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Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 10:33:00 -
[1]
I have mwd, cap recharger and scrambler in meds. When I turn heat on, and activate only mwd, scrambler and cap recharger gets damage as well. Even if scrambler is not active and offlined.
IMO, heat should affect only activated modules:
If I overload high slots and activate only one launcher, only activated launcher gets damage. Other ones remains undamaged.
And scrambler breaks pretty fast, cap recharger even faster. It needs less than 1/10 time of mwd breaking time to break
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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Kyrall
Cirrius Technologies O X I D E
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Posted - 2007.07.05 10:48:00 -
[2]
Heat affects other modules, not just the overloaded ones, even ones which can't be overloaded. This is intended, it's meant to be a high risk to use heat, like a last ditch attempt to win a closely matched battle. Don't forget, training thermodynamics reduces the damage done.
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Take another step back until you find you've walked away... |
Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 10:55:00 -
[3]
Originally by: Kyrall Heat affects other modules, not just the overloaded ones, even ones which can't be overloaded.
How come if I have 3 launchers and only one is active, when overloaded, only active one gets damaged?
How come that even offlined modules gets damaged?
Something is fishy there...
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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Jewel Strain
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Posted - 2007.07.05 10:58:00 -
[4]
Originally by: Krxon Blade
Originally by: Kyrall Heat affects other modules, not just the overloaded ones, even ones which can't be overloaded.
How come if I have 3 launchers and only one is active, when overloaded, only active one gets damaged?
How come that even offlined modules gets damaged?
Something is fishy there...
IT'S NOT!!
this was mention in the devblogs, and live devblogs...
you could have tested it on the testserver too, but i guess whining is easier ^^
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.05 10:59:00 -
[5]
This was always supposed to be the case with heat, and is not a bug. They may decide to change it in the future though, we'll just have to wait and see.
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Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 11:10:00 -
[6]
Originally by: Jewel Strain
you could have tested it on the testserver too, but i guess whining is easier ^^
Before activate "I'm so smart module" again please read this again:
If heat is supposed to damage all modules in same rack, how come that:
1. higs slots: only activated launcher gets damaged, 2. med slots: if mwd is activated, other modules in med rack gets damaged as well, even offlined ones.
How come that high slots are using different logic than med ones?
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To ship factory bosses: please fire that engeneer who obviously purchased his degree, and hire competent ones which actually knows how to design something complex such heating system is.
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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Kyrall
Cirrius Technologies O X I D E
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Posted - 2007.07.05 11:13:00 -
[7]
Originally by: Krxon Blade If heat is supposed to damage all modules in same rack, how come that:
1. higs slots: only activated launcher gets damaged, 2. med slots: if mwd is activated, other modules in med rack gets damaged as well, even offlined ones.
How come that high slots are using different logic than med ones?
Have you tested this thoroughly? If so, have you bugreported it? Last time I tried heat on high slots I'm fairly sure it was working fine. I may test it after dt though...
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Take another step back until you find you've walked away... |
Some Caldari
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Posted - 2007.07.05 11:17:00 -
[8]
Originally by: Krxon Blade
1. higs slots: only activated launcher gets damaged,
Maybe because the high slots are on the outside of the ship surrounded by cold space?
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Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 11:27:00 -
[9]
Originally by: Some Caldari
Maybe because the high slots are on the outside of the ship surrounded by cold space?
In that case modules on Minmatar ships gets no heat damage because all their modules are ductaped on hull :)
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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W1ck3d 8uZz
Amarr
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Posted - 2007.07.05 11:38:00 -
[10]
meh, my modules get damaged even without that heat skill...
http://img359.imageshack.us/img359/363/heatbugox2.jpg
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.07.05 11:40:00 -
[11]
If I remember correctly from what I read in EON Mag about heat, the entire rack gets damaged by heat. If you overload your single launcher, the heat it generates will spread to the others, and the result will damage the others. If its not, then it is likely bugged somehow, because that is how it should be.
