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JamnOne
Amarr
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Posted - 2007.06.27 18:54:00 -
[1]
Can somebody please explain to me how by having a full time in-game economist is going to help the players? Maybe I am missing something here but I just don't see how it will help.
Here is the full story EVE Online Hires Full Time In-Game Economist
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.27 18:58:00 -
[2]
Full story on the dev blog here too, and there's a thread about it in the Information Portal forum.
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Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.06.27 19:00:00 -
[3]
Edited by: Caios on 27/06/2007 18:59:57 I makes us feel all cool and important that we play a game that has an economist. 
Seriously, though, I think this'll be a sort of boost to indy and trader types, which is always welcome.
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Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.06.27 19:09:00 -
[4]
Originally by: JamnOne Can somebody please explain to me how by having a full time in-game economist is going to help the players? Maybe I am missing something here but I just don't see how it will help.
Here is the full story EVE Online Hires Full Time In-Game Economist
The fact that you can't understand it does not make it useless, it just mean that you don't understand it.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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Jim McGregor
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Posted - 2007.06.27 19:34:00 -
[5]
Oh oh, here comes the taxes....  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Moha Mend
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Posted - 2007.06.27 21:06:00 -
[6]
Eve has a unique player based economy that is pretty hard to handle. For instance, every time a new player joins the game, the market has to 'create' some isk for him. Also, the rewards for missions are dynamic calculated to keep things balanced. A lot of issues need to be addressed so as eve economy has some stability, not to generate inflation - as for creating isk (bounty, loot) from nowhere - and perhaps to create mechanisms to avoid bogus market speculations like isk-pyramids scams, unbalanced npc routes and so.
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Jenny Spitfire
Caldari
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Posted - 2007.06.27 21:10:00 -
[7]
... and there I was thinking of working for CCP. 
/me wonders if there are suitable positions in the organization.  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

RtoZ
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Posted - 2007.06.27 21:13:00 -
[8]
He'll be as bewildered with the economy as the rest of us, but with the advantage of getting paid. Probably in isk.
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Runix Nightwalker
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Posted - 2007.06.27 21:15:00 -
[9]
I would suspect that the economist's primary roles would be to prevent inflation, to prevent market monopolies, and to watch for exploits. I've actually noticed some of the things they've done to keep inflation under control, and some of them are not obvious, but surprisingly effective.
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Congzilla
Project Gemini
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Posted - 2007.06.27 21:25:00 -
[10]
Edited by: Congzilla on 27/06/2007 21:24:48
I have it on good sources that this position is in reality being taken on by hamster #43C. Jita may lag slightly more with the loss of him on the wheel, but at least everyone will know what percentage of daily isk is spent on drugs. And at the end of the day we know thats what counts.
There is entirely too much Nothing. |

RtoZ
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Posted - 2007.06.27 21:27:00 -
[11]
Edited by: RtoZ on 27/06/2007 21:26:39 Don't be silly. They did nothing to "control inflation" per se. What they did do was increase availability of all t2 items across the board, due to invention, of high end minerals with the drone zones, and now with the lp store they increased availability of all faction items across the board, which provoked a generalised deflation of the economy. Supply and demand my friend.
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Congzilla
Project Gemini
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Posted - 2007.06.27 21:29:00 -
[12]
Originally by: RtoZ Don't be silly. They did nothing to "control inflation" per se. What they did do was increase availability of all t2 items across the board, due to invention, and now with the lp store they increased availability of all faction items across the board, which provoked a generalised deflation of the economy. Supply and demand my friend.
The LP store was one of the best things they have added, right along with lp being corp wide and not bound to an agent.
There is entirely too much Nothing. |

