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elitatwo
Congregatio
2
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Posted - 2012.01.06 19:15:00 -
[1] - Quote
The latest sisi release does not only come with some assault ship changes but some UI facelifting as well and my first impression is that the shiny wallet "blink" is not longer or hadly visible.
Same goes for the journal and mail icons. I suggest that you tune the "blink" color up a lot to get the attention back as it is now on TQ.
Now the new blue skill training bar I like, even I didn't need any it is nice to look at.
The new menu-style thingy on the other hand I don't like to much. We are forced to play on Windows so don't put that into EVE. Menus okay but that menu button thingy, well I don't know. I am used to the UI for about half a decade now and I never heard anyone ever complaining about it except for the "lock windows when pinned" which was just plain bad to take away. |

Gaitrie
DPB Corporation
7
|
Posted - 2012.01.06 19:24:00 -
[2] - Quote
Indeed - up the visibility of the blink more so we can actualy see it happen and also able to rename a created group would be helpful >>> Mine is Bigger than Yours ! <<< |

Vin Ott
NED-Clan Goonswarm Federation
10
|
Posted - 2012.01.06 23:07:00 -
[3] - Quote
Or just let keep the older icons I prefer that. |

Zagdul
Clan Shadow Wolf Fatal Ascension
344
|
Posted - 2012.01.07 11:53:00 -
[4] - Quote
I disagree on your comment about being on Windows.
It's a format we've all gotten used to, even in other operating systems. The expandable menu with a dockable taskbar is a very user friendly way to organize applications and open windows.
I currently have 22 chat windows open in game. The new "windows" style neocom is perfect for someone like me.
The only thing missing right now is a smaller portrait in chat windows so we can fit more people vertically.
It's not Rocket Surgery |

Irumani
Cuir Moustache Club
127
|
Posted - 2012.01.07 12:02:00 -
[5] - Quote
There's already a thread going on about this, and it already includes a few responses from the devs. https://forums.eveonline.com/default.aspx?g=posts&t=54054&find=unread You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
- CCP Wrangler |

Zagdul
Clan Shadow Wolf Fatal Ascension
344
|
Posted - 2012.01.07 15:59:00 -
[6] - Quote
Thankyou kind sir.
However it's hard to tell that NeoCom discussion is going on in that thread through all the long-winded faction warfare discussion.
It's not Rocket Surgery |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
|
Posted - 2012.01.07 16:08:00 -
[7] - Quote
Zagdul wrote:I disagree on your comment about being on Windows.
It's a format we've all gotten used to, even in other operating systems. The expandable menu with a dockable taskbar is a very user friendly way to organize applications and open windows.
I currently have 22 chat windows open in game. The new "windows" style neocom is perfect for someone like me.
The only thing missing right now is a smaller portrait in chat windows so we can fit more people vertically. You do not like the new no pictures at all option? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
195
|
Posted - 2012.01.07 17:57:00 -
[8] - Quote
Zagdul wrote:
The only thing missing right now is a smaller portrait in chat windows so we can fit more people vertically.
There is now an option for a compact list without portraits. Right-click on the chat window title bar to see the option. |

Zagdul
Clan Shadow Wolf Fatal Ascension
345
|
Posted - 2012.01.07 20:57:00 -
[9] - Quote
Salpun wrote:Zagdul wrote:I disagree on your comment about being on Windows.
It's a format we've all gotten used to, even in other operating systems. The expandable menu with a dockable taskbar is a very user friendly way to organize applications and open windows.
I currently have 22 chat windows open in game. The new "windows" style neocom is perfect for someone like me.
The only thing missing right now is a smaller portrait in chat windows so we can fit more people vertically. You do not like the new no pictures at all option?
YEs! I didn't realize it
It's not Rocket Surgery |

Irumani
Cuir Moustache Club
127
|
Posted - 2012.01.07 21:27:00 -
[10] - Quote
Zagdul wrote:Thankyou kind sir. However it's hard to tell that NeoCom discussion is going on in that thread through all the long-winded faction warfare discussion.
Indeed. But since devs are already going through a hughe threadnaught to reply to some stuff, it might be a good idea to keep the feedback in one place and avoid them some extra work. Otherwise, they might consider avoiding it themselves by not answering anything but what's inside their "official release" post.
You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
- CCP Wrangler |

Zagdul
Clan Shadow Wolf Fatal Ascension
345
|
Posted - 2012.01.07 21:33:00 -
[11] - Quote
Where's the option to make chat portraits smaller?
It's not Rocket Surgery |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
|
Posted - 2012.01.07 21:35:00 -
[12] - Quote
Zagdul wrote:Where's the option to make chat portraits smaller? Its in the Chat options I think. I found it really easily. |

Zagdul
Clan Shadow Wolf Fatal Ascension
345
|
Posted - 2012.01.07 21:43:00 -
[13] - Quote
Found it... Now, I want to be able to stack my chat windows into a group and put them on my neocom in a named "group" like: 'intel' 'leadership' 'social'
It's not Rocket Surgery |

Salpun
Paramount Commerce Tactical Invader Syndicate
170
|
Posted - 2012.01.07 21:50:00 -
[14] - Quote
Zagdul wrote:Found it... Now, I want to be able to stack my chat windows into a group and put them on my neocom in a named "group" like: 'intel' 'leadership' 'social' Never happy are you. |

Crosi Wesdo
War and Order
69
|
Posted - 2012.01.08 03:11:00 -
[15] - Quote
Im not really sure what to make of the neocom. I copied all my TQ settings, windows positions etc into the SISI settings folder and loaded expecting everything to me a mess.
I was happy to find window behaviour exactly the same as before but the bar on the left had been altered. So i quickly reorganised that bar to be pretty much what it was before and left it at that.
Seems like a waste of development time to me. I didnt even know that bar had a name let alone any need to be upgraded to serve exactly the same function lol. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
60
|
Posted - 2012.01.08 03:15:00 -
[16] - Quote
elitatwo wrote:I never heard anyone ever complaining about [the UI] except for the "lock windows when pinned" which was just plain bad to take away.
Lol, never heard anyone complain about the UI?? |

MotherMoon
Huang Yinglong
465
|
Posted - 2012.01.08 04:28:00 -
[17] - Quote
this is awesome, it has most of the same functions as the old neo neocom, but vertical. Brilliant.
now all we need is a new overview to stop the game from looking like a spreadsheet! |

Irumani
Cuir Moustache Club
127
|
Posted - 2012.01.08 10:39:00 -
[18] - Quote
Crosi Wesdo wrote:Im not really sure what to make of the neocom. I copied all my TQ settings, windows positions etc into the SISI settings folder and loaded expecting everything to me a mess.
I was happy to find window behaviour exactly the same as before but the bar on the left had been altered. So i quickly reorganised that bar to be pretty much what it was before and left it at that.
Seems like a waste of development time to me. I didnt even know that bar had a name let alone any need to be upgraded to serve exactly the same function lol.
Well since people can customize it and have "not what the old neocom is", it doesn't really serves the same function. And plus, there can be a lot of reasons for them to update the Neocom without having to add new features, like upgrading the tech beneath it and make it more flexible, or make the code run more smoothly, or whatever.
A change was well due, it's good to know that the team Pink Zombie Kittens made sure that the changes would not ruin everyone's settings and cause massive drama all over again. You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
- CCP Wrangler |

Crosi Wesdo
War and Order
71
|
Posted - 2012.01.09 19:21:00 -
[19] - Quote
Irumani wrote:Crosi Wesdo wrote:Im not really sure what to make of the neocom. I copied all my TQ settings, windows positions etc into the SISI settings folder and loaded expecting everything to me a mess.
I was happy to find window behaviour exactly the same as before but the bar on the left had been altered. So i quickly reorganised that bar to be pretty much what it was before and left it at that.
Seems like a waste of development time to me. I didnt even know that bar had a name let alone any need to be upgraded to serve exactly the same function lol. Well since people can customize it and have "not what the old neocom is", it doesn't really serves the same function. And plus, there can be a lot of reasons for them to update the Neocom without having to add new features, like upgrading the tech beneath it and make it more flexible, or make the code run more smoothly, or whatever. A change was well due, it's good to know that the team Pink Zombie Kittens made sure that the changes would not ruin everyone's settings and cause massive drama all over again.
Whatever the reason, im just releaved it hasnt completely messed up the way i have my windows.
As for the neocom, im completely indifferent on all aspects apart from the chat windows that minimise on to the neocom.
At the moment when i minimise a window it goes to a tile at the bottom of the screen. To maximise the window i click it ONCE. With the new neocom i have to click once to open a menu, find it from a list of all hte currently open chat windows regardless of if they are maximised or minimised and the click AGAIN.
CCP needs to realise that this is in no way an improvement to chat window functionality and i request that the chat icon be trashed and reverted to the old method of minimising windows. |

Pyre leFay
True Blue Haulers
34
|
Posted - 2012.01.09 20:38:00 -
[20] - Quote
Crosi Wesdo wrote:
CCP needs to realise that this is in no way an improvement to chat window functionality and i request that the chat icon be trashed and reverted to the old method of minimising windows.
It is an improvement if space is a commodity. Sure you have to click twice, yet it keeps everything under a single easy to access menu. If you have a massive monitor with space to store a dozen tabs across the bottom, great, yet I prefer the new sub menu. Given more functionality of course. I'm not ready to give up on it so easily.
A watch list of channels you actually want to monitor as a screen tab would be nice though, so you don't have to see if if it was an important channel blinking. Actually, you cant even tell if a channel is blinking without opening the chat menu currently. A scrolling marquee of blinking windows names might work. Perhaps an option for auto expanding chat menu when you mouse over would be in order.
The current reaction time of the UI leaves much to be desired as well. It is not as instantaneous as a right click context menu. Trying to mouse to the sub menu too fast will cancel your click request for the menu.
|

Crosi Wesdo
War and Order
71
|
Posted - 2012.01.10 02:11:00 -
[21] - Quote
Pyre leFay wrote: It is an improvement if space is a commodity. Sure you have to click twice, yet it keeps everything under a single easy to access menu. If you have a massive monitor with space to store a dozen tabs across the bottom, great, yet I prefer the new sub menu. Given more functionality of course, I'm not ready to give my love to it so easily.
I dont see how. Right now they minimize into individual tiles and individually flash if there is something new typed. There isnt a single way to spin this, apart from appearance there isnt a single benefit to how the new neocom deals with chat windows over the old system.
Trash it, shouldve been knocked on the head a long time before it got coded tbh.
Dont get me wrong, im indifferent to the rest of the neocom. But upgrading the way the client organises chat windows by making it less efficient is unacceptable imo. |

Darkest Shadow
M I R A G E
0
|
Posted - 2012.01.12 21:19:00 -
[22] - Quote
For me, the blink notifications for all icons on the customizable neocom on SISI is much harder to see than the "current" or "older" neocom. Perhaps make the color brighter or more white-ish with a frosty white background behind the icon that stays lite until the end-user clicks on it -- which will mimic what it does now on TQ. That way when the wallet "flashes" the background will stand out and be very easy to notice; something we're all used to now but slightly different too.
Another suggestion, let us rename user-created groups and put an icon to them from pre-loaded icons that the devs or someone with CCP will put together, something to the extent of an "icon gallery". That way we don't have to put up with the generic blue layer icon. Instead, have icons that are the redesigned to look like the icons or the same icons as on the neocom now, and maybe even new ones that help in organization and creativity that can be added in the future. I believe it'll give the end-user much more control and robustness to the user experience.
** Devs could even have contests or some kind of volunteer event to let the playerbase help design some useful and cool icons that the winners would have their icons uploaded to the icon gallery for all of us to use in our neocoms.
In summary, please make all the customizable neocom background to a bright frosty white color in the background for all blink notifications and enable renaming of user-created groups on the neocom with the ability (in the future) to add the ability for the end-user to assign icons to each user-created group so we can really make our neocoms unique and creative.
I welcome any and all comments and feedback -- especially from the Devs. |

Darkest Shadow
M I R A G E
0
|
Posted - 2012.01.12 21:30:00 -
[23] - Quote
Also, I am unable to drag and drop items from the neocom Eve Menu to the neocom bar on SISI -- I hope this is being worked on and will be fixed before it goes live cause I think all of us would appreciate "creating shortcuts" or placing items from the neocom Eve Menu straight onto the neocom bar and in the neocom groups.
I think the customizable neocom is a great idea as it will help organizing what we need without cluttering the screen but I must say it will take some time getting used to. I think with the ideas I've posted here, and above, will help make the neocom better than it is now. |

YuuKnow
The Scope Gallente Federation
37
|
Posted - 2012.01.15 18:35:00 -
[24] - Quote
How about an option to put the ship cargohold and drone hold on the Neocom by drag/drop |

YuuKnow
The Scope Gallente Federation
41
|
Posted - 2012.01.22 03:04:00 -
[25] - Quote
How about the ability to slide the entire Neocom icons up or down the edge of the screen. Since I gropu Neocoms, my icons are all bunched at the top. It would be nice to be able to slide them down toward the middle of the Neocom. |
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