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Dr Shameless
Celestial Horizon Corp. Valainaloce
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Posted - 2007.07.04 16:28:00 -
[1]
Edited by: Dr Shameless on 04/07/2007 16:30:33 since they use such a light greenish glow its sometimes hard to distinguish which ones are working and which not, especially if theres a nebula on the background. My simple proposal is to change the glow to a solid color blink like this one:
GiMP ftw
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Katabrok First
Caldari Asguard Security Service Rule of Three
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Posted - 2007.07.04 19:27:00 -
[2]
Love the idea. Really makes sence. Shameless for president!
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

Avalon Ranger
Caldari Orphans of War
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Posted - 2007.07.04 19:41:00 -
[3]
The green glow is bad, I like your idea. A solid flash would be great.
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Frug
Zenithal Harvest
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Posted - 2007.07.04 19:43:00 -
[4]
Except that's where the damage readout for the modules is.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 22:01:00 -
[5]
Edited by: Neuromandis on 04/07/2007 22:01:37 That's what I have proposed already some time ago. A nice, SOLID flash showing the active modules. Exactly what you are showing in your GIF. Signed, so very signed... I would prefer the white yuou have there, but SOLID green would do if they don't want to change it so much. important thing is for it to be a nice, solid color. -
|-----------------------| | This space for rent | |-----------------------| |

Elipsis
Gallente The Mission Guys
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Posted - 2007.07.04 22:07:00 -
[6]
Ya, too, noticed that it seems harder to distinguish active modules now. -...
CEO and Founder of the Mission Guys |

solbright altaltalt
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Posted - 2007.07.06 09:51:00 -
[7]
Module Duration Clock
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Shin Mao
Caldari AFC Ultima Rati0
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Posted - 2007.07.06 11:30:00 -
[8]
Good idea, but I found nebula blinking little annoying. I like all except blinking.
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Torothanax
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Posted - 2007.07.06 21:07:00 -
[9]
Originally by: solbright altaltalt
Module Duration Clock
^--- What he said.
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Divideby0
Gallente Amalgamated Industries
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Posted - 2007.07.06 23:00:00 -
[10]
Edited by: Divideby0 on 06/07/2007 23:00:47 Yes I agree that the active module indication needs work.
however You will find that blinking objects on your peripheral vision to be quite annoying. Its built deep into our brain's defense mechanisms to notice movement more on the outskirts of our vision more than in the center. Thats why M$ and icons blink in the lower right. It also might be confused with "reloading" status.
I would love to see the module duration clock. Perhaps a solid blue meter on the bottom half of the icon - much like the heat meter - that denotes not only active status, but how far along in its cycle/next firing. That would be golden for timing on/off of reppers and EW devices.
Who is the bigger carebear: The miner who braves lowsec on his own, or the "PvPer" who attacks an unarmed ship? |
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