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Corporati Capitalis
Tollan Technologies
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Posted - 2007.07.10 07:48:00 -
[61]
You present a lot of legitimate issues, but things like this:
Originally by: Akita T 12. all +x% hardwirings, no matter how crappy, cost the same in LP-shop
are really out of place (and getting slightly annoying) to be honest. This is a game balance issue, same as nanos, NOS, freighter gankings and all the usual FOTMs. I don't see you listing the NOS issues as a bug (rightly so), so why do you keep bringing the hardwiring price up? Besides, what IS the criteria for a hardwiring to be branded as crappy? What was that saying - "one man's junk is another man's treasure". 
But other than that, nice list.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.07.10 10:14:00 -
[62]
Originally by: Lord Loom I think that's supposed to be the new engine (one DX9, the other D3D10 for Vista), as for when they will finally release it, I'd say soon(TM)...
Originally by: Akita T Well, DX10 is supposedly "Vista only", but only because Microsoft says so as a "buy our crappy Vista" marketing stunt... quite the contrary, people all over the place already play "DX10 only" (read "Vista only") games on XP (for instance Halo 2 and Shadowrun) with less-than-official patches (proving beyond a shadow of a doubt that "DX10 is impossible to implement on XP" is a Microsoft LIE). The current DX9 client is already "Vista compatible", and that was one major whine reasons around. Both clients will be for Vista (but supposedly also run on XP, and as soon as somebody finds a way to properly port DX10 to XP, if you have a DX10-capable video card, we'll be able to play DX10-EVE on XP too).
Remember that graphic engine!=game engine.
Correct me if I'm wrong but to my understanding, graphics engine is only a part of the game engine and by far not the most important one.
What CCP is doing now can be seen as a face-lift when what EVE needs is a new heart and kidneys. Priorities, priorities...
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Lord Loom
Loom Service
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Posted - 2007.07.10 10:21:00 -
[63]
IIRC they don't plan to only overhaul the graphics, although the way the UI is currently rendered is apparently taking far too many resources to begin with
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Lord Loom
Loom Service
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Posted - 2007.07.10 10:24:00 -
[64]
Originally by: Corporati Capitalis You present a lot of legitimate issues, but things like this:
Originally by: Akita T 12. all +x% hardwirings, no matter how crappy, cost the same in LP-shop
are really out of place (and getting slightly annoying) to be honest. This is a game balance issue, same as nanos, NOS, freighter gankings and all the usual FOTMs. I don't see you listing the NOS issues as a bug (rightly so), so why do you keep bringing the hardwiring price up? Besides, what IS the criteria for a hardwiring to be branded as crappy? What was that saying - "one man's junk is another man's treasure". 
But other than that, nice list.
sorry, this IS a "newly introduced annoyance in Rev2.0" issue - so far you could get certain implants (the ones nobody wanted/used) for reasonable prices, now that every +3% hardwiring has the same LP store-dictated price tag means there's very little point to the crap implants if a better one costs the same when previously you could choose to pick the good but more expensive one or the cheap one with rather limited use. CCP took away this choice.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.10 10:26:00 -
[65]
Well, they say they also have a new game engine in the works, since the one we have now is practically absolete (especially the communications part, it's over 7 years old)... when THAT will come ount, no news about it seeped yet.
As for hardwirings, I'll give you THE most obvious example: PG8 (5% grid for ship) and KUA2000 (-5% grid use for extenders). Seing how it's next to impossible to only fit extenders and nothing else "eating up" some grid, PG8 is far more useful as KUA2000 in practically any possible fiting scheme, including those heavy on the extenders. And that's not the only example, but just the most obvious one.
Char creation guide | Module/Rig stacknerfing explained |

Victor Valka
Caldari Archon Industries
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Posted - 2007.07.10 10:33:00 -
[66]
Originally by: Lord Loom IIRC they don't plan to only overhaul the graphics, although the way the UI is currently rendered is apparently taking far too many resources to begin with
I do hope you are right.
CCP may keep optimizing the current code all the time but there's only so much optimizing one can do before they start to get stacking penalties. 
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Erim Solfara
Amarr House of Solfara
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Posted - 2007.07.10 11:05:00 -
[67]
69. Corp hanger windows use the same positioning and size information as wreck/jet can windows.
70. Setting standings to a corp with a long name is impossible, it overruns onto the line that tells you what value you're putting on the slider. Guess, close, look, adjust by a little bit, repeat.
A new tool in the fight for balance? |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.07.10 11:55:00 -
[68]
You are forgetting the overview bug with taking off neutrals.
Overview filtering seems to work on a "show all and omit unchecked" basis instead of the other way around, so if neutrals are deselected and war targets are selected, these war targets only show up if they're not neutral.
That is stupid.
Also, you shouldn't have to set standings to a stargate for it to show up on the overview. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.10 14:49:00 -
[69]
Edited by: Akita T on 10/07/2007 14:52:04
Erim Solfara, your #69 is already on the list as #54. Your #70 is however a new issue. Not game-breaking, but annoying, indeed. Adding as #68 on initial list. Tareen Kashaar, your issue is already on the list. #53 actually. But you gave even more info on the matter.
Updating and adding to list accordingly.
Char creation guide | Module/Rig stacknerfing explained |

Cail Fortestan
M. Corp M. PIRE
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Posted - 2007.07.10 15:30:00 -
[70]
Edited by: Cail Fortestan on 10/07/2007 15:32:44 Bug 71 : Corp contract proceeds always go to the Master Wallet, even if you have a different wallet division selected.
The first screen of the contract shows your currently selected wallet division, but when the isk is received (i.e. if you sell a module/ship for isk) via a corp contract, the isk always goes to the Master Wallet. -- M. Corp.
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Crimson Riptalon
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Posted - 2007.07.10 22:36:00 -
[71]
Edited by: Crimson Riptalon on 10/07/2007 22:40:46 Has it escaped almost all of you that this just happens to be a game. It's made by people due to some naturally inherent faults, aren't perfect. You seem to have so many gripes with game that i would have thought it would have been easier to go find a game which you'd enjoy more, and if there isn't such a game maybe you'd do well to appreciate that eve exists at all and you've got the opportunity to play it.
edit: this is aimed mainly at the op, what he doesn't seem to realise that adding one way to fix something does not mean the posy is constructive, it's just a whine in list form.
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evs
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Posted - 2007.07.10 23:57:00 -
[72]
hmmm whered my wallet bug on that list?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.11 07:02:00 -
[73]
Crimson Riptalon, I don't even know how to respond to such mindnumbingly narrow-minded posts.
Yes, the game is great, yes the devs work hard, BUT WHO CARES ? A bug is a bug, a dumb feature is a dumb feature, no matter how good the REST of the game is. What you're saying is aking to "so what if he murdered a couple of people, he's an upstanding guy, he always helps old ladies across the street and does volunteer work at the homeless shelter".
It's people like you (the vast majority of players by the way) that make EVE "less as it can be", by simply accepting most shortcomings in spite of their annoyance because, well, the rest of the game is ok. Personally, I expect a consistent immersive experience, with no OBVIOUS bugs and "backwards" features. Is that so much to ask ?
evs: oh, that one is so old that I almost completely forgot about it True, it got much worse in rev 2.0, but it got a bit less bad in rev 2.0.1. Still happends though. P.S. It's now on the list
Char creation guide | Module/Rig stacknerfing explained |

Crimson Riptalon
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Posted - 2007.07.11 18:10:00 -
[74]
Originally by: Akita T
Personally, I expect a consistent immersive experience, with no OBVIOUS bugs and "backwards" features. Is that so much to ask ?
Yes
If you set such unrealistic expectations of an mmo no wonder you're constantly disappointed with this game.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.11 18:44:00 -
[75]
Well, what can I say, you have exceptionally low expectations, so you're happy with how things are. However, there's a lot of people who don't feel the same way as you do. Therefore, please keep out of this thread, it's one for those with much higher expectations as yours.
Char creation guide | Module/Rig stacknerfing explained |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.17 10:00:00 -
[76]
Bump for the vast majority of issues STILL not getting a fix/improvement in Rev 2.0.2 either.
Char creation guide | Module/Rig stacknerfing explained |

copierlady
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Posted - 2007.07.18 07:40:00 -
[77]
I'm curious to see what the patch from earlier today did to fix any of these... anyone? |

Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.07.18 14:06:00 -
[78]
any update? ------
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.18 14:15:00 -
[79]
#23 possibly fixed, need confirmation Everything else... still there, apparently.
Char creation guide | Module/Rig stacknerfing explained |

Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.07.18 19:32:00 -
[80]
I have started missioning again, and it seems that only storylines give standing toward the corp. I get standing toward the agent, but not toward his corp. Is this a new feature or bug? -----------
Primary is family values, secondary is 0.0... |
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.19 20:45:00 -
[81]
That could be one of the "fixed" bugs (the Rev 2.0.0 standings bug) resurfacing in a different way, or it could be a simple display bug. Try clearning your cache (easiest to just change cache folder name instead of deleting contents, this way you can revert to your old cache later if you want to, and sometimes you want to) and seing if the corp standings are still where they shouldn't be, or if the new ones got updated.
Char creation guide | Module/Rig stacknerfing explained |

PirateShampoo
Minmatar UK Corp FATAL Alliance
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Posted - 2007.07.19 21:45:00 -
[82]
Edited by: PirateShampoo on 19/07/2007 21:48:26 New ones for ya with rev 2.02 personally experienced by myself, no logserver running.
1. Occasionally closing a repositioned window leaves semi transparent white squad on the screen, your can still use everything properly, just a very annoying visual artifact. Never had prior rev 2.02 nor can I duplicate on demand.
2. Only had this once but kind of worring none the less . Loading ships into my carrier in a station in the Aununen system when I suddenly find my self in one of our 0.0 outposts. I check my assets the carrier is still in aununen, I check my clone which had not changed level, checked my mail, no mails from concord, checked my clone jump timer which read 13/06/2007 (my last usage). I submit stuck petition and GM moves me back, however cannot explain how it happened.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.20 00:41:00 -
[83]
Edited by: Akita T on 20/07/2007 00:44:37
After I saw this, I mentioned it in corp chat. A corpie that used to live out in 0.0 several months ago said it's been happening earlier too.
Quote: > I remember seeing that happen once in 0.0 local > the guy was complaining in local how he didnt know how he got to the outpost, he was just hopping in his carrier > to get back he didnt petition, he grabbed a shuttle
No offense, but that's a KICKASS bug 
Char creation guide | Module/Rig stacknerfing explained |

Redwolf
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.20 13:15:00 -
[84]
nice list!
---- It's great being Amarr, ain't it? |

Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.07.20 13:44:00 -
[85]
nr 7 is not a bug, but a good feature imo.
Will you remove it from the list now?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.22 22:35:00 -
[86]
As I was saying (several times in this thread), not all items on the list are actual bugs (even if MOST of them are), but rather things bothering people. Agreed, #7 on the list is more of a minor nuissance for actidental clickers, but meh... I'll phase it out later, as more serious issues crop up and post space becomes too tight...
Char creation guide | Module/Rig stacknerfing explained |

DerArt1st
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Posted - 2007.07.22 23:49:00 -
[87]
Edited by: DerArt1st on 22/07/2007 23:51:17 Edited by: DerArt1st on 22/07/2007 23:49:31 Hm, nice list. I could add some bugs or features(how ccp call them):
1. Jumping in a mission to 100 km distance always gets u to 0 km at first, the second try will do the jump to the right distance.
2. There is no option to get the gang into 100km distance into a mission... u can fly directly in it, but the "warp gang to 100km" option isnt there. I dont know if this is a bug or intended.
3. Repairing a gangmate triggers the "concord warning" message, but there is no aggression against him... u try to "Aid" him. If u have him in target while "aiding" and accidently press a gun, then the gun fires without warning message(cuz u clicked it away when it was displayed at first while "aiding") and u will be concorded.
For me i lost every hope that CCP can fix some bugs. This game is so frickin old (i guess 7 years or something) and there are so many bugs in it even after 7(!) years of development. That brings u to the conclusion that they either are:
"1. to incompetent to fix them / dont have a clue where to search" or "2. just dont have the ressources to fix them (but there are ressources for walking in stations and such crap) or "3. they think its not neccessary or urgent to fix them(what i definatly couldn't accept)"
And all this "we are aware of the problem and will look into it" is laughable IMHO if u see how long they need to fix something. They could easily say: "we know this software is buggy as hell, but if u pay ur monthly subscription everything is okay and there is no need to fix sh!t"
Just my 2 cents
Edit: Editing this post will bring a "this thread does not exist" message, but it will be updated correctly.
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Bado Sten
Minmatar Sten Industries
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Posted - 2007.07.23 11:50:00 -
[88]
Originally by: Cail Fortestan Edited by: Cail Fortestan on 10/07/2007 15:32:44 Bug 71 : Corp contract proceeds always go to the Master Wallet, even if you have a different wallet division selected.
The first screen of the contract shows your currently selected wallet division, but when the isk is received (i.e. if you sell a module/ship for isk) via a corp contract, the isk always goes to the Master Wallet.
I can confirm this. For orders on the market income goes to correct division, but for contracts it always goes to Master division. It's a bit of a pain for a research and industrial corp 
-- Do you need research services for your blueprints? We have available slots in Metropolis region. Look up my bio for info! |

Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.23 19:27:00 -
[89]
Warping from a gate to dock with a station often leaves you 0km from the station and the docking request has been issued but not granted. Ship bumps off the station until you manually tell it to dock.
Warping to a gate and then selecting jump often gives you the message "Session change in progress" and won't let you jump until you click the gate in the overview again.
Warping back from a long mining session to a station won't let you dock because it thinks you have just undocked. This also applies to jumping at a gate, it won't let you jump because it thinks you have only just undocked. Both instances give you the undocking timer message.
Exiting warp inside the gate perimeter and bouncing off it won't let you hit the jump icon until you have selected the gate again from the overview, (even though it is still highlighted from when you selected warp to).
The last two could be disasterous in 0.0 and lowsec if you are being chased. --
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Tonto Auri
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Posted - 2007.07.23 21:14:00 -
[90]
Originally by: Cail Fortestan Bug 71 : Corp contract proceeds always go to the Master Wallet, even if you have a different wallet division selected.
It can be easy avoided by not using Master wallet as operational wallet.
BTW,
BUG: wallet names still not appeared in role management. It still named "Account 1...8" instead of "Master wallet", "Operational" etc.. (bugreported) -- Thanks CCP for cu<end of sig> |
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