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AntonioBanderas
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Posted - 2007.06.14 09:54:00 -
[1]
what's the point with stabber?
First, know that i'm low sp char, about 3,5 mil sp.
I find NO reason to use stabber before rupture. Both cant't speedtank (without speed and inertia mods which takes slots), so puting ab is pointless. With mwd both will get (wherever they're heading to) in time. So, it comes to stabber 3 lowslots vs. rupture with 5 lowslots. However i take it, rupture can more gank or more tank. In extreme, both.
So, what's so good with stabber? I find it like rifter with bigger punch that can't speedtank.
thx
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LMAAAOOOO
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Posted - 2007.06.14 09:57:00 -
[2]
If/when you can use tech 2 medium projectiles, with 220mm II you should be able to hit outside of webbing range with Barrage m, which is very good against close range ships, and just use the mwd in bursts when the target gets too close. The stabber's agility is far superior to the Rupture also
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AntonioBanderas
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Posted - 2007.06.14 10:21:00 -
[3]
ok, but for lowseec ratting rupture is definitely better choice, right?
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LMAAAOOOO
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Posted - 2007.06.14 10:26:00 -
[4]
Yes for ratting the Rupture is better, go for something on the lines of 4 220 MM + 2 Heavy missile launcher webber, 10mn mwd/after burner, cap recharger (?) 1 Medium armor rep, 800mm plate, and the hardeners depending on the damage the rats are doing ( Pretend if they are guristas, then use 2 kinetic hardeners + thermic hardener )
But make sure to avoid pvp if you do use this setup, because you are VERY vulnrable to any one using explosive damage, and even if you can win, you have nothing to stop them from warping away
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Cpt Branko
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Posted - 2007.06.14 10:33:00 -
[5]
The stabber has a lot less mass then a Rupture, and while the Rupture is the fastest and lightest standard cruiser except the stabber, the stabber is actually even lighter and faster, and gets the 5% speed increase per level on top.
Meaning, it can outrun frigs, and it can be speedtanked provided you have T2 guns with decent levels in trajectory analysis (to increase falloff) and barrage ammo. It can do that from outside web range. And it aligns/accelerates/whatever preety much instantly.
My limited PvP experience with a T1-fitted stabber indicate it's marvellous for running from... er, to things. Also, it's dirt cheap, and it does serve some DPS. Considering the whole thing costs the insurance price + say, 500k price vs insurance payout difference + 500k for cheap junk mods, it's a great ship.
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Laxon
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Posted - 2007.06.14 10:33:00 -
[6]
Originally by: AntonioBanderas what's the point with stabber?
The point of the stabber is hit and run tactics in pvp, a job it excells at once you have enough sp to fly it properly.
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Pan Crastus
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Posted - 2007.06.14 10:37:00 -
[7]
- a T2 fitted stabber with speed modules is a decent cruiser, with decent skills and T2 guns it can kill / lock down a lot of stuff
- stabber has a nice big cargo bay, good for looting ;-)
- a Rupture has very impressive DPS and a decent tank if needed, but you're not likely to catch something agile with it
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.06.14 11:04:00 -
[8]
setup:
4* dual 180mm 2 (barrage) 2* Heavy missile launcher 2
10mn mwd 2 warp disrupter 2 large shieldextender 2
1* damage control 2 1* nanofiber 2 1* overdrive 2
Cargohold: 1 small warp bubble + phased plasma (amarr T2)+ EMP + quake + 3* spare warrior 2 (they like to gun em)
1* warrior 2
3.6 km/s with no snakes. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

MadMerlin
kleptomaniacs
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Posted - 2007.06.14 11:07:00 -
[9]
Stabber is one of my favoirte ships. Fast and agile and with t2 guns perfect for pvping. Use something like
4x220 vulcan II and 2 heavy missile launchers
Mwd, 20k LSE or MSE (dont remember what i have on my)
inet, nano, overdrive.
Works wonders. Gets a top speed of around 3k m/s. Need barrage tho.
