Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
pockitz
tactically acquired Adeptus Arbites
0
|
Posted - 2011.04.08 04:47:00 -
[1] - Quote
im about to move my corp to a WH and was trying to think of a good pos set up
1 x Assembly Array - Adv. Medium Ship 1 x Assembly Array - Ammunition 1 x Corporate Hangar Array 4 x EW - Stasis Webification Battery 2 x EW - Warp Scrambling Battery 2 x Energy Neutralizing Battery 1 x Mobile Laboratory 1 x Refining Array - Intensive, Medium 1 x Ship Maintenance Array 29 x Turret - Projectile - Artillery, Small there would also be more building arrays off line as well as more corp hangers offline
this what i have been thinking for now the idea would be with that many webs nuets and guns there tank should fail if that attack
and it just has hardeners on it they could still camp us
this would be for a C3 no anom WH
tell me what you think or what i should change |
Revolution Rising
Navy of Xoc Wildly Inappropriate.
14
|
Posted - 2011.04.08 06:08:00 -
[2] - Quote
ECM is awesome, use it.
|
Socks Malone
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2011.04.08 06:40:00 -
[3] - Quote
I agree on ECM, you forgot to list which racial tower you will use. I'm guessing Minmatar.
I would suggest planting a small offlined POS at each moon in a defensive strategy known as Full Moon Coverage.
I'd add 5 shield hardeners to it so that all resists get 50% or close to it.
Med artillery for BS's, but if they attack they'll be using logis which pretty much makes any offensive system moot. That's why lots of ECM is nice. I'd also suggest POS gunners and practicing.
www.talocanunited.com has a very good website for learning about the many ins and outs of WH life.
I like component assembly arrays over Corp hangars
If you get invaded by Russians like the last 3 C3 WH that I have known to have been invaded please contact Chitsa Jason for WH merc services from the alliance, Narwhals Ate My Duck.
I'd add the reactor and silos for Gas reactions. Gas is quick, easy and profitable. PI is also a great money maker.
My Preferred tower would look like this: Large Caldari Tower(multiple) 4 of each ecm online 3 of each ecm offlined 2 em shield hardener 1 kinetic shield hardener 2 explosive shield hardener 4 small arty 4 med arty 4 energy neuts offlined 2 warp scramblers 2 statis webbers
All your industrial stuff split between multiple towers. You stick it all in one tower and I'll bet dollars to donuts someone is going to come in and break and/or take your toys.
You live/will live in a C3. You will get invaded unless you make an invasion so much work that it's just not worth it. Invest in the full moon strategy and split industrial activities between multiple large towers. You may quibble about the paltry defense on the tower I listed against a fleet of BS's. If a fleet of BS's is in your WH though, your towers are gone regardless of your defenses. I've seen towers with 75% resist get burnt down by a determined fleet. I love shooting at POS's because it's the one thing that I can hit. |
Kerowyn's
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.04.08 08:52:00 -
[4] - Quote
Socks Malone wrote:My Preferred tower would look like this: Large Caldari Tower(multiple) 4 of each ecm online 3 of each ecm offlined 2 em shield hardener 1 kinetic shield hardener 2 explosive shield hardener 4 small arty 4 med arty 4 energy neuts offlined 2 warp scramblers 2 statis webbers You live/will live in a C3. You will get invaded unless you make an invasion so much work that it's just not worth it. Invest in the full moon strategy and split industrial activities between multiple large towers. You may quibble about the paltry defense on the tower I listed against a fleet of BS's. If a fleet of BS's is in your WH though, your towers are gone regardless of your defenses. I've seen towers with 75% resist get burnt down by a determined fleet. I love shooting at POS's because it's the one thing that I can hit.
Just a curiosity, why use arty ? surely you could get more ac's on for the same pg, yes might leave you open to being sniped but damps are cheap to fit.
Also lil tip I think most people ignore the fact that switching off ship hangers etc and onlining sumat else before you crash for the day is a smart move, yes it might cost you 10 mins or so to do so, but it might just deter someone from an attack.
|
Socks Malone
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2011.04.08 09:27:00 -
[5] - Quote
My place of work is getting inspected so I didn't have time to look everything up. The arties are just for show really. If you've shot at a POS, you know that unless you have a load of smart gunners, it's just a deterrent/nuisance.
I'd add 7 sensor dampeners, 4 online 3 offline.
I feel deterrent can best be expressed as an equation: (Grief+loot)/hours to destroy>= whatever else they could be doing. Hence why I advised splitting up industrial activities amongst multiple large POS's.
Generally WH's that get invaded are C2's and C3's with a HS or LS static. Anything else is a full on campaign to boot you out of W-space by a very angry griefer alliance. If you aren't in the WH coalition or a WH alliance and you have a C2/C3 WH with a HS/LS static, expect to get invaded at some point. If you are in a small POS, you are dead.
I had some other points I wanted to make, but I can do that later. |
KevLor I
Zephyr Corp V.A.S.T.
