| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Calsone Redmick
|
Posted - 2007.07.06 05:31:00 -
[1]
Hi,
I'm new to the game and I've been doing missions since I began. I recently started doing Guristas Missions in 0.0 space but I tend to get killed whilst getting my new lvl 3 capable ship up to my 0.0 mission spot. Now I'm asking, is the risk vs reward standard for 0.0 missions worth it when compared to 1.0 missions? Aren't the rewards exactly the same? Isn't the 0.0 faction ammo just as good or worse as the ammo you get in empire?
Doign 0.0 missions in a contested area is a very big risk, especially going up there and getting back home.
Thanks in advance.
|

Jim McGregor
|
Posted - 2007.07.06 05:35:00 -
[2]
If you cant do them without getting yourself killed, its not worth it for you. For someone who doesnt get killed all the time, its probably worth it.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.06 05:41:00 -
[3]
You should consider making some kind of a deal with the local corporations or alliances that operate in the area...sometimes they'll give you right to do missions in their space in exchange for part of the profit, and you'll have better information as to where the pirate are and how to avoid them. Mah Signature IBTL! IBDS! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Calsone Redmick
|
Posted - 2007.07.06 05:45:00 -
[4]
Well the problem is, the space I've been doing my missions is contested space. So when you jump through a gate, the camp on the other-side could very well be a corporation newly founded or just anything.
I do understand that if I keep dying on my way there, they're not worth it, but I really like doing those missions, I want more risk and more rewards rather than less-to-no risk and ok rewards.
Thanks for the replies.
|

Jim McGregor
|
Posted - 2007.07.06 05:48:00 -
[5]
Originally by: Calsone Redmick Well the problem is, the space I've been doing my missions is contested space. So when you jump through a gate, the camp on the other-side could very well be a corporation newly founded or just anything.
I do understand that if I keep dying on my way there, they're not worth it, but I really like doing those missions, I want more risk and more rewards rather than less-to-no risk and ok rewards.
Thanks for the replies.
Yep, but what you're asking is really if the missions are worth it for you, and that depends on a lot of things. :)
If they raise the rewards, its like giving free isk to the people who do their missions in basically safe 0.0. But its really not up to me to decide, im just offering a more global perspective on it. :)
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
|

Calsone Redmick
|
Posted - 2007.07.06 05:52:00 -
[6]
Well, what I meant with the original topic was are the 0.0 mission LP points actually worth more than the 0.5+ LP points. Can you get more isk out of your LP's in 0.0, than in 1.0?
And thanks again for the replies Jim. I am at work at the moment and didn't expect an answer in like an hour or so. 
|

Fswd
|
Posted - 2007.07.06 06:02:00 -
[7]
You get no isk ou of lp anywhere --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |

Calsone Redmick
|
Posted - 2007.07.06 06:36:00 -
[8]
Yes, thank you captain obvious, I'm talkig about the items you get for LP's which are then sold for isk.
|

Gee Lok
|
Posted - 2007.07.06 07:01:00 -
[9]
Traveling in 0.0 is very dangerous unless you take the proper precautions. When I say traveling, I mean jumping through even a single gate. So your plan fails as soon as you start traveling there and back.
The other problem is that in this game, you pretty much need to team up with people to use 0.0.
|

Victor Valka
Caldari Archon Industries
|
Posted - 2007.07.06 07:24:00 -
[10]
Originally by: Gee Lok The other problem is that in this game, you pretty much need to team up with people to use 0.0.
Wrong on all levels. The less of you there are the less attention you will get.
If you're alone in a system, doing your own thing and being smart about how you do it, you're pretty much invincible. Seriously, no-one is gonna drag an armada down there to bust your picnic -- you're simply not worth it.
If, on the other hand, there is more then one person in a system, well, the chances of someone coming over to bust your collective behinds are n^2 where n is the number of people in the system. Powers That Be forbid you've gone stupid and set up a POS - you're bound to get a visit from your friendly neighborhood alliance's Dread Squad.
To put it simply, if you want a piece of zero-zero all for yourself you should stay small, stay mobile and keep your head down.
|