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Great Artista
Purple Cloud
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Posted - 2007.06.14 11:09:00 -
[10]
A reason. Old, but valid. ___________________________________ ///////////// Because people keep stealing my sigs, I'm gonna fill this with gibberish. asgn÷aoeng÷kjean÷gkjnsdfkjgnlskdjfglksjdfglksjdgk sdlkfgnlskdjfgl÷ksjdg |

Sedai Hara
Caldari The Forsakened Companions
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Posted - 2007.06.14 11:17:00 -
[11]
Originally by: madaluap setup:
4* dual 180mm 2 (barrage) 2* Heavy missile launcher 2
10mn mwd 2 warp disrupter 2 large shieldextender 2
1* damage control 2 1* nanofiber 2 1* overdrive 2
Cargohold: 1 small warp bubble + phased plasma (amarr T2)+ EMP + quake + 3* spare warrior 2 (they like to gun em)
1* warrior 2
3.6 km/s with no snakes.
He won, cant speed-tank hey? its not a real vagabond, but it goes fast i can asure you. 3.6km/s is same speed as a gank-interceptor, + its alot more sturdy. AKA a very good tackler or frig-popper. -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
Kladdkaka = Chocolate cake fyi. Swede ftw! |

Elite Marksman
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Posted - 2007.06.14 11:26:00 -
[12]
Only problem with the LSEs is the sig penalty. If a raven starts shooting you, you aint gonna outrun Cruises going 3.5km/s, and with the sig penalty from the LSEs, they are gonna hurt.
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Excesse
Chaos Reborn
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Posted - 2007.06.14 11:31:00 -
[13]
If I was going to solo pvp in a stabber or a rupture, it would be the stabber any day of the week. For ratting, the rupture will probably do the job quicker. If you want a cheap, dirty and (reasonably) safe route into gang pvp, the stabber is definitely the ship to go for. Speed-fitted it will tackle as well as any frig you'll be flying with your SPs, while giving you a bit of firepower and the longevity to take any heat until your friend(s) arrive.
Also, the stabber is just plain fun. [.CR.]
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Cpt Branko
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Posted - 2007.06.14 11:50:00 -
[14]
Originally by: Elite Marksman Only problem with the LSEs is the sig penalty. If a raven starts shooting you, you aint gonna outrun Cruises going 3.5km/s, and with the sig penalty from the LSEs, they are gonna hurt.
You don't care about the sig penalty from the LSE when being shot by missiles - your sig raidus is already crazy due to MWD! Going 3.5k won't outrun missiles, but it'll outrun explosion velocity, what greatly reduces damage.
The LSE sig radius penalty is only relevant in situations where: (1) MWD is off (quite often, actually, but nevermind that) (2) you just jumped into a camp, and need to bail before they lock you
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AntonioBanderas
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Posted - 2007.06.14 11:53:00 -
[15]
Edited by: AntonioBanderas on 14/06/2007 11:52:59 thank you all for your oppinions. I LOVE speed, i rat with my mate(s) in 0.1 in a rifter. That's why i wanted to try stabber (if i was alone, i couldn't break battleship spawn's tank). Yet, while i was speed tanking them i n rifter like a champ, i would get my ass handed to me in stabber every time (ofcourse i would get out, but in rifter i could take 3 battlecruser spawns without breaking a sweat, and in stabber i would have to warp out without trking down even one of the rats) So, according to you posts, i should first get to t2 guns, and then get my navigation skills up. And THEN i could kick some ass in stabber... Untill then, Rifter of Doom ftw 
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Cpt Branko
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Posted - 2007.06.14 12:07:00 -
[16]
Yeah, the Rifter of Doom is great. Except against gurista rats, it can be a tad dodgy with all the damn jamming missile-spammers ;P
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zwerg
kleptomaniacs
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Posted - 2007.06.14 12:10:00 -
[17]
Originally by: madaluap setup:
4* dual 180mm 2 (barrage) 2* Heavy missile launcher 2
10mn mwd 2 warp disrupter 2 large shieldextender 2
1* damage control 2 1* nanofiber 2 1* overdrive 2
Cargohold: 1 small warp bubble + phased plasma (amarr T2)+ EMP + quake + 3* spare warrior 2 (they like to gun em)
1* warrior 2
3.6 km/s with no snakes.
