| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Halseth Durn
|
Posted - 2004.01.20 19:00:00 -
[1]
Edited by: Halseth Durn on 20/01/2004 19:20:56 First, I would like to say "kudos" to CCP for crafting the best MMORPG ever created, bar none. One persistant world, expansive playing field, great in-game communication, real player interaction, good fiction, ect, ect. However, there are 2 areas where the players have pushed the envelope to the edge and unfortunately, the games' mechanics just cannot provide us with what could really make it great.
Market: The inability to repackage rare pirate loot and sell on the market forces too many good players into a "boredom coma" of spamming the trade channel with their wares. I believe that adding this functionality alone would give the weak (and mineral dominated) market the kick in the pants that it needs.
Combat: I feel that for its vast complexities, eve combat is exquisitly balanced. There is no "UBER-GOD-MODE" ship or set up that dominates all battlefields, and superior numbers do not always insure a victory. However, there is one large omision from the game. Large fleet battles.
Sure they take place all over 0.0 space on a weekly basis, but they are rarely considered "fun". The lag issue once more than 30-40 ships enter a location turns the beautiful graphics of eve combat into a beautiful slide show. Only problem is, it is hard to fight for galactic domination while watching the events unfold at 1 FPS.
CCP, the players of the "alliance meta-game" are ready to take eve to the next level, all we need now are enjoyable, epic-scale fleet battles to encourage these things to happen more often without someone feeling ripped-off because they lost their ship while watching a slide show instead of an epic battle.
Oberon-Inc FEAR MY EMOTICONS |

Dust Puppy
|
Posted - 2004.01.20 19:03:00 -
[2]
Market IsnŠt this basically solved with escrow.
Combat
couldnŠt agree more  __________ Capacitor research |

Halseth Durn
|
Posted - 2004.01.20 19:23:00 -
[3]
Although effective, I find escrow to be a slow, and cumbersome "quick fix" to this problem. Useing the market interface where you can see item stats and do price comparisons would be better, I think.
Oberon-Inc FEAR MY EMOTICONS |

Spaceman Jack
|
Posted - 2004.01.20 19:43:00 -
[4]
Nah.. the escrow is nice, but it does not efficiently solve the problem with the market. You should basically be able to put ANYTHING for sale in the original market.
To have 4 different places to sell stuff, one of them being an out of game message board just sucks and detracts from the wholw essence of the mrket |

Danton Marcellus
|
Posted - 2004.01.20 20:20:00 -
[5]
Edited by: Danton Marcellus on 20/01/2004 20:22:18 Escrow works just fine, all it needs is more space designated to it so it actually shows all when it says show all and load this side of downtime. 
Also it should cost more to put things you can sell on the regular market on escrow.
Convert Stations
|

Errol Dinn
|
Posted - 2004.01.20 22:42:00 -
[6]
Edited by: Errol Dinn on 20/01/2004 22:43:08 Escrow has been working fine for me. Sold close to around 20 million in pirate loot this week. So I consider escrow a good thing.
Edit: Fixed readability
|

Discorporation
|
Posted - 2004.01.20 22:48:00 -
[7]
Hmm. I'm still fond of the Black Market that's supposed to come with TechIII (together with ManufacturerID, rawr, custom items). Escrow is a suitable workaround 'till we have a black market, in my opinion.
On PvP, yeah. We need more server-side optimisation 
[Heterocephalus glaber]
|

Ronyo Dae'Loki
|
Posted - 2004.01.20 22:55:00 -
[8]
Escrow needs to have sorting similar to the market to be very viable.
When you have +100 things in there, it's going to be a pain to browse through. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Danton Marcellus
|
Posted - 2004.01.20 23:16:00 -
[9]
Maybe that's just it, it should the a nice little jumble of things to make the persistant digger the one making the finds.
Convert Stations
|

Gariuys
|
Posted - 2004.01.20 23:21:00 -
[10]
Quote: Edited by: Danton Marcellus on 20/01/2004 20:22:18 Escrow works just fine, all it needs is more space designated to it so it actually shows all when it says show all and load this side of downtime. 
Also it should cost more to put things you can sell on the regular market on escrow.
If you ask me stuff that can be sold on the normal market shouldn't be able to go into available too all escrows, but only in escrows limited to one person. Wouldn't remove any functionality, but might help in the serious overflow of crap on it atm. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Synex
|
Posted - 2004.01.21 00:38:00 -
[11]
The two areas that I think need to be improved greatly are:
Player Manufacturing
This needs to be hugely more complicated to allow players to be dedicated 'crafters' rather than the current situation of a newb with 2 weeks training time can build a battleship - tho this seems on it's way to being fixed.
Combat
LAG LAG LAG. Obviously. But also the player-owned structures will add a huge strategic element to the game and will change combat from the current gank-fest of fleet battles at the moment to strategies like hit and run attacks, scouting, attacking convoys etc. etc.
Synex EveDB Code Monkey
|

