing Topuke
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Posted - 2007.06.15 21:50:00 -
[45]
Originally by: Ciphero Muninn.
5 x 720mm II with Quake = Ouch.
Ibis.
1 x civilian railgun = heehee, that tickles
But seriously, rupture T1 fitted is up there with T2 fitted others ... for lowsec gatecamps it just cant be beat |

Kaathar Rielspar
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.16 02:59:00 -
[46]
Originally by: Liang Nuren You don't have to carry them all at once.
Liang
sploits!  ____________________
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Alcatraz Jones
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Posted - 2007.06.16 04:34:00 -
[47]
Edited by: Alcatraz Jones on 16/06/2007 04:36:15
Originally by: Great Artista Rupture cheap hauler ganker. 4x 720's T1 (emp) 2x heavy launcher I 1x garde sentry drone
Alpha strike with my crappy skills: 1753 dmg.
T2 artys and quake should put it close to 2000.
How are those alphas calculated ? Because the chance to land for 4 wreckings with 4 guns at the same time is close to zero, even 4 excellent hits are highly unlikely.
Expecting a good proportion of it well-aimed hits under optimal conditions like the target isn't moving much, is within optimal range and its sig radius is big enough, is much more reasonable from my experience (with a tempest though). Wrecking is one out of 20 on average or so ?
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Adril Alatar
Minmatar Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.08.11 09:49:00 -
[48]
Originally by: Alcatraz Jones Edited by: Alcatraz Jones on 16/06/2007 04:36:15
Originally by: Great Artista Rupture cheap hauler ganker. 4x 720's T1 (emp) 2x heavy launcher I 1x garde sentry drone
Alpha strike with my crappy skills: 1753 dmg.
T2 artys and quake should put it close to 2000.
How are those alphas calculated ?
dmg mod of the gun x dmg of the ammo x number of guns
Wrecking hits have a multiplicator of 3,6 or something close to this.
So a Rupture with 4 wrecking hits would make something like 7000dmg....
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Faminn
Silence Holdings Silence.
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Posted - 2007.08.11 10:28:00 -
[49]
Muninn with 5 x 720mm IIs has the best cruiser-sized alpha-strike. Appropriately, Rupture has the best T1 alpha.
I believe (not at all sure) that the Deimos has the highest potential DPS of any cruiser-sized ship. |

me bored
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Posted - 2007.08.11 11:12:00 -
[50]
alpha > dps!
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xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.08.11 14:56:00 -
[51]
Muninn. Nuff' said. BOOM HEADSHOT! ------------------- ნỊs uʍop əpỊsdn |

Shinnen Impostor
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Posted - 2007.08.11 15:26:00 -
[52]
Originally by: Kaathar Rielspar
Originally by: Liang Nuren You don't have to carry them all at once.
Liang
sploits! 
legal! - Shinnen...
I am wrangler irl [:tinfoil:] |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.08.11 16:14:00 -
[53]
Originally by: xHalcyonx Muninn. Nuff' said. BOOM HEADSHOT!
Ouch! That guy is just sitting on the gate instapopping anything that comes through. I've never seen a Megathron melt so fast to cruiser.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Zhett Haukes
Insult to Injury
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Posted - 2007.08.11 16:42:00 -
[54]
Originally by: VJ Maverick
Originally by: xHalcyonx Muninn. Nuff' said. BOOM HEADSHOT!
Ouch! That guy is just sitting on the gate instapopping anything that comes through. I've never seen a Megathron melt so fast to cruiser.
NOOOOOOOooooooo!!!
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Tanksmann
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Posted - 2007.08.11 18:00:00 -
[55]
Originally by: 45thtiger011 Edited by: 45thtiger011 on 13/06/2007 02:19:05 for best alpha, probably an arty munin, but... I'd have to say Ishtar with Ogre II's and Heavy neutron II's and 3 mag stab II's for DPS
If you can figure out how to fit Neutron IIs on an ishtar and still have a workable setup I'll...uh..nvm
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Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.08.11 18:04:00 -
[56]
Edited by: Xoduse on 11/08/2007 18:08:02
Originally by: Zhett Haukes
Originally by: VJ Maverick
Originally by: xHalcyonx Muninn. Nuff' said. BOOM HEADSHOT!
Ouch! That guy is just sitting on the gate instapopping anything that comes through. I've never seen a Megathron melt so fast to cruiser.
NOOOOOOOooooooo!!!
why why is that so funny. It's...terrible.
Originally by: Akita T Edited by: Akita T on 15/06/2007 04:42:27
Originally by: Kher'Aleer
Originally by: Akita T Injector, large booster, LSE, LSE, invul. You won't get to the hull that easy :)
And you wont be flying with any of those modules online unless you magically find a way to get another 338 PG and 94 CPU out from a caracal. Stop being silly.
Not with 2 BCUs, indeed. And not without rigs. Not impossible though.
But it's possible like this (screenshot):
5x 'Arbalest' Heavy
1x Invul II 2x LSE II 1x Electrochem booster (or T2, still fits) 1x Large C5-L Emergency Shield Overload I
2x Beta Reactor Control Reactor Control 3x Ancillary Courent Router
With my current skills that's 432.85/437.50 tf and 1011.80/1066.96 MW
Again, at my current skills, that's a shield HP of 8584, and boosting 192 every 3.2 seconds using 150.4 cap (47 cap/sec). You also get a peak shield recharge rate of around 24 shield/second to add up to your boosted 60 shield/second, for a grand total of 84 shield/sec regeneerated "at best".
The invul also uses 32 cap every 10 sec (so another 3.2 cap/sec). Total usage is about 50.2 cap/sec with 100% module turned on time. Cap reserves are 1275, with 800 more as soon as you need it, then again every 12+10=22 seconds (so 36.36/sec average). Peak recharge rate is a mere 10.45/sec, but it adds up, to a total of almost 47 cap/sec average as long as you still have charges, so basically, you can almost keep the booster on non-stop until you run dry, around 14 charges later (1 in the tube plus 13 in cargo, you need some spare ammo for the launchers too, and 14 charges in cargo only leave room for 66 missiles).
No idea where you come from, but this is a very decent burst tank, if you ask me... over 8k buffer, over 80/sec peak repaired at best, lasts for about 5 minutes.
And congratulations, your cruiser costs 150million isk. It would now be more cost effective to fly a cerberus even if you were suicide ganking in empire... ---------------------------------
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Hank Showbo
Neyi Industries
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Posted - 2007.08.11 18:11:00 -
[57]
Originally by: Akita T
Originally by: Adril Alatar Alphastrike: Rupture 1550 dmg with 4 x 720mm II and EMP 1980 dmg with 4 x 720mm II and Quake
Caracal, maxskills, 2 BCU-II : 1605 with Scourge , 1872 with Scourge Fury
Thats only with 1 damage type though.
And to be honest, I think its more of an advantage using guns VS nano ships these days anyhoo. 720mms will still track a cruiser doing like 3.5K @ 22KM+, as I've found with my Hurricane. Where as missiles get reduced damage due to the funky equation.
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