Quake? madal i love you :P
... eve's youngest piwat Yarrrr :)
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.14 12:24:00 -
[18]
get barrage ammo and 2 HML. Now fit a MWD.. 1 GYro 1 SpeedMod 1PDS. 1 LSE. Now select your enemy cruiser... put keep at 12 km. And see if anything without missiles have ANY chance against you.
You can easily defeat a DEIMOS with a stabber.
If brute force doesn't solve your problem... you are not using enough |

Morreia
The Celestial Element
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Posted - 2007.06.14 12:29:00 -
[19]
Originally by: Kagura Nikon get barrage ammo and 2 HML. Now fit a MWD.. 1 GYro 1 SpeedMod 1PDS. 1 LSE. Now select your enemy cruiser... put keep at 12 km. And see if anything without missiles have ANY chance against you.
You can easily defeat a DEIMOS with a stabber.
Until the deimos grows a brain of course, 1 pulse of the MWD and a web and your dead in the water if you try staying that close to web range.
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Greg Roshan
Terminal Encounter
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Posted - 2007.06.14 12:39:00 -
[20]
I forgot my exact ratting setup, but I use the stabber for ratting in 0.0
It's perfect because I can get through most gate camps, and if someone decides to pay me a visit, I can get out fast with my mwd. Just last week a crow came in on me, and I mwd's towards a plannet, got out of his scrammer range (he warped in at like 18 km) and warped. I was pretty happy.
Anyway, I could break BS tanks, and tank the BS and BC spawns. I had about 6k shields with a peak regen of like 25/s. Not bad for a fragile stabber eh? - - - - - - - - - - - - - - - - - - - - - - -
TENC is in a recruiting and training phase!
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.06.14 13:58:00 -
[21]
Originally by: zwerg
Originally by: madaluap setup:
4* dual 180mm 2 (barrage) 2* Heavy missile launcher 2
10mn mwd 2 warp disrupter 2 large shieldextender 2
1* damage control 2 1* nanofiber 2 1* overdrive 2
Cargohold: 1 small warp bubble + phased plasma (amarr T2)+ EMP + quake + 3* spare warrior 2 (they like to gun em)
1* warrior 2
3.6 km/s with no snakes.
Quake? madal i love you :P
lol, ok hail  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.06.14 16:10:00 -
[22]
3 x Salvager, 3 x Tractor beam. AB, 2 x largest shield extenders you can fit Istabs, shield power relays or cargo extenders to meet your needs.
2 x Salvage Tackle I rigs.
I couldn't bring myself to put rigs on the standard salvager destroyer. With the rigs, it's about the same speed to salvage small wrecks, but larger wrecks happen much quicker.
Take off 1 salvager and 1 tractor beam, fit missile launchers and ballistic controls in the lows, and you've got a quick rat salvager.
Take off the 1 more salvager and tractor, plus the ballistic controls and fit istabs + warp core stabs, and you can do it in lowsec as well.
And yes, Rupture is the tanker. It's also pretty flexible so perhaps that will fit your needs more. However the Rupture is baboon-butt-ugly.
-G
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Esdi
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.06.14 23:28:00 -
[23]
Our gang was being terrorized by a Sabre once, and the only ships that could catch it were the Inty's, which would then mean that the inty's would go pop.
Having trailed the gang, I finally caught up and the Stabber shredded. Caught the Sabre, Webbed it, pounded the snot out of it, and when everyone warped to me, well, got myself a few Tech II 200s on that kill. :)
Stabber is fast, cheap, and one helluva fighter. Definitely worth flying!
--Esdi -Chief Industrial Officer -Aggro Magnet Extraordinaire
Why Meridian? |
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