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Stroke
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Posted - 2004.01.17 11:25:00 -
[1]
So we have combat class ships performing all the mining in the game. What we need is a miner-class of ship, akin to the industrials for cargo, whos only function is to mine.
They would be slow, have similar shields/armor/hull to the industrials, and would range in miner turret hardpoints and cargo space based upon ship/skill grade. The cost would be similar to the scale the industrials are on.
This would accomplish a few important things. First, it would remove the idiotic sight of combat cruisers and battleships mining. Second, it would make corps more likely to venture into 0.0 space...why? Because current group mining loadouts consist of expensive combat ships fit to mine and not defend.
The effect this would have on the player base would be enormous. Now the person who just got his battleship would be more likely to take it into 0.0 space as he would have it fitted for combat, not mining. Secondly losing your miner would incur a few hundred thousand isk setback, similar to industrials.
Next we need barge industrial ships. These would be slower and more fragile than current industrials, and would differ in two large ways. First, they would have a much larger cargo capacity. Maybe in the range of x5 - x10. Secondly, it would act like a giant open container. Any other player could steal from it in-flight, similar to an unsecured can. There would be no way to lock the contents, thus forcing precious cargo to be transported by traditional industrial.
Thoughts?
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Inaeb Byl
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Posted - 2004.01.17 11:58:00 -
[2]
What a stupid idea 
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Wild Rho
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Posted - 2004.01.17 13:50:00 -
[3]
Quote: What a stupid idea 
A stupid reply from a stupid player.
The idea of having mining ships has been brought up before and in general its not a bad idea. The higher level haulers and miners would need some serious balancing or else industrials will become relegated to a memory as everyone will want to use the newer better type.
I have the body of a supermodel. I just can't remember where I left it... |

Minsc
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Posted - 2004.01.17 18:20:00 -
[4]
Welcome to tech II or higher indy's.
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Sissorena
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Posted - 2004.01.17 20:10:00 -
[5]
Quote: What a stupid idea 
indeed
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Razerious
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Posted - 2004.01.17 23:05:00 -
[6]
How about coming with some A LITTLE bit more constructive than "What a stupid idea". I mean. Wow. Here's a suggestion: Say WHY you think it's a bad idea

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Paw Sandberg
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Posted - 2004.01.18 00:28:00 -
[7]
Quote:
Quote: What a stupid idea 
A stupid reply from a stupid player.
The idea of having mining ships has been brought up before and in general its not a bad idea. The higher level haulers and miners would need some serious balancing or else industrials will become relegated to a memory as everyone will want to use the newer better type.
how rude
even if you think it is a bad idear there is really no reason to get into the personal lvl with it saying the person is stupid
honestly
anyway i do not like this idear mostly causei would be afraid to take away from the Indy's already in the game
however i have said this (and will say it till we get it)
MINER HARDPOINTS
BS dont have any Combat Cruisers dont have any Combat Frigates dont have any Mining Frigates + Cruisers can fit (maybe) 1 gun and all other highslots are miner hardpoints
this would mean that Miners would HAVE to be protectet cause the only way a miner can protect itself is with drones and we all know how useless drones are against missiles  Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Stroke
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Posted - 2004.01.18 00:49:00 -
[8]
Perhaps was ambigious about the miner-class ships expanding cargo and miner turret hardpoints. A rank 1 miner ship would have a cargo capacity of, say, 500. It could scale up to maybe 1000 at rank 5 miner skill + rank 3 miner ship. So they would not come close to threatening the usefulness of industrials, but would be better than current cruisers.
As an add-on to the barge concept, you could only load barge contents within a station, thus they would be useful for inter-station hauling and courier missions, but would be useless in a mining operation.
And just ignore the people acting like children in response to the post. Speaks more about them than the post itself.
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Paw Sandberg
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Posted - 2004.01.18 02:37:00 -
[9]
Quote:
And just ignore the people acting like children in response to the post. Speaks more about them than the post itself.
agreed 
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Dawen DeRanger
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Posted - 2004.01.18 10:14:00 -
[10]
I've got to say Stroke that this sounds like you want the best of both worlds.
At the moment you can either have an Indy that is slow to mine, because of the single laser but has a huge cargo space, so you don't have to run back ad fore to empty it. Or, you use a BB or CA to mine with lots of lasers but small cargo spaces, which means you either have to run to base often to empty, or have to rely on others in Indies to haul for you.
As things stand at the moment things pretty much ballence out. OK, it's been awhile since I did any mining, but it used to take about 2 hours to fill a Bestower on my own, using a decent mining laser and a skill of mining lvl 3
But using a Cruiser to mine would take as long due to the need for running back a fore to the station to empty the hold.
OK, using somebody else to haul for me while I dug with the cruiser sped things up no end, but that's the benefit of team work, and at the end of the day, to make the same amount of profite you had to mine twice as much because it was to be split between two or more of you.
I may be getting your idea wrong, but it just feels like a way to justify having a ship with ahuge cargo hold that can run several mining lasers.
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Undeadd
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Posted - 2004.01.18 11:00:00 -
[11]
Quote: So we have combat class ships performing all the mining in the game. What we need is a miner-class of ship, akin to the industrials for cargo, whos only function is to mine... {etc}
I am agree with that. There should be special miner class ships that can use miner lasers. Think about shiva patch when we will get titans 8 hi slots 8 turret hardpoints and 500k base cargo space. .
removed your signature because it was too big -Eris Discordia
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Paw Sandberg
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Posted - 2004.01.18 20:45:00 -
[12]
Quote:
Quote: So we have combat class ships performing all the mining in the game. What we need is a miner-class of ship, akin to the industrials for cargo, whos only function is to mine... {etc}
I am agree with that. There should be special miner class ships that can use miner lasers. Think about shiva patch when we will get titans 8 hi slots 8 turret hardpoints and 500k base cargo space. .
yep come on ppl would miner hardpoints not solve all these problems ?? Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Zardock
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Posted - 2004.01.19 01:33:00 -
[13]
Quote: I've got to say Stroke that this sounds like you want the best of both worlds.
Battleships.
I fully support this idea, in fact anything to give more depth to mining than just watching your can fill up 
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Stroke
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Posted - 2004.01.19 02:13:00 -
[14]
In response the the statement that i'm suggesting that I want the best of both worlds (the Indy and Miner), let me put that to rest.
I don't really care if the miner ship would have a 0 cargo. That is missing the focus. I just dont want combat ships to be doing mining, nor do i think there should be a large cost on losing a mining ship.
Make mining similar to industrials suited to their mission (ie mining). All industrials can do is haul. They're cheap, slow, and cannot fight at all. Miners should mine. They should not have guns, drones, 5k shields, 10k armor, or cost 100 million to replace. And they should have combat ships to run security for them.
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Admiral IceBlock
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Posted - 2004.01.19 08:44:00 -
[15]
mining Cruisers would have 500-800 cargo space depending on race and lvl... 3-6 Mining Hardpoints, High CPU, Low PowerGrid, 160-200 m/s, High Structure, Low Armor, Med Shield's!!
"We brake for nobody"
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Zardock
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Posted - 2004.01.20 21:15:00 -
[16]
In my opinion some ships should have mining lasers yield, those would easily become the most popular mining ships :)
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Caleb Ayrania
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Posted - 2004.01.21 03:38:00 -
[17]
A lot of these dreams could be solved if CCP was a bit more creative and extreme with their meta items drops and installments in general.
Where are crazy installs like, +20% to mining yield with a -50% to armor. Or +50% shield recharge -40% to cap recharge.
Would make composing the ships more extreme and in the end more fun..
At least imho..
Best regards Caleb
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