Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

LoganATK
|
Posted - 2007.06.17 22:39:00 -
[1]
Why cant your ship just stay ware ever it was that it warped off to when you crash or log? I, as i bet has happed to lots of others had lost a ship because i crashed and had to re-log back in and my ship is warping right into a blob of hostiles, If you think about it as if it ware real life wouldent it be like your ship has a fail safe so if the computer system crash then you ship warps off incase your in a hostile system (makes sense right) now your in the middle of no ware an your working on getting to ships computer working, There got it fixed! NOW why the *Bleap* is it warping back out of control? the computer is working and i do not have control over ware it go's from ware it was just sitting? So what i'm saying is that i would like to see this fixed for I do not see any exploit that can come of this other then getting a random safe spot,
|

LoganATK
|
Posted - 2007.06.17 22:39:00 -
[2]
Why cant your ship just stay ware ever it was that it warped off to when you crash or log? I, as i bet has happed to lots of others had lost a ship because i crashed and had to re-log back in and my ship is warping right into a blob of hostiles, If you think about it as if it ware real life wouldent it be like your ship has a fail safe so if the computer system crash then you ship warps off incase your in a hostile system (makes sense right) now your in the middle of no ware an your working on getting to ships computer working, There got it fixed! NOW why the *Bleap* is it warping back out of control? the computer is working and i do not have control over ware it go's from ware it was just sitting? So what i'm saying is that i would like to see this fixed for I do not see any exploit that can come of this other then getting a random safe spot,
|

Bishman82
Racketeers
|
Posted - 2007.06.17 22:47:00 -
[3]
It would make people who 'ctrl+q' to get out of fights escape even easier.
You could try and find out what's making your game crash, mine has hardly crashed at all and i've been playing almost a year. And i usually have 2 accounts running at the same time.
|

Auldare
Path-finder
|
Posted - 2007.06.17 22:49:00 -
[4]
the whole point is to make sure you dont get blown up while you are unable to control your ship. it was never to be used as a failsafe. ok you crashed from the area, but you must go back cause you would be right there in that spot if you hadnt have crashed.
Path-finder Recon/intel |

LoganATK
|
Posted - 2007.06.17 22:57:00 -
[5]
Man if you can hit ctrl-Q and warp off then you can warp off any ways so whats the big deal and wares the realness in auto warping back to the same spot i still dont see the what it would hurt to just let you log back in and be just sitting ware your ship warped off to.
|

LoganATK
|
Posted - 2007.06.17 23:03:00 -
[6]
Originally by: Auldare the whole point is to make sure you dont get blown up while you are unable to control your ship. it was never to be used as a failsafe. ok you crashed from the area, but you must go back cause you would be right there in that spot if you hadnt have crashed.
yeah so when you log in and you can have control you still dont becuse it's in warping. and you dont know whats at the end of your warp. maybe you could just sit there so you can gather intell back up and then decide when you want to warp back to that spot ( being that you'll have to do that befor anything else to get the ships guidance set.)
|

Auldare
Path-finder
|
Posted - 2007.06.17 23:11:00 -
[7]
Originally by: LoganATK
yeah so when you log in and you can have control you still dont becuse it's in warping. and you dont know whats at the end of your warp. maybe you could just sit there so you can gather intell back up and then decide when you want to warp back to that spot ( being that you'll have to do that befor anything else to get the ships guidance set.)
You have so lost me. all I can is restate the reasoning for warp-out during a disconnect. it is to prevent you losing your ship while unable to actively pilot your ship. when you come back on it warps you back in as you have regained control and you must be back in the same situation as you were before the disconnect. Just like you hadnt disconnected at all.
This si the only way to make it balanced between someone who has stable connection against someone who hasn't.
Path-finder Recon/intel |

Phoenix Lord
The Arrow Project Morsus Mihi
|
Posted - 2007.06.17 23:17:00 -
[8]
i believe the safespots you warp to when you log off are in the middle of nowhere, so its better than your normal safespots. If you were able to just float there when you logged back in, you could easily book mark it and have a nice shiny safespot.
i could be wrong though, just guessing.
Arrow Capital Ship Sales |

LoganATK
|
Posted - 2007.06.17 23:23:00 -
[9]
Originally by: Auldare
Originally by: LoganATK
yeah so when you log in and you can have control you still dont becuse it's in warping. and you dont know whats at the end of your warp. maybe you could just sit there so you can gather intell back up and then decide when you want to warp back to that spot ( being that you'll have to do that befor anything else to get the ships guidance set.)
You have so lost me. all I can is restate the reasoning for warp-out during a disconnect. it is to prevent you losing your ship while unable to actively pilot your ship. when you come back on it warps you back in as you have regained control and you must be back in the same situation as you were before the disconnect. Just like you hadnt disconnected at all.
This si the only way to make it balanced between someone who has stable connection against someone who hasn't.
Time and space if you leave a spot that dident have anyone at at that time, and you came back and there 30 hostiles there then it's not the same situation. and im sorry if you not understanding me.
|

Six ses
|
Posted - 2007.06.17 23:26:00 -
[10]
Edited by: Six ses on 17/06/2007 23:26:03
Originally by: Phoenix Lord i believe the safespots you warp to when you log off are in the middle of nowhere, so its better than your normal safespots. If you were able to just float there when you logged back in, you could easily book mark it and have a nice shiny safespot.
i could be wrong though, just guessing.
I have heard of people using covert ops to track down people that have crashed and warped off and popping them so i still dont see a problem with my idea oops my alt lol
|

Auldare
Path-finder
|
Posted - 2007.06.17 23:29:00 -
[11]
Originally by: LoganATK
Time and space if you leave a spot that dident have anyone at at that time, and you came back and there 30 hostiles there then it's not the same situation. and im sorry if you not understanding me.
Ah get you now, well that is the thing, the only reason you are at that safe spot is due to emergency warp from a disconnect. If it never happened you would have been at the spot for when the ships did show up, ok it is more advantageous for to be there to see them coming than to land on top of them. But that is highly situational, you must always end up where you were as if nothing had happened.
Path-finder Recon/intel |

Jennai
Leonard J. Crabs Legal Consortium
|
Posted - 2007.06.17 23:32:00 -
[12]
Originally by: Phoenix Lord i believe the safespots you warp to when you log off are in the middle of nowhere, so its better than your normal safespots. If you were able to just float there when you logged back in, you could easily book mark it and have a nice shiny safespot.
i could be wrong though, just guessing.
I thought the disconnect-warps only moved you 1 million km in a random direction.
it probably exists to give the client time to catch up on stuff, instead of just popping you back where you were and letting you get shot up before everything's loaded, or having an annoying invulnerability period where you can't do anything.
|

LoganATK
|
Posted - 2007.06.17 23:40:00 -
[13]
Originally by: Auldare
Originally by: LoganATK
Time and space if you leave a spot that dident have anyone at at that time, and you came back and there 30 hostiles there then it's not the same situation. and im sorry if you not understanding me.
Ah get you now, well that is the thing, the only reason you are at that safe spot is due to emergency warp from a disconnect. If it never happened you would have been at the spot for when the ships did show up, ok it is more advantageous for to be there to see them coming than to land on top of them. But that is highly situational, you must always end up where you were as if nothing had happened.
I still dissagree with you, i wouldent have been just sitting there the hole time if nothing had happen, and i do think about it as if it ware real and the ships computer go's down so the backup computer warps your ship off. So now your in your ship fixing your computer system in the ship and there it's fixed now whats supposed to happen? (remember this is as if it ware real life)
|

Auldare
Path-finder
|
Posted - 2007.06.17 23:44:00 -
[14]
well taking it into game mechanics also. logging on and not warping from your emergency warp safespot was a counter for really low logon traps a few years back.
Used to have people log out at a gate, have only one sit there. he gets engaged and the rest log on to gank the ship. I know traps still happen but there is a big difference between an immediate in the area to having to warp into the area.
Path-finder Recon/intel |