Tandori Tanaka
Tanaka Stuff and Supplies
|
Posted - 2007.07.06 08:05:00 -
[11]
Dont try to fly anything into 0.0. Too much gatecamps, too much dangers along the way trough 0.0. Warpcore stabs dont help against dictor bubbles.
Get in a shuttle and try to make your way there. If you get killed try again. If you made it into the target region dock at one of the NPC stations with medical bay. Transfer your clone there and keep it uptodate. Noone can kick you out of the area now. Bring ISK and try to buy a mission runner ship and fitting at your location. Oh did i mentioned that i sell stuff in venal ...  
|

Victor Valka
Caldari Archon Industries
|
Posted - 2007.07.06 08:07:00 -
[12]
Originally by: Tandori Tanaka Dont try to fly anything into 0.0. Too much gatecamps, too much dangers along the way trough 0.0. Warpcore stabs dont help against dictor bubbles.
Get in a shuttle and try to make your way there. If you get killed try again. If you made it into the target region dock at one of the NPC stations with medical bay. Transfer your clone there and keep it uptodate. Noone can kick you out of the area now. Bring ISK and try to buy a mission runner ship and fitting at your location. Oh did i mentioned that i sell stuff in venal ...  
This man speaks the Truth.
|

Sterkur
|
Posted - 2007.07.06 08:20:00 -
[13]
Originally by: Tandori Tanaka Dont try to fly anything into 0.0. Too much gatecamps, too much dangers along the way trough 0.0. Warpcore stabs dont help against dictor bubbles.
Get in a shuttle and try to make your way there. If you get killed try again. If you made it into the target region dock at one of the NPC stations with medical bay. Transfer your clone there and keep it uptodate. Noone can kick you out of the area now. Bring ISK and try to buy a mission runner ship and fitting at your location. Oh did i mentioned that i sell stuff in venal ...  
Do you sell Cerberuses?
|

The Snowman
Gallente Black Mithril Holdings
|
Posted - 2007.07.06 08:21:00 -
[14]
I dont honestly think the rewards are that much better, so to give a direct answer, no! just run missions in Highsec!
|

Ovno ConSyquence
Amarr The Plebians
|
Posted - 2007.07.06 09:25:00 -
[15]
Or just do it when theres not many peeps on, check the map and be well tanked enough to fly back to the gate you came from after they've agressed you if you hit a camp.... |

Victor Valka
Caldari Archon Industries
|
Posted - 2007.07.06 09:38:00 -
[16]
Originally by: Ovno ConSyquence Or just do it when theres not many peeps on, check the map and be well tanked enough to fly back to the gate you came from after they've agressed you if you hit a camp....
From your exceptionally insightful post I have deducted that you have never been an the receiving end of a proper zero-zero gatecamp. 
Seriously. Have you ever seen one? If it has a bubble(s), you can forget about getting out of it alive. You'll be webbed down to crawl faster then your screen will load. After that, Rapid Ship DisassemblyÖ will commence and you will get a ticket (seat at the window) to the "FTL Express" to your cloning station. Enjoy.
|

Ali Amarano
|
Posted - 2007.07.06 11:05:00 -
[17]
Hi Calsone
I have been in a similar position my self and I think I can offer you quite a bit of advice and a few tips and tricks regarding succesfull low sec mission running. What are your usual hrs of play so as I can drag you into a private convo?
I know exactly what can and cant be acheived in these situations and assure you its worth spending a bit of your time in convo with me.
Cheers
Ali
|

Esab
Caldari Spectrum Solutions INC Phalanx Alliance
|
Posted - 2007.07.06 11:16:00 -
[18]
Originally by: Victor Valka From your exceptionally insightful post I have deducted that you have never been an the receiving end of a proper zero-zero gatecamp. 
Seriously. Have you ever seen one? If it has a bubble(s), you can forget about getting out of it alive. You'll be webbed down to crawl faster then your screen will load. After that, Rapid Ship DisassemblyÖ will commence and you will get a ticket (seat at the window) to the "FTL Express" to your cloning station. Enjoy.
Its very possible to run up and down hostile pipes and through both large Bubble camps and interdictor bubbles. I do it every week and have a very very high success rate at it. The tools are in the game for you to do it no problem. I have jumped in before into a dictor bubble and had a large bubble at exit gate as well. Im not saying its 100% safe but its not far off. I used to be of the same opinion that if it was camped you had no chance but I was wrong.
You need to look at things from outside the box at times and often you will find an answer
And no I don't log off or wait for hrs and hrs.....
|

Hinterwaeldler
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.06 11:32:00 -
[19]
Originally by: Tandori Tanaka Get in a shuttle and try to make your way there.
Screw shuttles. I run the 0.0 pipes with a cloaking interceptor. Got me through some nasty stuff ...
|

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.07.06 11:37:00 -
[20]
Originally by: Hinterwaeldler
Originally by: Tandori Tanaka Get in a shuttle and try to make your way there.
Screw shuttles. I run the 0.0 pipes with a cloaking interceptor. Got me through some nasty stuff ...
Condor/Atron/Executioner/Slasher with an mwd and a nano will work fine.
Most gatecamps you can burn out of a gate towards the nearest warpable and warp before they get near you.
Originally by: Benglada And whos going to tackle for them? Jesus?
|

Vasiliyan
Federation Fleet Endless Horizon
|
Posted - 2007.07.06 11:46:00 -
[21]
The rewards are similar; right at the moment there is widespread complaining from pirate agent runners about how it's not as good as it used to be, so it may be buffed.
One of the advantages is that about 50% of the missions are against one of the Empire factions, so you get a pile of tags; selling those in the right place could fetch quite a bit more than the NPC price, as they're needed for empire faction offers.
|

End Yourself
Core Domination Big Bang Quantum
|
Posted - 2007.07.06 11:55:00 -
[22]
Regarding the Isk/lp i think the new offers from LP shop reduced that to something about the same as rewards from empire factions.
Pre Revelations it was something about the line of 4k/LP when cashing in t2 implants. I highly doubt it is much more than 1000isk/LP nowadays.
Offers changed alot:
For example Omega implants used to be 150k LP + tradegoods for something like 2m isk. Sold for like 500m at least. Now Omega offers are 270k LP + 270m isk + a hardwiring implant(80k LP + 80m isk)
So total of 350k lp + 350m isk compared to 150k lp + 2m isk before the patch. This was the case for all the t2 implants so unless complete sets will go for something like 4-5billion which i doubt they will it is not really worth it anymore imo.
Regarding risks in 0.0, we are living in completely hostile part of 0.0 space. Tend to "**** off" as many of the locals as possible and i see no problem. Either the locals here just suck ( hi cartel :) compared to everywhere else or you should be allright.
--- Fighting for peace is like screwing for virginity. |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
|
Posted - 2007.07.06 13:40:00 -
[23]
Originally by: Victor Valka
Originally by: Ovno ConSyquence Or just do it when theres not many peeps on, check the map and be well tanked enough to fly back to the gate you came from after they've agressed you if you hit a camp....
From your exceptionally insightful post I have deducted that you have never been an the receiving end of a proper zero-zero gatecamp. 
Seriously. Have you ever seen one? If it has a bubble(s), you can forget about getting out of it alive. You'll be webbed down to crawl faster then your screen will load. After that, Rapid Ship DisassemblyÖ will commence and you will get a ticket (seat at the window) to the "FTL Express" to your cloning station. Enjoy.
You post makes me ask the question: Have you? A properly fitted ship can easily escape most 0.0 gate camps. In fact, the "faster than your screen will load" comment makes me question whether you have ever jumped through a gate in Eve, period. ------------------
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.06 13:53:00 -
[24]
Find some NPC 0.0 space. So you can simply STAY at 0.0 and live in there. Its not 100% safe, but far safer than crossing the almost permanent camps on frontier of 0.0 and empire.
Also annalyse the map. Try toget into low sec and 0.0 by routes that are not clearly pipelines to deep 0.0.
If brute force doesn't solve your problem... you are not using enough |

Sterkur
|
Posted - 2007.07.07 01:02:00 -
[25]
Thanks for all the replies. This has helped me as well a lot.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |