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system crashes
Caldari
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Posted - 2007.07.02 14:59:00 -
[1]
I've read a number of posts from the development section that indicated that heat/overload was somewhat less than useful when being tested on the test server. Does anyone here know if a) it's been changed before release, and b) anyone using it to an advantage/disadvantage?
From the development posts, it sounds like as soon as you turn on overload, modules will begin to take damage, and worse, there's a note in the release notes about shield booster amps taking 100% damage (I did NOT understand the wording of the text!). Also they cannot be repaired in space, or even at a pos for that matter. These factors make it sound very dangerous to use. Can it be so??
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Vmir Gallahasen
Gallente Omniscient Order
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Posted - 2007.07.02 15:41:00 -
[2]
I've found it to be useful in only a few situations:
- Overloading your MWD to escape a web - mildly useful
- Turning your 10km web into a 13km web instantly, or your 15km web into a 19.5km web
- Adding 20% range to your warp disruptor on the first cycle
Other than those, modules take heat much too fast to be useful for any length of time. If you overloaded your tank during the last few seconds of a battle, you'll burn out all your lowslots in 20 seconds or so
As for the shield boost amp, it amplifies the amount of damage the shield booster itself will take (doubling it if it really is 100% increase).
Using heat during a laggy battle is not a good idea, though - if you click the overload button too many times or get confused as to what's being overloaded and what isn't, you'll quickly end up with a crippled ship.
I think the devs are being cautious with heat implementation, still. I hope we see some small improvements over time...
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.07.02 15:49:00 -
[3]
the best thing at overloading is, that you can lock it ;)
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SasRipper
DIE WITH HONOUR
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Posted - 2007.07.02 15:53:00 -
[4]
I overload my meds on the charge on a target.
I also overload my guns if a target deaggs on a gate / station both hve worked well so far am not so keen on overloading the tank as vmir said your tank is ****** in 20 secs.
*snip* Sas has spoken this tread shall be locked. |

Liam Fremen
Gallente Insurgent New Eden Tribe
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Posted - 2007.07.02 16:06:00 -
[5]
I always overload my 24km Warp Distruptor \o/ making it 28km is realy wonderful, for no cost, and heat is not so a big problem with 1 module overloaded.
I do the same for the webber, but i realy think this is all.. yes maybe mwd... but well... i keep always green light on distruptor and webber, i had plenty of nice engagement and took down some stuff due to that :)
Check me out! I'm so badass that i scare off myself! |
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