And if your offlining modules, I just hope your not doing it in battle "Return with your shield, or on it." |
JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.07.05 11:41:00 -
[12]
Originally by: W1ck3d 8uZz meh, my modules get damaged even without that heat skill...
http://img359.imageshack.us/img359/363/heatbugox2.jpg
Very nice escape. Reminds me of that one chronicle where the bounty hunters find the station. Ships barely intact :P "Return with your shield, or on it." |
Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 12:18:00 -
[13]
Strange After DT all launchers gets damage. Both active and non active.
Which conlude my question: Yes, all modules in same rack gets heat damage, both active and non active.
But I'm still thinking that modules which requires manual activation should be damaged only if activated.
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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Krxon Blade
Caldari Apogee Group Ultio Animi Causa
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Posted - 2007.07.05 12:20:00 -
[14]
Originally by: W1ck3d 8uZz meh, my modules get damaged even without that heat skill...
I told you not to fiddle with that circuit!
-- Jumping without scout is like a box of chocolates. You never know what you're gonna get.
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Some Caldari
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Posted - 2007.07.05 12:22:00 -
[15]
Originally by: Krxon Blade
Originally by: Some Caldari
Maybe because the high slots are on the outside of the ship surrounded by cold space?
In that case modules on Minmatar ships gets no heat damage because all their modules are ductaped on hull :)
Haha yeah true.
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Miyamoto Uroki
Katsu Corporation
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Posted - 2007.07.05 12:46:00 -
[16]
Originally by: W1ck3d 8uZz meh, my modules get damaged even without that heat skill...
http://img359.imageshack.us/img359/363/heatbugox2.jpg
Modules always get damaged when you get into structure. All modules have hitpoints. Only thing that changed: now there is an indicator for module hitpoints, while you weren't able to see it before Rev II
Originally by: Puupuu dude... your face
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W1ck3d 8uZz
Amarr
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Posted - 2007.07.05 14:46:00 -
[17]
odd.. i fly a domi with 1/4 hull left and (after 10 lvl4 missions) modules dont damage at all... that geddon broke by the time i reached 2nd stage on a mission and it wasnt on hull back then
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Cardice Makar
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.05 14:52:00 -
[18]
Yeah, as pointed out, when you get below 25% structure, your modules take damage. It has always worked this way, except now there's a blinky red thing you stare at making it obvious.
Second, you have to think of the concept of Hi/Mid/Low modules in a ship-relative fashion to figure out why all modules get damaged.
The way I think of it is like this [and there are some gaps in my logic, I won't dispute that, but it seems to work generally]:
High Slot modules tie directly into a power-distribution system dedicated to moving alot of energy around your ship. They also tie directly into the main computer. If you decide to stress those components, the resources they all share start to suffer. It's like overheating your computer, if you can't dissipate the heat inside the box fast enough, your power-supply and graphics card are going to start to suffer as well. Because no module of it's own has it's own dedicated resources, it feedback it starts to generate causes damage to the rest of the modules in that rack.
Midslots are linked to your main drive... engine augmentations and shield hardware, while low-slots are linked into the more subtle resource distribution networks in your ship, like service conduits and distribution networks. One could assume that the hardware for weapon upgrades modules would be in these areas as well, I guess, and I have no idea how EWAR fits into this.
Regardless, the idea is that each rack on your ship draws from the same pool of resources. Poison the pool, you risk killing all the modules from that rack.
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Jewel Strain
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Posted - 2007.07.05 14:55:00 -
[19]
Originally by: Krxon Blade
Before activate "I'm so smart module" again please read this again:
If heat is supposed to damage all modules in same rack, how come that:
1. higs slots: only activated launcher gets damaged, 2. med slots: if mwd is activated, other modules in med rack gets damaged as well, even offlined ones.
How come that high slots are using different logic than med ones?
......
Strange After DT all launchers gets damage. Both active and non active.
Which conlude my question: Yes, all modules in same rack gets heat damage, both active and non active.
But I'm still thinking that modules which requires manual activation should be damaged only if activated.
Before activating "whine mode" again please make shure you have a clue what you are talking about ^^
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