Machiavelli7
|
Posted - 2004.01.21 00:56:00 -
[12]
I still haven't found a good reason why ANY item can't be sold on the market.
Trade channel and Escrow are too limiting.. _________________________________
|

Danton Marcellus
|
Posted - 2004.01.21 01:14:00 -
[13]
Could it be megacorporation patents and them not wanting to see modulated juiced up equipment beating theirs being sold on a market they combined control?
Convert Stations
|

KrapYl
|
Posted - 2004.01.21 03:00:00 -
[14]
escrow hauls major ***
|

Mjolnir
|
Posted - 2004.01.21 08:13:00 -
[15]
Market
I think that the "Black Market" was SUPPOSED to be the place where all the pirate loot was to be sold, but as we know it takes a long time from when CCP says somethings going to be in game to when it actually gets in...
Combat Im not quite sure what would be required to fix to lag issues concerning combat... It could be partially server side, I dont know how many pilots cant be in a server node before lag starts becoming an issue. But it also might just be a hardware/graphic engine limitation of the client side too.
I think the ship models are very detailed for a MMO which can be attributed to the lack of polys in the rest of the eve universe. When you get that many of these high poly models into the same area your graphics card is bound to chug pretty hard. Plus since the view distances are so far and texture quality doesnt change the farther away they are like in FPS games like Quake 3 that could be another issue for lag. Also the chat client is another source for lag and the use of python for most of the scripting.
Ideas for soultions Although I doubt any of what I say would effect any changes, but possibly more load balancing on the servers based on clinets per system, so the more clients you have in a system the more of a node would be devoted to that system, that might be how its done now tho if it is maybe make it better?
Give the client more graphical related options that effect model/texture quality of ships and objects in space. Allowing the client to choose wether or not they want the Eye candy during the battle would be very helpful in reducing the strain on graphics cards. That could be a short term option.
Longer term option would be to rework some of the graphics so that it could support some fps saving features that dont seem to be present atm. And maybe switch to a diffrent language then python for scripting, photon is a very high level programming language it its a lot slower then java, which is why there is that lack of response in the gui. At least that what me and some people in my corp have come to the conculsion.
On that note a possible quick fix in battles is to disable all your windows with ctrl+tab My corpmates have found that if you hide most of the gui during battle the game becomes a lot more responsive. Also closing high spam chat channels like trade and recruitment.
Well those are my thoughts... although i might just be babbling 
Which PA character are you? |

Torath
|
Posted - 2004.01.21 08:55:00 -
[16]
Quote: I still haven't found a good reason why ANY item can't be sold on the market.
Trade channel and Escrow are too limiting..
Not one for using real world annalogies often but, to explain how I look at the market and escrow I will need to.
The Market as I see it is like the high street, the prices are set at a standard ammount most of the time and rarely fluctuate. You see something you want or need you buy it for the face value.
As for escrow it is more like the Bargin pages, you have a wealth of diversity in what it sells but the prices can be a lot more fluid and not set in stone.
The Trade channel is your local market. Shouts are coming from left right and centre as people try to sell their wares, not as easy to spot the bargins but they are out there.
I don't know if this makes any sence but that is how I view the 3, all doing the same thing but in a different way.
You want it I got it....erm unless I sold it, then some one else has it!?! :/
|

Beringe
|
Posted - 2004.01.21 10:18:00 -
[17]
I like the idea of having "super systems" with tactically important targets being supported by more server power.
There is no escaping lag at some point, though. Let's just hope CCP bag's of optimization tricks isn't depleted yet (didn't TomB say he was still optimizing drones, for example?)... ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

JaiMaster
|
Posted - 2004.01.21 10:25:00 -
[18]
Scammers have flooded escrow with the expected rubbish. Miner drones as harvesters, BPCs as BPOs, etc, etc. ------- Skill points. ISK. Ships, rare equipment. Its all just a means to an end...
Your end.
|

Torath
|
Posted - 2004.01.21 11:03:00 -
[19]
Quote: Scammers have flooded escrow with the expected rubbish. Miner drones as harvesters, BPCs as BPOs, etc, etc.
But does this not add to the diversity of Escrow and Eve. There is always someone out to make a quick buck off the nieve and careless. Just helps to keep the rest of us more vigilant.
You want it I got it....erm unless I sold it, then some one else has it!?! :/
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |