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Original Species
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Posted - 2007.07.01 15:38:00 -
[1]
Get a Curse, fit with darkblood medium neuts (42km range) cap injector, speed, and top it off with your own intie gang......
For days I see these intie gangs roaming around, 1 semi cheap, hardly used ship can shut it down....
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Ray Beams
Under the Wings of Fury
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Posted - 2007.07.01 15:45:00 -
[2]
Minmatar recons are your friends
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Calarn
Infinitus Odium
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Posted - 2007.07.01 15:54:00 -
[3]
Hardly used?
what?
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.01 16:26:00 -
[4]
And semi cheap?

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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.07.01 16:38:00 -
[5]
Originally by: Original Species Get a Curse, fit with darkblood medium neuts (42km range) cap injector, speed, and top it off with your own intie gang......
For days I see these intie gangs roaming around, 1 semi cheap, hardly used ship can shut it down....
Why not just cyno a titan and DD them instead? A DD blast is cheaper than a properly fitted Curse. -
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.01 16:46:00 -
[6]
Originally by: Segmentor
Why not just cyno a titan and DD them instead? A DD blast is cheaper than a properly fitted Curse.
Not everyone has bob on msn 
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Phish1
Rionnag Alba Triumvirate.
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Posted - 2007.07.01 16:51:00 -
[7]
actually, i prefer to solo vs inty gangs in my curse, 3 med nos and 2 small neuts = dead cap fast.
what mostly happens is im capping them all out and keeping out of web range loads when they start to lose people they just begin to warp off.
use longest range nos on the close range shisp that probably have webs first, then neut everything that comes in range, keeping damps on insane stuff like gistii crows.
put a point on one thing and set drones on that
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.01 16:52:00 -
[8]
i'm confused. you're saying curse's are hardly used?
DE
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.01 17:09:00 -
[9]
Edited by: madaluap on 01/07/2007 17:08:51 Most people that post here are pvp vets. Meaning they probably know better ways of fitting a curse and youre post just doesnt make sense. Im pretty sure the curse is in the amarr top 3 of best pvp ships. I can tell you that fitting nano + nos is enough. 1 nos on each inty is enough. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Ceremony Garp
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Posted - 2007.07.01 23:01:00 -
[10]
Dear Original Species,
I remember a while back, watching a corp mate [at the time], jumping into a bubbled inty gatecamp.
He was in a phoon and had intel that the inty gang was there. He had rack of 1600 RT's, few cap injectors and smartbombs. After they had swarmed him, he set all the smarties off. I can't remember the exact figures, but his armour was something like 35k and he eventually died to the other ships at the camp, but watching 6 or 7 inty's go pop in one go [along with a pod or two] was most amusing.
Yes he died, but was to be expected, and the laugh was worth it. Even a couple of the inty pilots in local laughed and applauded.
I'd never seen that before, and no doubt it's an old trick, but it was funny.
Regards,
Ceremony
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.07.02 01:16:00 -
[11]
Edited by: Ishina Fel on 02/07/2007 01:16:14 Drake.
7x Assault Launcher II with Bloodclaw Precision Light Missiles 1x Medium NOS
2x Large Shield Extender II 2x Invulnerability Field II 1x long-ranged web, even if it's only 75% it'll be enough for the precision lights 1x ECM Burst II (or 1x 'Cetus' ECM Shockwave I)
3x Ballistic Control System II 2x Shield Power Relay II
This should need two volleys to completely nuke an inty, especially if you can web em. Assault Launchers fire extremely fast too, so they likely won't even have time to hit the warp button before they even understand what's happening to them 
Granted, the inty gang will probably disengage after losing two or three ships this way, and you won't be making podkills, but considering it took only one ship to defeat them... that's pretty neat, no? Combine with a Gallente recon for warp scrambling goodness, and you have a quite brutal dynamic duo going.
Beware of gangs that have more than interceptors in them though! 
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