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Lester Mako
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Posted - 2004.01.19 01:47:00 -
[1]
There must be something inherent in game programing that says something like, "you can't have a massive game without putting in a ba-zillion choke points". WWIIOL uses small town as choke points and EVE uses jump gates. But in WWIIOL you can travel from one town to another without using the choke points, i.e., you can drive over country.
Jump gates are the low point of EVE imho. Castor improved the playability with them by have the JIP next to the gate to the system you came. Problem with choke points is that they can be circumvented (same as in WWIIOL) and can quickly become meaningless.
I would like to have the ability to warp directly from a station in Alenia to a station in Fountain for instance, making the stations the focal points instead of choke points. I also would like the ability to warp in a direction without having to warp to an object. Warp engines should work like AB's in that they can be set to Autorepeat. Your ship computer should be able to tell you how long your warp engine should be ingaged.
This change would increase commerce, increase war strategies, allow a force to sneak up on another force. I want only to improve EVE.
I'm interested in your opinions.
Miner, Seller of Minerals, Father |

Lester Mako
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Posted - 2004.01.19 02:44:00 -
[2]
Edited by: Lester Mako on 19/01/2004 02:45:23 WARFARE CHANGES:
Large battles have two things in common, hardly any ships move after the intitial warp/jump in and the lag is terrible. I would like to suggest the following:
3x r.o.f. on every weapon
2x cap reqs on every energy weapon
2x reload wait on all hybrid and proj weapon
Cut the stats on Battleships in half. Yes half.
.5x the ranges of warp scramblers.
2x transition time of ships going to warp.
.5x range of every weapon.
Increase a "warp to" distance choice to 80km.
No MWD for Battleships.....
These changes may allow some kinda strategy to battles besides, sitting still and firing until you sustain enough damage to attempt a warp out. Wouldn't it be more interesting if you had to move towards a ship or had the room to manuever your ship after warp to engage a ship? Besides frigates of course.
Miner, Seller of Minerals, Father |

Lester Mako
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Posted - 2004.01.19 02:46:00 -
[3]
Does anyone recall two of those huge battles in the series, DS9? During the Dominion War? That would be a hoot to play in!!!
Miner, Seller of Minerals, Father |

dalman
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Posted - 2004.01.19 02:53:00 -
[4]
ROFL
This is the most stupid thread I've ever read.
M.I.A. since 2004-07-30 |

Stevo
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Posted - 2004.01.19 03:02:00 -
[5]
Quote: Edited by: Lester Mako on 19/01/2004 02:45:23 WARFARE CHANGES:
Large battles have two things in common, hardly any ships move after the intitial warp/jump in and the lag is terrible. I would like to suggest the following:
3x r.o.f. on every weapon
2x cap reqs on every energy weapon
2x reload wait on all hybrid and proj weapon
Cut the stats on Battleships in half. Yes half.
.5x the ranges of warp scramblers.
2x transition time of ships going to warp.
.5x range of every weapon.
Increase a "warp to" distance choice to 80km.
No MWD for Battleships.....
These changes may allow some kinda strategy to battles besides, sitting still and firing until you sustain enough damage to attempt a warp out. Wouldn't it be more interesting if you had to move towards a ship or had the room to manuever your ship after warp to engage a ship? Besides frigates of course.
Dude you are smokin somethin
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
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Lester Mako
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Posted - 2004.01.19 03:04:00 -
[6]
Well I guess you guys like battles in which no ships move.
Miner, Seller of Minerals, Father |

Viceroy
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Posted - 2004.01.19 03:06:00 -
[7]
I have to agree with Dalman. End yourself. -
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Lester Mako
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Posted - 2004.01.19 03:12:00 -
[8]
make me
Miner, Seller of Minerals, Father |

ghost437
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Posted - 2004.01.19 03:17:00 -
[9]
Quote: Edited by: Lester Mako on 19/01/2004 02:45:23 WARFARE CHANGES:
Large battles have two things in common, hardly any ships move after the intitial warp/jump in and the lag is terrible. I would like to suggest the following:
3x r.o.f. on every weapon
2x cap reqs on every energy weapon
2x reload wait on all hybrid and proj weapon
Cut the stats on Battleships in half. Yes half.
.5x the ranges of warp scramblers.
2x transition time of ships going to warp.
.5x range of every weapon.
Increase a "warp to" distance choice to 80km.
No MWD for Battleships.....
These changes may allow some kinda strategy to battles besides, sitting still and firing until you sustain enough damage to attempt a warp out. Wouldn't it be more interesting if you had to move towards a ship or had the room to manuever your ship after warp to engage a ship? Besides frigates of course.
Do you even play this game?
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Onubis
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Posted - 2004.01.19 03:35:00 -
[10]
Quote: Edited by: Lester Mako on 19/01/2004 02:45:23 WARFARE CHANGES:
Large battles have two things in common, hardly any ships move after the intitial warp/jump in and the lag is terrible. I would like to suggest the following:
3x r.o.f. on every weapon
2x cap reqs on every energy weapon
2x reload wait on all hybrid and proj weapon
Cut the stats on Battleships in half. Yes half.
.5x the ranges of warp scramblers.
2x transition time of ships going to warp.
.5x range of every weapon.
Increase a "warp to" distance choice to 80km.
No MWD for Battleships.....
These changes may allow some kinda strategy to battles besides, sitting still and firing until you sustain enough damage to attempt a warp out. Wouldn't it be more interesting if you had to move towards a ship or had the room to manuever your ship after warp to engage a ship? Besides frigates of course.
R U TomB's Alt? 
_-_-_-_-_-_-_-_-_-_-_-_-_- "It is better to die on our feet than live on our knees"
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Valeria
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Posted - 2004.01.19 03:35:00 -
[11]
LOL 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Omniwar
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Posted - 2004.01.19 03:47:00 -
[12]
Well about the gate thingy, you may pass for a fee 
As for all the rest, you have no idea what you are talking about do you ? Spawn of the Devil
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Lester Mako
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Posted - 2004.01.19 03:53:00 -
[13]
Omniwar, you like it when your Raven dies in under a minute? Thats all it took us. Would you like it if that battle lasted longer?
Miner, Seller of Minerals, Father |

