
I'thari
35
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Posted - 2012.01.08 12:50:00 -
[1] - Quote
SnowxCrash wrote:I also know what you were referring to but as you so kindly put it we were following my chain of logic and my logic doesn't presuppose that scanning is reason enough to have claim to something. I said it was my actions, rolling the mission and creating the wrecks by destroying the npcs which gave me sole claim to those wrecks. In order for the intention of scanning for profit to be justification for a claim to an object one would also be able to say that simply through the intention of running a mission to loot and salvage means I have claim to it.. Well, in EVE you started mission and got your claim to it via "free" bookmark - that's it...
As bounty from mission rats goes to whomever did last blow (imagine*), not one who started said mission, same goes for wrecks - whomeever did last "blow" to wreck owns the salvage... it's some dev stupid idea (that loot in wreck should belong to player that killed NPC) that confuses everyone - loot should actually belong to NPC killed and be free for grabs for everyone else (as it is with player wrecks), but it's EVE.
So, if you can't get something faster than other players - you don't deserve it - basic rule of any competitive multiplayer enviroment.
* yes, some people were known to "steal" missions... funny enough, people only complain that salvaging "their" wrecks does not agress other people and never that shooting "their" NPCs doesn't do the same.
PS I also think that it should be possible to scan down wrecks - that would help with salvaging as mini-profession, but then again it's EVE (or CCP - take your pick, for both are not known for being overly logical).
Kahega Amielden wrote:remember back when I said level 4 missions were poorly designed? I cannot think of a single other way of making money in EVE that is not subject to competition or depletion. Exploration sites are limited in number. Asteroid belts can get mined out. Trading gets less profitable the more people infest a single market. Missions, however, have no form of competition. Missions scale infinitely, with as many bounties, loot and LPs as there is demand for. Ninjasalvaging at least partially introduces competition into it. Well, there's also: the more people running missions the less valuable isk and LP becomes which is a kind of competition too. Not that it makes L4s suddenly become well-designed: they do provide sort of single-player enviroment, hence all complains. |