Admiral Annihilation
Life. Universe. Everything. Hydra Alliance
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Posted - 2007.06.27 21:30:00 -
[13]
I found a sample of his upcoming report.
//////CLASSIFIED///////
Veldspar = down lol Scordite = kinda up Ships = varies pew pew = suxx0rsolol missiles = pve good
--Market Projection--
veldspar = i dunu navy ravens = cheep cheep
//////CLASSIFIED///////
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Onchas Erivvia
Black Eclipse Corp
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Posted - 2007.06.28 00:00:00 -
[14]
Edited by: Onchas Erivvia on 28/06/2007
Originally by: JamnOne Can somebody please explain to me how by having a full time in-game economist is going to help the players? Maybe I am missing something here but I just don't see how it will help.
Here is the full story EVE Online Hires Full Time In-Game Economist
Well, it paves the way for a sort of stock market. A capital market needs a regulatory body to ensure the system doesn't completely and utterly tank the economy; and also make sure that corporations who are trading stocks and bonds are abiding by the rules laid out. Making a former dean of a school of economics that guy is, well, awesome.
The other pro-player side of things here is that CCP is obviously walking a line trying to deal with isk farming and the threats of hyper inflation from macro mining and isk sales. They've been making some really subtle changes to the game lately, like the alloy refine rates, the LP shop (which increases access to rare goods), breaking up T2 BPO cartels (with invention), and generally trying to make sure advanced players are given things to spend money on, while still making it feasible for new players to enter the game from the ground floor and afford what they need to buy.
For those paying attention, CCP's been doing a lot to manipulate the market. It's really important to the game and I'm sure they realize how quickly gamers can turn on game and hit the unsubscribe button. The market is such a major driving force behind the game and enabling people to do what they want to do to "have fun", having a professional around can only be good.
What's more telling is that this guy will be the lead economist. The lead. Interesting.
His other role of coordinating academic institutions interested in research here is notable. There are a lot of economists who have figured out that MMO markets provide very good sand-box models for observing market behaviour. Who knows, are they going to provide access to data from here for free or are they going to charge a nominal fee for access?
CCP is obviously trying to do more than just sell Eve; they're also developing at least one other game. This is something that's going to really improve their profile amongst potential investors.
edit - an extra thought, I wonder if they're also trying to solve the problems with Serenity and make it a more viable game. ------------------------------------------ "Damn the torpedoes, full speed ahead!"' Teh Onchinator' Personal Assistant to MrsPitman
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Pwett
Minmatar QUANT Corp. Southern Connection
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Posted - 2007.06.28 00:20:00 -
[15]
The number one goal to keep any economy going where you can create money out of thing air is to keep a balance of money faucets and money sinks. Too many faucets and money becomes worthless, too many sinks and money becomes more valuable than the things it buys.
Both scenarios have one outcome: Items become "un-afforable". _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.06.28 00:30:00 -
[16]
EVE has as real time human-driven economy that suffers from runaway inflation; thats reason enough, isn't it?
Not to mention the fact that every time CCP implement a patch, some change or other sends the mineral market haywire. Professional advice would be nice. --------
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.28 02:08:00 -
[17]
A full-time economist means they've got someone who's sole job is to observe how the markets behaving for CCP, rather then the casual economics done by some of the devs + playerbase.
Hopefully it means we get a full stock market some time, as well as some much more sensible changes on ISK/mineral input to the market.
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Lastdon
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Posted - 2007.06.28 04:10:00 -
[18]
I'll tell you because this whole game is based around the economy. Thats why every one calls it a hardcore game but like in any game after awhile people find a way to make the economy go to hell. Think about it if you have the abilitly to make unlimited amounts of money there is no risk in the game any more. The only people who are harmed are the Rookies. Since they take the biggest losses, because they make jack for loot early on. So it takes a lot longer for them to make their money back. Were as Vets are taking in tons of cash that they can turn around and flip 10X over even with loses.
Tell me is there any way in the game to make a big corp go bankrupt Since that would be really the only way to take down a big alliance is to target their source of ISK.
BoB is a perfect reflection of that they just get stronger and stronger because their ISK making ability is unlimited.
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Daedalus DuGalle
Gallente University of Caille
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Posted - 2007.06.28 04:22:00 -
[19]
Originally by: James Duar Hopefully it means we get a full stock market some time, as well as some much more sensible changes on ISK/mineral input to the market.
Unlikely, at least not because of him. Enough knowledge to set up of a financial market is very different from economics.
Having said that I'm a Finance major 
Originally by: Janu Hull Nothing says gritty cynicism like a 1 ISK note wedged between a pair of silicone enhanced knockers.
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