0
|
Posted - 2011.04.08 14:28:00 -
[6] - Quote
If you don't have a hi-sec/low-sec static, adv. ship manufacturing in w-space just isn't worth the effort. It is easier, faster, and you have less isk in the hole at any given time if you just fly or haul you T2 med. ships in.
I would recommend at least 8 ECM, with maybe more offline but ready to go if you need to. Hardeners are kind of' 'eh', if they are shooting at your tower effectively, it means they have pretty much dismantled your defenses and are in it for the long haul, but having one or two hardeners may give you enough time to bug-out some of your stuff.
Have a variety of storage areas - corp hangars/component arrays - which can put offline/online as needed. You can also have a bit of corp security with multiple storage areas.
The refiner is a bear - it takes 30 minutes (?) to put online, I think, and runs for an hour (?) and sucks up CPU. If you have a big enough corp, you can run it 23/7, but otherwise it is a lot of turning it on/off so you can run gas reactions, and it takes forever to refine all your ore. You may want to do the math on a Rorqual if you have anyone that wants to spend the time training all the stuff necessary. Reducing your refining losses from 25% to 5% (or less, depends on npc station) can be huge if you plan to refine your ABC as well as low end. Heavy water is cheap, too, so the costs are not that high. Again, run the numbers, but if you plan on staying a while, a Rorq can pay for itself in isk and time savings. Hauling compressed ore to k-sapce is a breeze.
Gas reactions are only marginally profitable, but they do reduce hauling, and ladar sites spawn about the fastest of any type of site. They do use a lot of CPU, as well, though.
In the bigger sense, you cannot really be a 'miner' corp in a WH. You need to at least do PI (for fuel and profit) and really should be able to do the combat sites - C3s are really not that tough, most can be done solo still. Nanoribbons are wrecked gold (6.5 mil each or so at last check). It all depends on the size of your corp, but for smaller (<10 active warm bodies), gas reactions and refining arrays are a bit of a bore. |
Induc
Transport and ORE Mining Revival Of The Talocan Empire
0
|
Posted - 2011.04.08 15:54:00 -
[7] - Quote
Socks Malone wrote:I would suggest planting a small offlined POS at each moon in a defensive strategy known as Full Moon Coverage. Paranoid much? Lets see, we've got around 60 moons in our wormhole, a small POS costs around 50 mill which means it would cost around 3B to fill all moons. Then considering the attackers won't even need a POS to take down your POS, a large fleet + a scout for the reinforce timer is all it takes makes this pretty overkill. If they really want a staging POS the 3B would delay them by 1-2 hours.
All it really takes is a large pos, a sufficient amount of shield hardeners, a properly setup defence (as in no missile batteries, double the amount of modules you can online at the same time, no capital modules in < C5) that hints that you probably know what you're doing. (doesn't have to be the case)
If someone still takes your POS down you probably couldn't have done much about it anyway.
|
Thom Kohlsteiber
Great White North Exploration
0
|
Posted - 2011.04.08 16:31:00 -
[8] - Quote
In a C3 you don't have to worry about Capitals, so your main worry is a large BS Fleet with Remote Reps.
Without an active defense fleet and POS gunners, no amount of guns are going to defend the POS.
The goal is to be such a hassle to take down that "normal" people don't want to bother.
Personally I have always gone with as much ECM as I can fit and just enough guns for the number of active POS gunners the corp could muster. The ECM is by far the most annoying thing you can put on a POS. 300km range mean you cant get out of range, you can't speed tank it and it means a very active group needs to bash it.
Nothing is better for a POS bashing fleet then the ability to semi AFK and just let the remote reps keep everyone alive.
More ECM, less guns (though anchor the guns and leave them offline).
|
Navot Sivermane
Jolly Codgers RaVeN Federation
0
|
Posted - 2011.04.08 17:19:00 -
[9] - Quote
My corp pulled out about a month ago class 2 with static to nul sec with 2 serious miners (hulks) and 5 simi serius (crusires/ barges) we would over load both a med and a full intenses refining array going 20 hr per day if the miners did over 6 hrs in a day
as long as we did not open the static wormhole we would get maybe 1 k163 wh every 3 days so the hords comming in where not bad plus if you have a bs with armor plates you can usaly drop the mass of any hole down to where its not safe for raiders to come in as most of the fokes here are saying the trick is to make it not worth the risk / reward to kill your pos
look at how long you are planning to stay in your wh then base your needs/supplies on that and do rember if you build a rorqual in the wh it going to stay thier you cant get it out of a class 3 or smaller |
KevLor I
Zephyr Corp V.A.S.T.
0
|
Posted - 2011.04.08 17:38:00 -
[10] - Quote
Quote:rember if you build a rorqual in the wh it going to stay thier you cant get it out of a class 3 or smaller I think it is stuck in anything class 4 or smaller, actually.... |
|
pockitz
tactically acquired Adeptus Arbites
0
|
Posted - 2011.04.08 19:17:00 -
[11] - Quote
thx for all the info there guys o btw what would you guys say is the best type of pos i was thinking caldari large
|
|
|
|
Pages: 1 :: [one page] |