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Sobrenus
Amarr Hedion University
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Posted - 2007.07.03 16:38:00 -
[1]
Hey, was thinking about it for a looong time... I'm sure it is really easy to add destroyed imps to pod kill mail - why we still don't have such a valuable info? =) ------------------------------------------------- My list of found scummers: Alita Tiphares (direct trade scum), Biznismen |
Jei'son Bladesmith
Bladesmith Mining and Development Consortium
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Posted - 2007.07.03 16:56:00 -
[2]
It would be nice, but never assume adding a feature to the game is "really easy" ... it can be a surprisingly massive PITA to add some seemingly minor feature to an existing program. ☼☼☼ Don't even THINK about it rookie...I have all my capacitor and more hit points than you can POSSIBLY imagine. ☼☼☼
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Sekh Ondaari
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Posted - 2007.07.03 17:00:00 -
[3]
I just spent quite a few minutes trying to figure out why on earth you would have imps in your pod. Or if you just happened to visit the wrong forum...
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.03 17:01:00 -
[4]
oh come on, imps are the best cargo to run I mean, small magical beasts sell for bajillions!
Real turtles tank armor. Real men fly Pink.
Nerfageddon!
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.07.03 17:04:00 -
[5]
are imps like the gremilins that keep turning off my armor repairers?
Recruiting Terrorists |
Katana Sengoku
Minmatar The Knights Templar Hydra Alliance
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Posted - 2007.07.03 17:05:00 -
[6]
Better yet, let us salvage corpses for implant parts to build our own! Yummy idea.
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Sobrenus
Amarr Hedion University
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Posted - 2007.07.05 12:25:00 -
[7]
Originally by: Sekh Ondaari I just spent quite a few minutes trying to figure out why on earth you would have imps in your pod. Or if you just happened to visit the wrong forum...
M8, it is really simple. I WANT to know what kind of material damage I made to a victim ------------------------------------------------- My list of found scummers: Alita Tiphares (direct trade scum), Biznismen |
Ulii
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Posted - 2007.07.05 12:28:00 -
[8]
Originally by: Sobrenus
Originally by: Sekh Ondaari I just spent quite a few minutes trying to figure out why on earth you would have imps in your pod. Or if you just happened to visit the wrong forum...
M8, it is really simple. I WANT to know what kind of material damage I made to a victim
No, you just want to stroke your artificial penns.
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Althea Nar'agh
Gallente
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Posted - 2007.07.05 12:33:00 -
[9]
Edited by: Althea Nar''agh on 05/07/2007 12:32:29
Originally by: Sobrenus
Originally by: Sekh Ondaari I just spent quite a few minutes trying to figure out why on earth you would have imps in your pod. Or if you just happened to visit the wrong forum...
M8, it is really simple. I WANT to know what kind of material damage I made to a victim
It was a joke... a reference to imps... whatever
---Edit spelling FTL -------------------------- War. War never changes |
Miyamoto Uroki
Katsu Corporation
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Posted - 2007.07.05 12:38:00 -
[10]
Jupp, there is no need for imps to show on killmails, except e-peen. on the other hand, there is no reason to show destroyed modules on ship killmails... so... don't care
Originally by: Puupuu dude... your face
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Alrich
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Posted - 2007.07.05 14:15:00 -
[11]
Originally by: Miyamoto Uroki Jupp, there is no need for imps to show on killmails, except e-peen. on the other hand, there is no reason to show destroyed modules on ship killmails... so... don't care
whel... that info cindof gives you his setup... and that can be usefull. especially if it was a really good one.
there arent really a need for the kill mails at all.
for alliance info, you could just report every kill manually
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Ares Lightfeather
Gallente
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Posted - 2007.07.05 14:50:00 -
[12]
Originally by: Alrich
Originally by: Miyamoto Uroki Jupp, there is no need for imps to show on killmails, except e-peen. on the other hand, there is no reason to show destroyed modules on ship killmails... so... don't care
whel... that info cindof gives you his setup... and that can be usefull. especially if it was a really good one.
there arent really a need for the kill mails at all.
for alliance info, you could just report every kill manually
Err, if the setup really was a good one, you won't kill it in the first place therefore... showing destroyed items in killmails is useless, since it shows you bad setups most of the time.
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Sahjahn
Caldari Black Wolves
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Posted - 2007.07.05 14:51:00 -
[13]
Would be very handy for mercs as it would count towards the total ISK damage caused and hence result in a larger bonus.
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ry ry
StateCorp
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Posted - 2007.07.05 14:56:00 -
[14]
i think killmails should be removed altogether, unless a specific contract to kill that individual had been issued.
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Tyrus Ex
Reikoku Band of Brothers
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Posted - 2007.07.05 16:16:00 -
[15]
They should first fix (a)killmail truncations, (b)npc killmail theft, (c)eve bank killmail theft.
But adding implants is a great idea, one that's been begged for for a loooong time.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.07.05 16:45:00 -
[16]
Originally by: Tyrus Ex They should first fix (a)killmail truncations, (b)npc killmail theft, (c)eve bank killmail theft.
But adding implants is a great idea, one that's been begged for for a loooong time.
It adds to the fog of war, which is a good thing. Heaven forbid somebody check there damage logs and figure out that there was no way he was getting those wrecking hist w/o a damage implant.
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