Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ephetian
Caldari Golden Boys Apoapsis Multiversal Consortium
|
Posted - 2007.06.17 17:35:00 -
[1]
Does anyone know if there has been any thought put into a say FAST Heavy Missile. I know you have a PRECISION and a HIGH DMG but what about another tech 2 missile FAST heavies? Fly as fast as, if not faster than say a STANDARD missile? Perhaps close the gap on the Caldari missile boat sucking solo PVP??? I myself do GREAT PVP but only in gangs... as long as I have an EWARRIOR with me. The damage dealt by my missiles is pretty good but would be better if you could hit something before the 3rd salvo leaves the launcher.... "Strength through Unity." "Ten soldiers wisely led will beat a hundred without a head." |

Tarron Sarek
Gallente Cadien Cybernetics
|
Posted - 2007.06.17 19:19:00 -
[2]
Edited by: Tarron Sarek on 17/06/2007 19:22:58 How about a missile booster module? Kind of the counterpart to tracking computers. Turrets have to fit mods to gain range and tracking. Missiles have no problem with range and don't need tracking, but more speed (either equalling also more range or with a flight duration malus) might help Caldari in long range PvP. For short range high dmg PvP, easier to fit HAM's would be something to look into. I hardly use missiles, but I think it would be a good change. HAM's are actually quite onpopular atm.
edit: however someone mentioned the missile speed might be hardware limited. If that's true, only the second idea is possible, of course.
_________________________________ - Balance is power, guard it well.. - |

Captain Schmungles
Caldari Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.06.17 19:40:00 -
[3]
First, you can increase the speed of your missiles by training Missile Projection. Second, some ships give a bonus to missile velocity. Third, training the skill Rapid Launch increases the firing rate of your launchers, t2 launchers have a faster rate of fire than t1 launchers, and a bcu gives a bonus to damage and to rate of fire.
I think the problem's already been solved with that mate.
|

Tarron Sarek
Gallente Cadien Cybernetics
|
Posted - 2007.06.17 20:08:00 -
[4]
Edited by: Tarron Sarek on 17/06/2007 20:07:44 Captain Schmungles, I would very much appreciate it if you showed a little bit more respect to your fellow gamers and don't just imply that they completely don't know the game they're playing. Now tell us something we don't already know. I guess the Op had all those facts in mind and still suggests something new.
_________________________________ - Balance is power, guard it well.. - |

Itto'Ryu
Caldari State War Academy
|
Posted - 2007.06.17 20:46:00 -
[5]
A mod for speed boost nothing more.
|

Ephetian
Caldari Golden Boys Apoapsis Multiversal Consortium
|
Posted - 2007.06.17 21:44:00 -
[6]
As Tarron hit right on the nose and Schmungles completely missed. I was suggesting missile's that have a higher velocity out the launcher and to the target. I already have ALL missile skills to LVL 5 and already use TECH 2 LAUNCHERS and BCU 2. BUT what I was saying is heavy missiles are so slow I can have 3 salvo's off at the target before the first salvo hits at 60 kms. MY suggestion was a TECH 2 HEAVY MISSILE that has TWICE the velocity of a normal one. SO that us missile users can keep up with the gunners. "Strength through Unity." "Ten soldiers wisely led will beat a hundred without a head." |

Dr Aryandi
Hematite Rose Bionic Dawn
|
Posted - 2007.06.17 21:50:00 -
[7]
I do wonder why with guns blasters are easier to fit than rails - but with missiles short range HAM and torps are harder to fit than long range heavy and cruise - but short range rockets are easier to fit than long range light missiles...
It seems to me that HAM and Seige launchers are a bit out of whack.
Blueprint Research Service Available See thread for details.
|

Ephetian
Caldari Golden Boys Apoapsis Multiversal Consortium
|
Posted - 2007.06.17 21:53:00 -
[8]
Well you gotta figure that HAC missiles are like this: basically a HUGE warhead with a lill body... where as long range missiles are a lill warhead with a HUGE body... same with a torp... and rockets are no guidance to speak of just a burning rocket with a POP on the end lol "Strength through Unity." "Ten soldiers wisely led will beat a hundred without a head." |