Omniwar
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Posted - 2004.01.19 04:19:00 -
[14]
Quote: Omniwar, you like it when your Raven dies in under a minute? Thats all it took us. Would you like it if that battle lasted longer?
what a tard Spawn of the Devil
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Viceroy
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Posted - 2004.01.19 04:21:00 -
[15]
Lester your stupidity cannot be compared to the loss of 500 ravens, you know that. Have a cookie. -
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Talak Relketh
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Posted - 2004.01.19 04:47:00 -
[16]
Edited by: Talak Relketh on 19/01/2004 04:50:57 Afaik, EVE would have to be completely redesigned to allow inter-system warp. At least jumpdrives will allow some of the strategy and sneak attacking you described.
The combat changes you suggested would only make fighting more tedious, imho. There needs to be a balance between bangyou'redead and having to warp to a safe spot for a bathroom break more than twice per skirmish. Your ideas might lean a little to far to the latter. Wouldn't hurt to throw this topic to the idea lab and let other players gove some input though.
And adding warp to 80km sounds nice 
--- Mispellars of teh wrold untie! |

Lester Mako
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Posted - 2004.01.19 04:56:00 -
[17]
I know these changes would end the tactics pirates use in battle and force them to stay committed to a battle they joined. How refreshing.
Personally taking part in a battle that lasts 30 minutes in one location would be exhausting but rewarding, and extremely enjoyable.
Right now PVP is broken in EVE.
Miner, Seller of Minerals, Father |

Omniwar
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Posted - 2004.01.19 05:01:00 -
[18]
Quote: I know these changes would end the tactics pirates use in battle and force them to stay committed to a battle they joined. How refreshing.
Personally taking part in a battle that lasts 30 minutes in one location would be exhausting but rewarding, and extremely enjoyable.
Right now PVP is broken in EVE.
So you want changes made to the game because you cant defend against us?
As for peaple being forced to stay until the fight is over or they are dead is just plain dumb man. Spawn of the Devil
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Lester Mako
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Posted - 2004.01.19 05:04:00 -
[19]
Yeah that little change would cause you to buy more Depends Diapers, huh?
Miner, Seller of Minerals, Father |

Lester Mako
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Posted - 2004.01.19 05:05:00 -
[20]
Edited by: Lester Mako on 19/01/2004 05:05:52 Oh, and 1 other change....
If you log off in space you ship stays there. Just like it would if we were in real space.
Miner, Seller of Minerals, Father |

Zarthan
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Posted - 2004.01.19 05:06:00 -
[21]
by far some of the worst idea's i've ever heard of. Battles 1v1 as is dont take more then 2 minutes, yet for some reason in your ADD world that's to slow so lets do everything at mach 6 . The game is pretty good as is the ability to track people is the one and only thing missing. _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Omniwar
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Posted - 2004.01.19 05:10:00 -
[22]
Quote: Yeah that little change would cause you to buy more Depends Diapers, huh?
You are making a fool of your self.
Quote: Edited by: Lester Mako on 19/01/2004 05:05:52 Oh, and 1 other change....
If you log off in space you ship stays there. Just like it would if we were in real space.
How do you think cloaking works and why should that not apply the same when you log off?
Think your ideas through man. Spawn of the Devil
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Lester Mako
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Posted - 2004.01.19 05:19:00 -
[23]
Thats not realistic, we both know that. You guys exploit the shortcomings in EVE's PvP model. That will not last.
Miner, Seller of Minerals, Father |

ProphetGuru
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Posted - 2004.01.19 06:46:00 -
[24]
ummmmmm I've been in 30min battles lots, and a nice 57min one once.
I move around in a battle, and I see my enemies doing the same.
The thing with large fleet battles is, all the moons/stars have to align just right. If one force has a clear disadvantage they usually will not jump in, least not for any sustained fighting, and will instead resort to hit and run tactics.
I would dare say 90% of the ships that get destroyed on a daily basis are from people either not paying attention, or making an incorrect assumption of a tactical situation. With an emphasis on the former. I have lost track of how many single unescorted battleships jump right into a 15 ship blob and get ganked in 30sec. Evolution..... Just when you thought you were winning.
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Stillborn
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Posted - 2004.01.19 07:33:00 -
[25]
WTF?  NEEEEEEEEEEEEEEEEEEEXT
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