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Kudaro
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Posted - 2007.06.25 00:40:00 -
[1]
I think that ship bumping should be changed. I am not against it in theory, just the way it occurs in practice. There is little believability that two large and rigid objects like spaceships could collide into each other with out something happening. So. . .
When ships bump into each other there should be some form of damage taken by both ships. The amount of damage should be a relationship with the armor/structural intregity of each ship. Also, the damage should be calculated from effective structural/armor points and not from the maximum/theoretical structure/armor (so one Drake with only half of structure health remaining bumps into another Drake with all structure and armor health remaining would cause less damage).
The keen reader will note that there would be a bit of a problem with undocking from stations. Also, one could easily use a battleship to ram and severly damage frigates in CONCORD controlled space. (But on the other side ships can bump each other in CONCORD controlled space to prevent other ships (like indrustials--this happened to me) from aligning to warp.) I am not sure how to correct these two issues but I will try to think of something. Ideas are welcome.
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MotherMoon
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Posted - 2007.06.25 02:48:00 -
[2]
you mean if a frigate bumps a titan it explodes?
I agree
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2007.06.25 09:38:00 -
[3]
First and foremost bumping should take the ships' mass into consideration.
A frigate shouldn't be able to bump a capital ship, or even a battleship, at all.
_________________________________ - Balance is power, guard it well.. - |

Adderon San
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Posted - 2007.06.25 09:43:00 -
[4]
Its been said a thousand times, and yes it definately needs resolving some how. I think the main problem with damage though is that its hard to have the level of control needed over your ship to avoid bumping at stations / stargates etc.
A greater penalty for bumps would need to go hand in had with a greater level of control. Eg an autopilot that actually orbits at the range that it says it will, or knows to slow down "before" if gets to the required distance from an object, not after. Etc.
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SketS47
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Posted - 2007.06.25 10:43:00 -
[5]
/signed. There should deff be an "damage system when for when u bump sum1"
Could be a an very very intresting tactic for warfare dont u all agree? suicide ships hehe
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Kudaro
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Posted - 2007.06.25 14:40:00 -
[6]
Originally by: Adderon San Its been said a thousand times, and yes it definately needs resolving some how. I think the main problem with damage though is that its hard to have the level of control needed over your ship to avoid bumping at stations / stargates etc.
A greater penalty for bumps would need to go hand in had with a greater level of control. Eg an autopilot that actually orbits at the range that it says it will, or knows to slow down "before" if gets to the required distance from an object, not after. Etc.
The only real reason I would like to implement a damage system is to prevent someone from bumping a ship to prevent alignment for warp without that person doing the bumping having some sort of consequence. Ship bumping as it is, in my opinion, can be extremely one sided. I just want to make it a little more fair.
That being said, NPC stations and stargates do not need to inflict any damage on ships that accidently bump into them. As it currently stands (from what I understand), one can not destroy NPC stations and stargates so there would be no need to allow for the destruction of NPC stations and stargates. And if you can not destroy a NPC station or stargates, then it is only fair that it should not be able to destroy you.
Also, I fear that you argument of penalities for ship bumping requiring a greater level of control may be correct. While the fixzes you have suggested would be very nice to have (I would like them to e implemented regardless of any changes on ship bumping) I want to make sure that EVE Online does not turn into some sort of first person shooter with a lot of controls and buttons for piloting a ship (not to imply that you suggested it). I think that should be avoided at all costs.
Is my argument okay? Let me know if I need to fix anything. Thanks!
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Ethaet
Gallente
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Posted - 2007.06.25 14:57:00 -
[7]
/signed FTW.
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Nicoli Malthus
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Posted - 2007.06.25 16:15:00 -
[8]
Signed, i often see interceptors, or similar small craft, knocked a cruiser, or battleship off course, which i think is rediculous, i mean come on, if a person runs into a car, does the car move backward, hell no, it's bigger, and the person gets hurt, that exact theory and proof should be held and simulated in EVE, there is on way a small frigate can hit a larger ship and knock it off course, thats totally ********. The frigate, using an mwd, would instantly blow up, just by hitting a BS's shields, there for, it wouldn't even touch the actual ship to knock it off course. This needs to be changed.
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Idami Raptor
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Posted - 2007.06.25 22:35:00 -
[9]
Really needs to take both speed and mass into account, so an Interceptor smacking into a battleship at full MWD destroys the interceptor, but comes off not being that much damage to the battleship. Two ships cruising towards the stargate sideswipe a bit it doesn't do much. The ships in question would of course only take shield damage at first, and thus minor impacts wouldn't be a big deal. Only full on ramming by either high speed or high mass ships would do a lot of damage.
This would also allow some interesting new ways to fight... Imagine a squad of cheap, fast minnie frigs with 1mn unnamed MWDs all ramming a battleship at once. I suspect the goons would try that sooner or later...
But in a battle it could also be used as a last ditch assault(as is IRL).
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Frecator Dementa
Caldari
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Posted - 2007.06.26 06:48:00 -
[10]
Edited by: Frecator Dementa on 26/06/2007 06:47:21 remove bumping from the game
problems solved no more bumping capships no more undocking madness in jita no more bumping into the freaking veldspar when you want to warp home no more problems with station models that prevent you from escaping the station :) ----------------------- forum ate my post again |

Han Qing
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Posted - 2007.06.26 08:36:00 -
[11]
Fun idea, really. If this is implemented, i'll consider jumping to Jita near the moon 4 station and make sure to bring a lot of popcorn along. Imagine all the new possibilities, like the gang of battleships bump-ganking a single battleship or lower class and getting away without any consequences. That's why changes should be made in the criminal flagging system too.
Originally by: Kudaro When ships bump into each other there should be some form of damage taken by both ships. The amount of damage should be a relationship with the armor/structural intregity of each ship. Also, the damage should be calculated from effective structural/armor points and not from the maximum/theoretical structure/armor (so one Drake with only half of structure health remaining bumps into another Drake with all structure and armor health remaining would cause less damage).
The equation looks ok to me, but regardless of that, two ships with half structure left, undocking from the station is a bit rare scenario - considering that in most of the stations, ships get their shield recharged in short time - and shields are here to prevent the physical damage.
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Laendra
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Posted - 2007.06.26 12:15:00 -
[12]
This would open up a whole new can of griefer tactics that would cause more harm to the game than the ships. We can all see it now, tanked uber speed setups ganking ships outside of the Jita IV-4 station.
The real solution to bumping would be to just fix the physics so that momentum is properly taken into account. ------------------- Brainstorm ideas to make EVE better:->http://eve.stormingbrains.org/index.php
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Cedric Diggory
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Posted - 2007.06.26 13:01:00 -
[13]
Given that collisions are meant to be impossible (apparently we generate a "field" to push each ourselves/others away), a simpler solution would be to have two ships bumping against each other consume capacitor calculated against their relative velocity and mass.
This would of course open up a whole new can of worms, but it would prevent one small ship from bumping a large one: the smaller ship would lose all it's cap, it's mwd would deactivate and they'd be a sitting duck. Problems I can think of would be that fleets of ships could charge at a pilot and eradicate their capacitor, and that noone would have cap at all outside Jita 4-4...
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.06.26 13:26:00 -
[14]
Edited by: Imhothar Xarodit on 26/06/2007 13:27:21 I think there are 2 casees that need to be considered.
1. The ships' navigation computer tries to avoid a collision by altering the coourse (this is how it is working right now, at least it is the explanation why a carrier does a 180¦ turn when rammed by a shuttle). The navigation computer should take into consideration the mass and velocity of ships. I.e. if my freighter is going at 100m/s towards a gate and a shuttle is approaching me on collision course, the computer should think "meh, my shields are so uber, that little thing will bounce off like nothing, let it come". But when there is a battleshipflying towards me it should look like "oh, that thing can curt me hard". But considering that both ships have navigation computeers which try to prevent collisions (shuttle computer: "oh sh*t if I ram that thing there won't be much left of me STOP STOP", battlehsip computer: "hmm big fat ship... better slow down or alter course"). But then we need to chagne the "approach" command in a away that it actually slows down in order to stop in front of the target on not inside of it. I always wonder why my hauler flyes into a jetcan, turns around 180¦ and stops. Shouldn't it rather approach, and start slowing down in order to stop in front of the can? 2. Collision was unavoidable and the two ships are going into each other. We clearly need ddamage taken here. A frigate ramming a battleship should break apart. You could even go so far that practically the shields bump the ships away, but with correctly computed directions and velocities (physical laws of elastic collissions). If somebody places a shuttle at a station exit point and you undock with your carrier, than, hell, push that little thing away it won't hurt you. right now the carrier will punch of in some direction at a speed 5 times its maximum and you won't get it under control for a few minutes because it takes so extremely long to slow down.
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Therese Law
Gallente
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Posted - 2007.06.26 13:41:00 -
[15]
um... today you can undock and find your shuttle inside a battleship without bumping anything... then sometimes you can try to bump something and you bump of before you toutch the ship.
i would rather se that ships with less mass cant touth ships with bigger mass. to bump a battleship you need a battleship. to bump a frig you need a frig. if you try to bump a battleship in a battlecruiser you will end up just go right through the ship.
this would solve problems at stations when ppl try to undock. a freighter can now undock without being bumped by a shuttle refusing to move away and stop bumping.
--
Ofc i am an alt of a shy alliance leader. |

Tyson Gallane
Caldari Political Warfare Executive
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Posted - 2007.06.26 14:30:00 -
[16]
For simplicity, I'd make it so that smaller ships ALWAYS bounce off larger ships, leaving the larger ship unaffected. This can be explained in game as the result of the smaller ship encountering the layered anti-meteorite energy fielding found on all vessels, or somesuch.
Equally sized ships bounce off each other.
TG.
Originally by: CCP Oveur - As you can see, my young apprentice, your friends have failed. Now witness the firepower of this fully armed and operational wallet!
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Shin Mao
Caldari AFC Ultima Rati0
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Posted - 2007.06.26 15:21:00 -
[17]
/signed. __________________________________ New piracy ideas for game development:
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Syekuda
Caldari Guys With Strippers
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Posted - 2007.06.26 19:20:00 -
[18]
let me guess, you lost a big ship or saw bob lost a ship.. I aggree, it should be fixed.
/signed
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