Captain Schmungles
Caldari Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.06.17 22:47:00 -
[9]
First, the problem's already been solved. I fly missile boats. I love the missile boats that I have, and I honestly don't care that I can get two or three salvos in the air before the first one hits. That's part of the balance of the game: guns deal instant damage, but the damage per shot on a gun is much less than that of a missile. If you were to make missiles go faster than they already do with your skills at level 5, well, then why should I use guns?
Part of the appeal of guns is that they do instant damage, thus making up for the fact that, shot for shot, a gun will deal less damage than a missile. If you don't like that it takes time for missiles to fly 60+ km, well, don't use them. There are skills, rigs, mods, and ship bonuses that all make your missiles go faster or make your launchers launch faster. Coming from someone who flies missile boats, I personally would not want my missiles to go any faster than they do now. Part of the challenge of fighting in a missile boat is compensating for the fact that you are incapable of dealing instant damage. In return, you don't have to deal with problems of tracking or transversal velocity. So, you can orbit a ship as fast as you want, activate your launchers, and just sit back and have fun.
If you want to deal faster damage then you have two choices:
a) use guns b) Engage at closer range so that your missiles don't have to fly as long. Remember, you can "get under" someone's guns, you can't do the same for someone's missiles.
Oh, and by the way, Caldari have the best pve ships in the game. You can't have everything.
|

Reggie Stoneloader
Teikoku Trade Conglomerate
|
Posted - 2007.06.17 23:27:00 -
[10]
What missiles need is to be able to deal damage even after the ship that fired them has warped, cloaked or exploded. That would allow the delay between the first shot and the first impact to be compensated for by residual damage that's done after the pilot warps/cloaks/dies.
Missiles don't need to be faster, and a faster missile isn't called for.
|
|

Chainsaw Plankton
|
Posted - 2007.06.18 07:20:00 -
[11]
Originally by: Captain Schmungles First, you can increase the speed of your missiles by training Missile Projection. Second, some ships give a bonus to missile velocity. Third, training the skill Rapid Launch increases the firing rate of your launchers, t2 launchers have a faster rate of fire than t1 launchers, and a bcu gives a bonus to damage and to rate of fire.
I think the problem's already been solved with that mate.
and there are rigs
|

Ephetian
Caldari Golden Boys Apoapsis Multiversal Consortium
|
Posted - 2007.06.18 08:09:00 -
[12]
The sole purpose for this post was a PvP stance. I know that Caldari have good PvE boats thats not the issue at all. I like Caldari and I like my bonus' all I am saying is some faster flying missiles for PvP purposes. YOU may think they are un-needed or what have you and you have your opinion. which is fine. "Strength through Unity." "Ten soldiers wisely led will beat a hundred without a head." |

Reggie Stoneloader
Teikoku Trade Conglomerate
|
Posted - 2007.06.18 08:24:00 -
[13]
Why not just use turrets? They have the properties you describe. Something's got to be the worst weapon for solo PvP. If missiles got this boost, then lasers would be the obvious loser, and the forum whining would be even louder, since missiles are at least good for PvE. The the pulse tracking bonus would his, and artillery would be the ugly duckling. It gets a DPS boost, then everyone dries about railguns for a while...
Missiles are not ideal for PvP. That's okay.
|

Keira Fordring
Caldari State War Academy
|
Posted - 2007.06.19 03:15:00 -
[14]
Originally by: Captain Schmungles shot for shot, a gun will deal less damage than a missile.
Unless of course they turn around and simply outrun your missles. Ever outrun the "instant damage" of a gun?
Getting in close isn't an answer. It's easy enough for someone to improve tracking or even web you than it is for missle users to improve the velocity of their missles so they can't be outrun.
|

Ramashek
|
Posted - 2007.06.19 06:39:00 -
[15]
all i can really say is... get a cerberus, 5 x 10% to your missile velocity, problem solved right there, no fix needed
and as someone mentioned, you want faster damage, use turrets
AND getting in closer range IS an answer, range is there for a reason, turrets have to get into their optimal to deal decent damage, and you moan that getting some kind of vague distance is a problem >.<
as i said at the start... get a cerberus... IF you increase base missile velocity for heavies, then you will need to gimp the cerberus, which, gets a 5 x 10% bonus to missile velocity, baring in mind that with the 5 x 10% and increased base volocity you cerberus would become an insane ship in pvp, it would become loaded with missile velocity module/rigs, firing missiles at over double velocity, or something closely crazy and for the most part will become a blaster ship without the need for any kind of optimal, or max speed/tracking.
|

Reggie Stoneloader
Teikoku Trade Conglomerate
|
Posted - 2007.06.19 06:53:00 -
[16]
Not to mention a 250km range on the Cerb.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |