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xphreakx
Caldari Colony.
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Posted - 2007.06.17 16:13:00 -
[1]
Edited by: xphreakx on 17/06/2007 16:19:00 So you're sitting in your Drake crying that the world is coming to an end on Tuesday when the shield recharge time gets bumped up by a measly 12%. Maybe it's time to start looking into active tanking your Drake. Heresy? See unlike passive tanking, active tanking requires this thing called capacitor. You may have used it on other ships, so I'll spare the details there. It also requires a shield booster, be prepared to shell out a whopping 800k on a Tech II Large, as opposed to 2.5m for a Large T2 Extender.
Active tanking allows you to free up your low slots with Ballistic Controls. You can also free up some mid slots and use some Electronic Warfare. This makes your Drake much more deadly than a passive tanked one and you may have a shot to actually kill something.
Now for the setups
In PvE, the goal is to make sure you can just auto-run your shield booster. You can then load in FOF missiles and sleep through level 3s like you have been doing in the past.
7x Heavy Missile Launcher II
1x Medium Shield Booster II (or faction/deadspace, Pithum A-Types are nice) 3x Shield Hardeners of your choice 1x Boost Amp II 1x Named Cap Recharger (T2 doesn't fit due to CPU, Top named is good enough)
2x BCU II 2x PDU II
This all barely fits with WU5, Elec5. Don't need to worry about PG since you're at 60% or so. With Energy Sys Op 5, and Energy Mgt 5, Shield Compensation 4, you should be able to run everything without rigs, so add whatever you want. Speed rigs probably would work best here. If you don't have max capacitor skills, fit the shield booster cap reduction rigs instead since they cost 1/3 as much as a CCC.
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I tried to come up with a good PvP setup, but since I've only been able to play for a couple hours a week, I don't see action as often as I like (read: at all). I've skimped on defense a little and added some EW capability
7x Heavy Missile Launcher II 1x Tractor / Salvager / Small Nos [added]
1x Large Shield Booster II 1x EM Hardener II 1x Invuln II 1x Med Cap Booster II 2x Your EW Mods of choice
1x CPU II 1x PDU II 2x BCU II
Rigs: 3x CCC (or) 3x CDF-CS
For the EW Mods of choice, you have enough space cpu/grid to fit anything except officer webs/scrams. You can even fit only 1 EW mod and use the last slot for a 10MN Afterburner. If you don't fit an AB, you probably could get away with using shield booster cap reduction rigs since the LSB is using 99% of your cap. If you want to fit an MWD, drop the PDU for an RCU.
Hopefully with this guide, you can survive at least a couple days after patch day. ----------- -phreak
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 16:35:00 -
[2]
Can you throw some DPS figures in there? You know compared to the other BCs. There needs to be incentive for people to active tank a drake, other than 'now it's nos vulnerable'.
Also if you really wanted to go for a pvp setup I would use:
Highs: 7 * HAM launcher II
Mids: 2 *Large shield extender IIs 3 *Hardeners 10mn MWD
Lows: 3 * BCU II
Rigs: 3 * Core defense field extender
Far inferior to the other races gank setups. Note the setup I posted uses 3 BCUs and not 2.
No point in active tanking it really considering the amount of grid you're left with after launchers, the large shield booster and med injector.
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xphreakx
Caldari Colony.
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Posted - 2007.06.17 17:01:00 -
[3]
Ok here's some numbers. I do have Battlecruiser 5, so mileage may vary.
Resists with EM/Invuln T2 are 75/79/68.5/58. Thermal is a bit low, a rig may need to be fitted.
DPS with t1 kinetic missiles is 298. Single shot of 302.6 with a ROF of 7.11s. Not impressive DPS until you realize you can project this out to 70km or so if your victim is tackled/asleep, in which case i believe it would be comparable to range fitted cruisers/BCs So if i did the math right, the single shot with Fury Kinetics would be 353.0, resulting in a DPS of 347.5 this gimps your range a bit however.
Oh yes i do realize it'll die to a nosboat/myrm I just wanted to show that there is an actual alternative to passive tanking and alot of the whinage is unfounded anyway. Also this setup was with group pvp in mind, 1v1s only seem to occur on the test server these days. ----------- -phreak
Help keep eve clean. Join 'macrointel'. |

Klavayne
Pack Of Shadows
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Posted - 2007.06.17 17:51:00 -
[4]
Originally by: xphreakx Edited by: xphreakx on 17/06/2007 17:08:03 Furies also nerf your cap which is a no-no for active tanks.
Not really, because as you mention 1v1s dont happen very often. So if you come under attack, you need to tank a lot of damage over a short(er) period of time. Therefore your recharge wont really make a difference so furies are very useful, with decent cap skills you could still run the hardeners on your natural recharge and use the booster on cap charges.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.06.17 20:14:00 -
[5]
Medium shield boosters suck.
Don't hate me, learn to love me |

Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.17 21:20:00 -
[6]
Funny topic, what's next? Standard missile launchers and an armor tank? ;)
- Recruitment open again-
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Scraqp
Advocates
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Posted - 2007.06.17 22:18:00 -
[7]
Originally by: Ferocious FeAr Medium shield boosters suck.
/signed
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Muad' Dib
Beyond Divinity Inc Blind Beavers
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Posted - 2007.06.17 22:46:00 -
[8]
7x HAM II + 1x MED NOS 2x T2 RSD + 1x Balmer TD + Warp Disruptor + Med Cap Injector + 10mn MWD 2x RCU II + Dam Control II + MAR II
It's quite a lot of fun and does 1.05 km/s ... :)
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Captain Schmungles
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.06.17 22:51:00 -
[9]
Yes! Active tanked Drakes! Finally, someone who active tanks their Drake other than me!
Active tank drake setups are sweet, and I actually think that you can tank more damage for a longer period of time than a passive Drake (plus you can use ballistic control units and actually kill something).
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 00:04:00 -
[10]
Originally by: xphreakx
Edit: Drakes and HAMs are a bad combination. Too big and slow to get in range, no range bonus like the caracal/cerb to make them useful out to 30km, and as you noted, the fitting is too constrained by PG to make a useful setup. Caldari is generally a ranged race anyway, use it to your advantage, you don't have to tank if you're out of their range. Oddly enough, the Drake is one of the few caldari combat ships without a range bonus of any sort.
I thought the same thing at first and trained heavy missiles initially but I've found myself needing firepower more often than range as most small gang fights happen at short range. Occasions to take advantage of 70+ km heavy missiles are rare as an untackled target can warp out at any moment and if your target is tackled someone is doing the tanking. A HAM drake contributes more to a gang, killing targets faster improves your survivability and your mates'.
The fitting requirements are horrible but with high enough skills you can get a good setup with one RCU II, maybe a PG grid. You lose a good deal of tank in the process but no one primaries drakes.
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