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Neo Providence
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Posted - 2007.06.27 16:25:00 -
[1]
Edited by: Neo Providence on 27/06/2007 16:26:44 I love my rupture, but my fitting is very strange. I have 3 heavy missles, and 3 art on the high med: shields, 2 passive hardener low: 4 X Ballistic control unit
is this set up a good one, or should i put turrents mods on the low instead? THis set up have a total of 61.2 damage per sec. would i get more if i use 1 more turrent?
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.06.27 16:38:00 -
[2]
What u wanna do with it ? And why u wont use already EXISTING rupture topic...? ---
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Neo Providence
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Posted - 2007.06.27 16:43:00 -
[3]
cuz existing rupture thread doesn't answer my question. I want to use this in 0.0 ratting. the question is should i trade out the ballistic control units for turrents mods?
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Khadur
Minmatar Spontaneous Defenestration
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Posted - 2007.06.27 17:08:00 -
[4]
I used this when i didn't have a battleship
4x180mm t2 2xmedium nos
1xmwd 1xwebber 1x20km disruptor
2xsmall reppers t2 1x800mm plate 2xgyro t2
Works really well in close empire 0.0, can take all dual battleship + "some support" and have some pvp at the same time when you get bored. 
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Maxpie
Cross Roads
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Posted - 2007.06.27 17:24:00 -
[5]
for one thing you might want to drop 2 of those bcu's and add 2 gyros if you must go all damage mods. i think the stacking penalty on the bcu's probably make gyros a better use of the slots, though personally, i armor tank my rupture.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

LMAAAOOOO
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Posted - 2007.06.27 18:08:00 -
[6]
Your setup is very bad, a Caracal would do SO much better using that kind of setup. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.27 18:53:00 -
[7]
there is no n in turret
sometimes i wonder if these threads are made on purpose to keep us sharp
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Kanthras
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Posted - 2007.06.27 19:35:00 -
[8]
The rupture has a double damage bonus to projectile weapons, so it's a pretty big waste to use missiles as your primary weapon system. Also, there's a stacking penalty that makes damage mods fairly useless after the 3rd one. Try fitting 4 autocannons/artillery with 3 gyros if you want more damage. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Neo Providence
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Posted - 2007.06.28 01:10:00 -
[9]
thx, that helped alot.
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AntonioBanderas
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Posted - 2007.06.28 08:04:00 -
[10]
Originally by: Khadur Edited by: Khadur on 27/06/2007 17:20:50 I used this when i didn't have a battleship
4x180mm t2 2xmedium nos
1xmwd 1xwebber 1x20km disruptor
2xsmall reppers t2 1x800mm plate 2xgyro t2
Works really well in close empire 0.0, can take all dual battleship + "some support" and have some pvp at the same time when you get bored. 
Also i've only hunted sansha spawns, don't know if you can take other spawns with this setup.
sounds wonderful for Serpentis, but you would die by the Angels in veeery short time...
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