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Silverlancer
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Posted - 2004.01.19 14:58:00 -
[1]
Kill the respawn rates of asteroids belts by at least 10x. Slowly, they will be depleted, and corps will begin searching for new belts... and soon, as the easy ones disappear, there will be reason to go after the harder belts...
Many belts even now are depleted. But they take so long to deplete that (yes, Damage Inc. does this, so we know) it takes a group of 4 apocalpyses with 3 indies hauling full-time about 6-8 hours to clear a field. People don't do this all day. Here's the point:
Lets say that there are no more than 100 groups of "4 apocolypses" in the entire game (i.e. groups of miners equivalent to this) that mine common ores. This is a reasonable assumption.
Lets say that these groups on average clear a belt every 2 days. So thats 50 belts cleared a day.
Let us also assume that there are at LEAST 1000 systems with security rating 0.5 or higher. And on average, each has 10 asteroid belts.
That means it will take 20 days to clear all the high security belts. In other words, it should take at least ONE FULL MONTH FOR EACH BELT TO RESPAWN. To force corporations to move around. Not camp one system. There are SO MANY systems in EVE that the developers can safely lower respawns to near nil while not screwing up the game.
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Cael
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Posted - 2004.01.19 15:01:00 -
[2]
My 2 cents: have better ores spawn in .1-.4 systems and people will stop migrating to empire space 
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Eris Discordia
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Posted - 2004.01.19 15:06:00 -
[3]
moved to Idea Lab
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Lord Azraiel
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Posted - 2004.01.19 17:26:00 -
[4]
could make sec rating effect the rate. such as have it be a minimum of .1x respawn. the start would be 1.0. then in 1.0 and .9 systems the respawn rate would be 10%, then 20% , 30% and all the way to 100% in 0.0 space. "I'm comin' for ya, and Hell's comin' with me!" |

Lord Azraiel
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Posted - 2004.01.19 17:27:00 -
[5]
But this could hurt the noobs, but wait there is no ore there to mine anyways. "I'm comin' for ya, and Hell's comin' with me!" |

Jelerak
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Posted - 2004.01.19 20:09:00 -
[6]
Resource scarcity would promote conflict, there's no doubt about that.
But if they don't fix the 'war' function, we might not be able to do anything about our access to resources through the use of force.
So the conflicts might be a reflection of frustration rather than meaningful play.
Nice idea, though ... I'd like to see something like this. |

Ka'loor
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Posted - 2004.01.24 23:39:00 -
[7]
its ugh a nice idea......just 3 probs, i was able to think of right away.
New ppl wont be able to really mine.....flying to dangerous space just to start isnt that nice in a frigate.
Then would you like to jump 20 systems till you find that belt with good roids?
And then you cannot delacre war on too many corporations, CCP does want to use a limit on that. At least last i heard. So you wont be ablt to stop every mining group coming to you. plus if mining ops turn out to be such long operations instead of short ones, to promote the comflict you want, ppl will just leave corp, become noob crops, thus you cannot attack them, a week after your area has been mined, by your hated enemy even maybe, theyll just leave and rejoin corp.......
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Wild Rho
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Posted - 2004.01.24 23:46:00 -
[8]
The 1.0 systems where the player starting points are should only allow new players to mine there for about a month or two after they start.
Any longer than that and they are simply prevented from doing so and must leave to lower sec systems if they want to continue mining. This should ensure that the newbs have somewhere to start mining in safety as they learn about the universe around them.
I have the body of a supermodel. I just can't remember where I left it... |
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