
Dr Ming
Mindworks
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Posted - 2007.06.19 23:05:00 -
[1]
- Gallente drone boats are not the same ships as gallente blaster boats.
- When you read corp chat and see some random scrub say "lolz gallente are teh overpowered to the max", their talking about SOME gallente boats (which have good synergy with NOS).
- The OP is pointing out that Dominix are a lot more effective than Megathrons with current game mechanics. Dominix are gallente boats. So claiming this is a 'gallente issue thread' is just pointing out that you couldn't even make it through the original post before you got confused.
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I've been trying some diffrent things to try and make the Gallente blaster boats feel less lackluster. It isn't solopwnmobile stuff, but it has at least been somewhat effective in some solo fights.
1) ECM drones instead of combat drones.
-ECM drones counter NOS. This shuts down absurd tanks, and protects your cap.
-Blasters do a lot of damage, so losing the drone damage isn't really a huge drop in DPS compared to the hit a heavy active tank takes when it loses the extra cap from a NOS.
-Blaster boats get into point blank range, so you can scoop-release your ECM drones non-stop until you get a jam cycle off.
-You have a chance to run away from a single target.
2) Drop a mid slot and find the grid for a second injector of some sort. Likley your web.
-Make sure you've got some way of doing some ammount of damage past 10km.
-Using webber drones can be somewhat effective. Not as effective as a webber, but more effective than nothing.
-You can fit 1-2 energy neuts. If their NOSing and your neuting, their going to cap out and then their tank will fail, and your reasonable blaster damage will chew them up.
-Sometimes your going to have to turn the MWD on and leave it on. But their going to have to turn their MWD on and leave it on to stay away from you. Since your dual injecting, their going to get tired first.
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Blaster ships could really use some love though.
-They take a ton of SP to fly.
-they suffer in group fights since they have to MWD into point blank range for each target. Raven pilots whine about their damage while ignoring the range on their weapons. You don't appreciate what weapon range means in practice until you've flown a Gallente blaster ship.
-Megathrons are dodgeable. If you see one barreling down on you, just start moving. There is a good chance that the pilot will miss you, and will have to spend a lot of cap and time to get into optimal blaster range.
-Afterburners > Blaster ships. Turn on your afterburner which sips cap, and pull out of his optimal range. Watch him cap out when he uses his MWD to get back in range, or kill him once you get far enough away that your lower optimal DPS is higher than his non-optimal DPS.
Of course, everyone just goes to quickfit and makes some sort of hypothetical setup, looks at its maximum DPS and screams bloody murder because a blaster ship's theroy-peen is bigger than your ship's theroy-peen.
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