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Galmore
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Posted - 2004.01.16 16:22:00 -
[1]
Edited by: Galmore on 16/01/2004 16:26:45 Edited by: Galmore on 16/01/2004 16:26:07 Edited by: Galmore on 16/01/2004 16:23:04 Ok theres some MAJOER problems in Collistion Detection!!!
 
- You should not be able to fire on an object with any weap that is not in a line-of-sight of target
]- You should not get stuck going 15m/s when the roid/object whit so much room ... eg the radus of the ships should not be used for collition detection. it should be a much finer detetion formula then a basic Bounding Sphere ... and im sure theres a way of reducing any lag from this
- if im in a bs and my mass is 12342324234234mg or whatever a frig or drone should not turn and spin MY ship ... eg same as if u go next to astroid it wont spin
- if i run into someone one of two things should happen
[list=4]
- Nothing i stop and they dont move
- They move acording to my speed and mass and there's and there is a max distance they can move
- if u have them targeted it boots them if ur bigger if not targeted nothing u stop and they dont move
other wise you should just remove it alltogether
 
Ambition is a poor excuse for not having enough sense to be lazy. |

Cash COW
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Posted - 2004.01.16 20:44:00 -
[2]
 sounds good but what do the devs think??? 
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Xailia
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Posted - 2004.01.16 21:54:00 -
[3]
"You should not be able to fire on an object with any weap that is not in a line-of-sight of target"
I heard they are working on a system to make roids intercept turret fire.
I agree about the mass/push issue.
I think a better way of fixing the stuck problem with LCOs would be to have an automatic orbiting system which, if you were going to hit the object while navigating towards it, it would pull you into an orbit a certain distance away from the object.
If you were trying to warp, it would try to move at a right angle away from the object you are about to hit.
"The sky above the port was the color of a television, tuned to a dead channel." |

Dust Puppy
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Posted - 2004.01.17 19:34:00 -
[4]
About the turret firing through asteroid fields than the devs said it was on the todo list but it¦s a bit of a problem since the guns aren¦t on the center of the ship. __________ Capacitor research |

Galmore
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Posted - 2004.01.19 20:54:00 -
[5]
Quote: About the turret firing through asteroid fields than the devs said it was on the todo list but it¦s a bit of a problem since the guns aren¦t on the center of the ship.
The guns donĘt need to be at center of ship, just take the gunlock and see if it intersects the roid ą eg like the minning graphic only numbers
Ambition is a poor excuse for not having enough sense to be lazy. |
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