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Complex Potential
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Posted - 2007.06.13 19:23:00 -
[1]
Looking to solo in this drone boat. I've seen some people suggesting NOS and tank for close up work and others swearing blind that fitting speed mods and rails is the way to go while keeping at range.
What's the general feeling here?
CP
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Complex Potential
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Posted - 2007.06.13 19:28:00 -
[2]
Do nanos still work after the speed nerf or would a combo of over overdrives and inertia stabs be more effective?
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Complex Potential
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Posted - 2007.06.13 21:26:00 -
[3]
OK, how does this sound?
HIGHS 3 x 150mm Railgun II (Spike)
MIDS 10MN MWD II Warp Disruptor II Medium Cap Booster 2 x Large Shield Extender II
LOWS 2 x Overdrive Injector 1 x I Stab 1 x Nanofiber II 1 x Medium Armour Repper II
and a bunch of drones obviously.
I wanted the armor rep on the cos I figured there was a lot of cap going to waste and it's nice to have it for emergencies. I also want a balance between speed and inertia cos I like to get away from low sec gate camps (outlaw).
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Complex Potential
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Posted - 2007.06.14 16:30:00 -
[4]
Thanks for the advice (despite the remarks). If the trick is to permarun the MWD that changes things obviously. But I dont like relying on the injector for keeping it going. I've found that 3 cap rechargers in the mids will let me hold cap at 35%
This means giving up the LSE or damps but it would allow for permanent running. Also, I'd rather not rig it atm, so a Nano in place of an inertia stab gives a bit more speed for me.
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Complex Potential
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Posted - 2007.06.14 16:56:00 -
[5]
Originally by: Kruel
Originally by: Complex Potential Thanks for the advice (despite the remarks). If the trick is to permarun the MWD that changes things obviously. But I dont like relying on the injector for keeping it going. I've found that 3 cap rechargers in the mids will let me hold cap at 35%
This means giving up the LSE or damps but it would allow for permanent running. Also, I'd rather not rig it atm, so a Nano in place of an inertia stab gives a bit more speed for me.
I prefer non-injected setups as well since I usually end up fighting for a while vs. multiple targets.
Hint: Try 1 large cap batter II and 1 cap recharger II, instead of 3 cap rechargers. Then you can fit a single LSE on there.
Most people don't ever consider using LCBs, but they do wonders to the recharge rate on cruisers. Being over-sized, percentage-based mods, they work much like large shield extenders do on BCs.
So along with that you've got 3 overdrives, 2 inertias in the lows, polycarb rigs... a damn fast ship with some wicked damage.
That is a great idea and you're right, it holds nicely :) Cheers.
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Complex Potential
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Posted - 2007.06.14 17:08:00 -
[6]
Ooooh, I want to fit those poly rigs and go with the 3 overdrives and 2 I stabs but they're over 50mil where I am. Are they cheaper anywhere else? (Jita or Rens maybe)
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Complex Potential
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Posted - 2007.06.14 17:19:00 -
[7]
Edited by: Complex Potential on 14/06/2007 17:19:02 Ryysa, while I appreciate your advice, I'm just trying to think outside the box here. I know how to pvp, I've been doing it for a while. You dont get to -9.4 without knowing a thing or two.
Incidently, do you have to be quite so arrogant in the way you talk to people. It costs nothing to be nice 
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Complex Potential
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Posted - 2007.06.14 18:06:00 -
[8]
Edited by: Complex Potential on 14/06/2007 18:05:45 I can see the point about needing the cap booster. And I've checked, with 14 800s I can permarun everything for over 15 mins so that's fine.
Will prolly go with LSEs in the mids too and the nanofiber + overdrive thing in the lows.
Only question is, what do I do with all that spare PG and those high slots? (recon launcher wont fit)
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Complex Potential
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Posted - 2007.06.14 18:11:00 -
[9]
Originally by: Ryysa Edited by: Ryysa on 14/06/2007 18:06:33 You're not paying me anything, and if you make silly statements, then I will point out that you did and perhaps make fun of you for it.
How old are you? And have you thought about those high slots any more? 
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