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mrmille
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Posted - 2004.01.20 03:12:00 -
[1]
Edited by: mrmille on 20/01/2004 03:19:00 Im gonna make this as simple as it can become
Hidden belts / "Gridded" places Reason why ppl use it: Spawns in 0.0 are insane today. For thoose of you who havn't seen them please keep quiet or go and say hello to them. Ive seen as many as 4 npc battleships with belonging minions in the same spawn when deep-space mining. The reason with npc's are farming them. NOT getting farmed by them.
Is the grid's bugged or is it the spawns? Well, this could become a pretty interesting deliberation. Asteroidbelts that covers distances larger then a single grid is not very common but its pretty clear that they do exist. The npc-spawns may be a bit to strong today, nevertheless they must exist since someone have to protect the valuable roids. Now, in my concideration its the spawns (the npc's) that should be able to travel between the grids to guard their territory. Space is not constant, thus shouldn't the shaping of roidbelts be constant.
Further reasons and a possible solution The reason is ofcourse the value of the contents in theese roids. Megacyte, Zydrine and Morphite. Theese cannot be mined in safe (0.1+) space and the eve-system is "pretty" dependent of theese minerals.
One solution could be to introduce a new lowlevel roid that contains 1 good mineral / refine. Or that good refiningskills will uncover some megacyte or zydrine from low-end minerals. For example: If a person got lvl 5 / 5 in refining and refinery and lvl 4-5 in the reprocessingskills for some mineral, lets say pyroxeres. Such arduous skilltraining could be rewarded with the result of some mega and zyd from each refine.
An other possible solution is if the npc's starts to sell some high-end minerals (limited stock ofc).
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Ofcourse noone should be allowed to mine all the valuable minerals without any risk at all. But, before someone mentions the word "exploit" i'd like to hear what ccp and you other guys/gals have to say about this. My personal opinion is that if anyone can escape the current spawns by finding a hidden belt they should. Since noone can handle the npc's at the moment its the only thing you can do to keep the eve-system stable.
And  If someone makes the stupid comparison between gridded roidbelts and the lame "grid-killing-n00bs-in-1.0-space" please concider to use another thread.
Toodlepip! ----------------------------
.-* www.eve.se | International fansite *-.
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Sally
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Posted - 2004.01.20 03:15:00 -
[2]
Hidden belt mining is okay IMHO. Other players can gank all the indies and stuff. And others can sell hidden belt locations.
But gridbug mining sucks. -- Stories: #1 --
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Viceroy
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Posted - 2004.01.20 04:07:00 -
[3]
When pirates camp JIPs because of insane sentries and concord:
EXPLOIT EXPLOIT EXPLOIT!
When carebears mine arkonor with 0 risk by using the grid exploit because of insane pirates:
WAA WAA NPCS ARE TOO HARD, WE HAVE TO DO IT!
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Baldour Ngarr
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Posted - 2004.01.20 04:37:00 -
[4]
Edited by: Baldour Ngarr on 20/01/2004 04:38:38 It was pretty much the defence the pirates used, too. In fact you basically just used it yourself. It was wrong then; and I agree with you, it's wrong now as well.
Gridbug mining = exploit = ban the culprits. The reason mega/zyd/morphite are expensive is BECAUSE it's dangerous to mine them. Ppl mining them at zero risk should be earning the same 3ISK/unit that everyone else mining veldspar can get.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

pooti
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Posted - 2004.01.20 05:44:00 -
[5]
whatever, more newbies with lots of resources/little experience = more easy drops for pirates.
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Bane Sellante
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Posted - 2004.01.20 16:55:00 -
[6]
Quote: One solution could be to introduce a new lowlevel roid that contains 1 good mineral / refine. Or that good refiningskills will uncover some megacyte or zydrine from low-end minerals. For example: If a person got lvl 5 / 5 in refining and refinery and lvl 4-5 in the reprocessingskills for some mineral, lets say pyroxeres. Such arduous skilltraining could be rewarded with the result of some mega and zyd from each refine.
I like this idea. For every complete refine of an ore say omber you get 1 zydrine and for every complete refine of kernite you get 1 mega.
But if your refine skills arent high enough you dont get that 1 zyd or mega. Sounds like a good idea to me. ----------------------- Cold Fusion Inc. Website |

Discorporation
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Posted - 2004.01.20 17:35:00 -
[7]
Quote: Edited by: mrmille on 20/01/2004 03:19:00 Im gonna make this as simple as it can become
Hidden belts / "Gridded" places Reason why ppl use it: Spawns in 0.0 are insane today. For thoose of you who havn't seen them please keep quiet or go and say hello to them. Ive seen as many as 4 npc battleships with belonging minions in the same spawn when deep-space mining. The reason with npc's are farming them. NOT getting farmed by them.
Makes it an exploit. Avoiding intended gameplay to do something risk-free (Don't even try to bring up crazy NPC spawns, people have been off-grid mining WAY before Castor).
Quote: Is the grid's bugged or is it the spawns?
It's the belt. it's too big for the grid and as pirates spawn at a certain point (or collection of points) within one grid, .
Quote: One solution could be to introduce a new lowlevel roid that contains 1 good mineral / refine. Or that good refiningskills will uncover some megacyte or zydrine from low-end minerals.
Hmm. I'd rather keep current roidbalance
Fact is, next patch, the NPC situation with the crazeh spawns will be fixed and people will still mine belts off the grid.
I'm cool with hidden belts that require you to do some exploring (rawr exploring), but gridded belts need to go.
[Heterocephalus glaber]
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Christopher Xen
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Posted - 2004.01.20 18:16:00 -
[8]
Hidden Belt mining should be gone. Word on the street is next patch it will be fixed as grids will be come far greater in size.
Mining ark bist and merc is supposed to be challenging. you dont like it? fine. go back to 1.0 systems.
Natural order in the game should be the same as life.
The greater the risk and challenge the greater the pay off.
Mining in hidden belts is a comfort for inferior players and alliances, and with thier removal, im certain many corps will fall alliances will be hindered and REAL economics and balance will be restored.
It was the biggest laugh looking all around the galaxy the first few days after castor, seeing how there were somanyt ships destroyed at key mining locations everywhere.
frankly IF ccp does the right thing and does away with these belts, it will be the wisest thing they've ever done.
As far s having battleships spawn in those belts...hey its all your fault, everyone clamoured to have bs spawns in castor now that its here you cry and moan cause you cant sit 60-90km away and chain spawn with a tachyon.
Really, the game is MEANT to be hard in 0.0 space, and you carebears should really stop snivalling about it, cause in a way you asked for it.
And again if you cant handle 0.0 space go back to empire where you belong. You dont like pirates? go back to empire .5 and above.
Theres too much crying whining and pointing fingers just because too many of you can't take the heat.
So get over it
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Heine Shaver
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Posted - 2004.01.20 18:27:00 -
[9]
What does grid mean?
It's only an exploit if you know it is so stop reading forums and your fine.
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Athule Snanm
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Posted - 2004.01.20 18:30:00 -
[10]
Quote:
Makes it an exploit. Avoiding intended gameplay to do something risk-free (Don't even try to bring up crazy NPC spawns, people have been off-grid mining WAY before Castor).
I agree, using a bug to avoid ingame risk is an exploit pure and simple. People have been mining in hidden belts for ages (the first time I heard about it was a TTi miner in y-4cfk back in the days of the VA ). The difference is with the new ore distribution (and respawning?) far more of these hidden belts are packed to the gills with rarer ores. Add in difficult NPCs to the mixture and you have a situation where the market if glutted with megacyte coming from these sources.
Quote:
I'm cool with hidden belts that require you to do some exploring (rawr exploring), but gridded belts need to go.
I agree, but the ore in these fields should be very limited and if they respawn then it should be to a completely new location (thus requiring constant exploration).
One last point is that I don't see any problem at all with multiple battleships protecting the best belts - the problem is that if these are destroyed a constant stream of them continues spawning to take their place.
_______________________________
Doomheim - EVE's only hygiene! |

Hematic
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Posted - 2004.01.20 19:02:00 -
[11]
If an asteroid exists outside of the normal grid then the ONLY way to access it is to move to that grid. So I would say no harm there otherwise the roid would sit there indefinitely.
Now to the activity of setting up mining lasers THEN moving outside the grid while you mine IS absolutely an exploit and is a warnable/bannable offense.
BTW: Viceroy, give the whole carebear/pirate thing a rest. This has nothing to do with that. You and I both know that most player pirates mine as well. Not to mention you wouldn't even want the list of changes to this game incited by the incessant whining of player pirates.
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RagnarH
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Posted - 2004.01.20 19:17:00 -
[12]
Edited by: RagnarH on 20/01/2004 19:18:19 mrmille, maybe if you got any hidden belt bookmark you wouldn't be here  This char is perm banned on forums :S |

Scragg
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Posted - 2004.01.20 19:43:00 -
[13]
Hidden roid belts and mining on the opposite sides of a gridline then the NPC pirates can be done by anyone. An exploit is a programming error or game feature that gives you an unfair advantage over other players. Since everyone can do it, I'd say it's not an exploit.
Scragg, Tyrell Corporation Vice-Director Military Operations |

p0ma
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Posted - 2004.01.20 20:03:00 -
[14]
Grid mining is an exploit as far as I am concerned. Until CCP declare it so I have no choice but to do it as well to simply compete with everyone else.
NPC rats are fairly easy to "break" too. I'm not sure if alot of people know how to do it but I know I do(and have reported it as a bug months ago... with no action being taken).
People are usually mighty impressed with the pictures of me in my bestower sitting 5km from a set of 10 cruiser rats.... and not getting attacked, period.
:) ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |

Siddy
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Posted - 2004.01.20 20:19:00 -
[15]
i see grid bug almost in every system..
its not uncommon to try diferent warp in direction at 50 Km from target to test will the rat ataks from that direction or not
.. and in 0.2 belts its more common tha in 0.7 and up because 0.0 belts are insainly big
thoug i dont grid exploit.. i wana kill thous mangy pest rats and continue my hunt  -------------------------------------------
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