Korizan
Oort Cloud Industries
|
Posted - 2007.06.17 23:45:00 -
[15]
This is a just a guess but I think the server uses that time to update the client with the current status.
I notice when someone logs in and they are in station it takes some time before they can actually except group invites etc.
So the warp out and return is a protection for PVP. Instead of having your ship just sit there it is moving so you can't be targeted and destroyed before you are fully in the game. It also gives you a few seconds to check local and get a hold of things that are going on.
And when you log in but never some out of warp tht is a case of the server client not being able to update so you are stuck.
These are just guesses of course
|

LoganATK
|
Posted - 2007.06.17 23:45:00 -
[16]
Originally by: Jennai
it probably exists to give the client time to catch up on stuff, instead of just popping you back where you were and letting you get shot up before everything's loaded, or having an annoying invulnerability period where you can't do anything.
funny you say that becuse thats what happen when i warped to my gang of 30+ and all that info being loaded to me ended with some lost packets and froze then timed out.
|

LoganATK
|
Posted - 2007.06.18 00:09:00 -
[17]
Originally by: Auldare well taking it into game mechanics also. logging on and not warping from your emergency warp safespot was a counter for really low logon traps a few years back.
Used to have people log out at a gate, have only one sit there. he gets engaged and the rest log on to gank the ship. I know traps still happen but there is a big difference between an immediate in the area to having to warp into the area.
There's another good reason for my idea. It could even work like this you log or crash so your ship warps off. Now you log back in and everything loads up and you see your ship aligned back to the place you just crashed or logged from and a message box that says something like your ship have just recovered from a malfunction click ok to return to warp to your last known whereabouts. And before you click o.k. you can check you channels to make sure your not going to warp into a wall of hostiles. Hows that sound?
|

EFF ONEF1
Deep Core Mining Inc.
|
Posted - 2007.06.18 00:23:00 -
[18]
the system works as it should.
you warp into an area and crash, log back in and it takes you back so that you may be on your merry way.
its not there to keep you safe because you just quit from a fight and needed to escape.
if you did truely crash, would you not want to get back to where you where and what you were doing asap?
i didnt know gatecamps caused crashes, never happened to me. Perhaps the piewats were exploiting? ----------------------------------------------- I have been known to take shuttles to various parts of 0.0
Why?
Don't really know.
I'm not an alt. One character, one account. |

LoganATK
|
Posted - 2007.06.18 00:47:00 -
[19]
Edited by: LoganATK on 18/06/2007 00:51:22 Edited by: LoganATK on 18/06/2007 00:50:51
Originally by: EFF ONEF1 the system works as it should.
you warp into an area and crash, log back in and it takes you back so that you may be on your merry way.
its not there to keep you safe because you just quit from a fight and needed to escape.
if you did truely crash, would you not want to get back to where you where and what you were doing asap?
i didnt know gatecamps caused crashes, never happened to me. Perhaps the piewats were exploiting?
Sorry i dident post this for the narrow minded or people that dont know what it's like to live in 0.0
|

Fswd
|
Posted - 2007.06.18 06:23:00 -
[20]
Like yourself?    --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |

Davlos
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.06.18 07:28:00 -
[21]
Originally by: LoganATK
Sorry i dident post this for the narrow minded or people that dont know what it's like to live in 0.0
I live in 0.0, and I utterly despise ****ers like you who think that ctrl-q should be an omgwtfmagic escape button.
Please die in a fire. ---------------
|

Zarthanon
Gallente Random Acts of Violence Cruel Intentions
|
Posted - 2007.06.18 08:22:00 -
[22]
You used to be able to do this and it turned out to be more hurtful than helpful. You used to be able to stop your warp back to the spot. However, this created too many people logging out when they're in combat/about to die/about to whatever... and CCP changed this to make it so logging back in put you back into the spot where you were, so you could get killed if you logged out in battle or whatever. If everyone in this game was honest and no one ever logged out in battle, this would be something that would be in the game. However, this is not true and CCP have to make it his way. If you don't like it, quit. Thanks.
I like pie. |
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |