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Jack Target
Eve University Ivy League
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Posted - 2007.06.29 16:17:00 -
[1]
I'm a new player and very interested in running blockades for a career.
My vision is to max out navigation skills, pimp a Vagabond with T2/faction navigation gear, and run player-driven courier missions, for example.
However, NPC missions don't grab me because I prefer human interaction.
Any advice on blockade running as a career would be very welcome indeed.
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Tarminic
Black Flame Industries
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Posted - 2007.06.29 16:19:00 -
[2]
Transport ships. They are HOT. I've seen many a gatecamper cry when they couldn't catch those babies. 
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie IBTL! IBDS! IBTC! 1st in a BoB |

Jack Target
Eve University Ivy League
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Posted - 2007.06.29 16:22:00 -
[3]
This is sounding good!
How do transport ships compare to Vagabonds?
I'm not that interested in weaponry differences. I'm mostly interested in speed and manoeuvrability.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.29 16:23:00 -
[4]
Originally by: Jack Target
How do transport ships compare to Vagabonds?
O <--- Vagabond . . . . . . . . . . . O <- Blockade Runner
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Jack Target
Eve University Ivy League
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Posted - 2007.06.29 16:25:00 -
[5]
Well, if transport ships are red hot, Vagabonds sound white hot to me!
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Tarminic
Black Flame Industries
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Posted - 2007.06.29 16:29:00 -
[6]
Originally by: Sokratesz
Originally by: Jack Target
How do transport ships compare to Vagabonds?
O <--- Vagabond . . . . . . . . . . . O <- Blockade Runner

Why do you hurt me so, Sokratesz?
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie IBTL! IBDS! IBTC! 1st in a BoB |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.06.29 16:30:00 -
[7]
Well, you're in the right corp for some real advice, so I'd well advise asking your corpies.
My advice is that there is big money in securing shipping contracts with specific outpost-holders. If you start your own corp, you can get standings to run specific items straight to their stations for them. Almost all outpost holders are desperate to pay for more ice fuel for POS's, low end minerals (that no-one can be arsed to mine in 0.0), various assorted modules that aren't found locally, and giant secure containers. All of which is found easily in Empire.
If you can make friends with someone and promise to ship in some of the above, you can make a pretty tidy profit. --------
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Bizz Lizz
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Posted - 2007.06.29 16:37:00 -
[8]
Blockade runner has more cargo space, while the vagabond is better for moving something of extremly high value that doesn't take much space.
A blockade runner still has it's uses. If you get into tech-2 stuff, invention and have to supply maybe one small pos in hostile lowsec, then the blockade runner is ideal ( if you follow some safety rules ). I love my blockade runner for that. It has an appropriate size to move tech-2 stuff to sell it and to haul all the stuff you need for a small invention business inclusively the little fuel amount that a small pos consumes.
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Barrick Stormsworn
Minmatar CAD Inc. Executive Outcomes
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Posted - 2007.06.29 16:42:00 -
[9]
I'm uncomfortable moving anything of high value in a Blockade Runner. If I hit a bubble, I'm going to die, simple as that. It goes fast (mine is around 2.5km/s) and has built in warp core stabilisation, and fair resists, but it just can't compete against a camp.
For high value items, I use a covops frig. Tiny cargo room, but I can give a 99% guarantee for the cargo's safety.
I'd say you'd have a good business if you advertised enough and people awarded you contracts to move items. People aren't used to having delivery like this, so you'd have to let them know that it is a possibility.
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Jack Target
Eve University Ivy League
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Posted - 2007.06.29 16:59:00 -
[10]
Edited by: Jack Target on 29/06/2007 16:57:59 Is it likely I'd survive a bubble in a well fitted Vagabond?
Does a covert ops frig beat a Vagabond in all situations? (I thought that if they come close to an object and became uncloaked it's very dangerous?)
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Barrick Stormsworn
Minmatar CAD Inc. Executive Outcomes
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Posted - 2007.06.29 17:02:00 -
[11]
I've navigated my covops through numerous battleships and smaller craft all camped on a gate. You've got to stay 2k from a ship or you decloak, but that's what makes it exciting 
Vaga might be able to just blast past them with speed... but if you bump one, you're going to go reeling, and may not get your course corrected in time before they get multiple webs on you. Chances are, you will get by, but I don't like to take that chance. I'd rather hit the edge of the bubble, still cloaked, and run :-P
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Indigo Johnson
Minmatar
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Posted - 2007.06.29 17:24:00 -
[12]
If you put cargo expanders on a Vaga and get caught, you will never...i repeat NEVER live it down.
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Paigan
Amarr Thirdwave
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Posted - 2007.06.29 17:28:00 -
[13]
Blockade Running? Capital ship. 100% safe. Instantaneous. And thus cheaper then a hauling job, even with fuel cost. -- This game is still in beta stage |

Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.06.29 18:05:00 -
[14]
Get yourself a scimitar. Sounds weird, but it works 
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.29 18:16:00 -
[15]
I agree with the above. Carrier/Dread is the way to move stuff into 0.0. The volume of goods needed mean that you can't get good risk/reward with small cargos.
Honestly, from a noobie startup, you can probably get into a Carrier/Dread for moving purposes only as fast as you can get into a Vagabond. The downside is needing the Cynos to move around.
The other problem you'll have is standings with your clients. You'll have to convince them to set you positive so you don't get wasted and so you can dock. Most alliances don't like to have lots of Blues, and if someone I didn't know came to me and said 'Can I get access and Docking Rights for my Carrier ... I just wanna move stuff to your station on contract' I'd probably start shooting them immeadiately.
The reason for this is that you have NO alliegance to the alliance. Therefore you could easily be moving POS's into their station for the enemy. Unaligned Capitals are not exactly welcome either.
Regardless of your ship choice, you are advised to pick a side in the current war (Hint: If you choose Bob I'll kill you. ) and negoatiate with a single alliance at first. After you've built up a reputation for service, you may be able to expand to other alliances also allied to the first.
But if you expect to be a Neutral Trader...forget it. Alliance Politics won't allow that in their space.
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Frug
Zenithal Harvest
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Posted - 2007.06.29 18:42:00 -
[16]
I'm no so sure it makes very much sense to be suggesting a dread/carrier to a newbie.
Maybe I'm just bad at eve though.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.06.29 18:43:00 -
[17]
Originally by: Princess Jodi I agree with the above. Carrier/Dread is the way to move stuff into 0.0. The volume of goods needed mean that you can't get good risk/reward with small cargos.
I'd contest that. I know someone who ran Ice + module runs from Empire to our (FLA's) outposts in Deklein in a T2 Blockade Runner, and made a killing. Even buying at average price and selling at average (0.0) price, the profits were obscene. And with access to intel channels and / or an alt scout, he rarely ever got popped.
True carriers are probably easier to make money with, but assuming they're not an option, theres still good money to be made doing it in conventional ships. --------
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Jack Target
Eve University Ivy League
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Posted - 2007.06.29 19:32:00 -
[18]
Carriers! Dreads! I never considered those before!
I shall look into it!
Thank you everyone, although the answers have raised many more questions - i.e. - what is the best carrier/dread. I expect this could be a difficult question to answer.
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Malcanis
High4Life Curse Alliance
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Posted - 2007.06.29 19:38:00 -
[19]
Originally by: Tarminic Transport ships. They are HOT. I've seen many a gatecamper cry when they couldn't catch those babies. 
They were hot.
Now they're terrible.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.06.29 19:50:00 -
[20]
Originally by: Malcanis
Originally by: Tarminic Transport ships. They are HOT. I've seen many a gatecamper cry when they couldn't catch those babies. 
They were hot.
Now they're terrible.
Whats wrong with them? --------
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Oscar Clay
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Posted - 2007.06.29 20:33:00 -
[21]
Originally by: Patch86
Whats wrong with them?
The nanofiber internals nerf hit blockade runners pretty hard. You don't get both mass reduction and a speed bonus any more.
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Willow Whisp
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Posted - 2007.06.29 21:15:00 -
[22]
Originally by: Jack Target what is the best carrier/dread. I expect this could be a difficult question to answer.
A better question to ask would be which is the Correct Dread(tm)
I'm the alt of the main that the forums picked, and i can't be arsed to go through the "settings" page to change it back, k? |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.29 21:23:00 -
[23]
For very small but valuable items, an interceptor (Ares/Claw/Crusader/Crow) is the best ship.
A well fitted Probe frigate (preferably with cloak) is excellent for running slightly larger items.
A blockade runner transport ship is for larger shipments in 1000s of m3.
A carrier jump can take far more than a transport ship, and can do it very fast with practically no risk. Of course, it's also the most difficult thing of the above to train for, the most expensive ship of the above to buy, and each jump costs a bunch of money to make. ------------------
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Mad Amos
WMFRR Corp
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Posted - 2007.06.29 21:28:00 -
[24]
This thread, while long, is very helpful:
Blockade Runner Epic
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Jack Target
Eve University Ivy League
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Posted - 2007.06.29 21:34:00 -
[25]
Originally by: Mad Amos This thread, while long, is very helpful:
Blockade Runner Epic
Thank you very much - I will read through it. At the moment, the Minmatar Prowler looks interesting...
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Gungankllr
Caldari STK Scientific M. PIRE
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Posted - 2007.06.29 22:03:00 -
[26]
One of the problems with running player generated courier contracts is there is a lot of scams.
For instance, you are contracted to carry a 5m3 package into 0.0, with a 20 million isk collateral.
The destination is a system that has a station you can't dock at.
Rinse and repeat.
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Hait
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Posted - 2007.06.29 22:07:00 -
[27]
Blockade runners need a mass reduction attribute for sure nowadays.... or the ability to fit covops cloaks 
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