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Cosmos Elf
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Posted - 2007.07.09 19:26:00 -
[1]
To help reduce lag in fleet fights, why not remove low end ships from the grid? When the number of players in a single grid reaches a certain point, start removing less advanced ships. The order would be something like T1 Frigates -> T1 Cruisers -> T1 Battle Cruisers -> etc. Exceptions would have to be made for interceptors and interdictors of course.
Hopefully this could serve two purposes. The first would be to reduce lag by splitting large engagements into multiple battlefields. The second would be to give smaller ships a chance to make a difference in fleet battles as well. Right now they just serve as fodder for the big guys. --
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Cosmos Elf
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Posted - 2007.07.09 19:33:00 -
[2]
Edited by: Cosmos Elf on 09/07/2007 19:35:46
Originally by: Tarminic How would removing T1 ships "give smaller ships a chance to make a difference in fleet battles?" This would not reduce lag at all, but only give larger alliances an advantage because they're capable of fielding more T2 ships than their opponents.For example: Side A brings 400 ships, all T2, and side B brings 400 ships, 200 of which are T1. Suddenly Side B is outnumbered two to one because once the lag hits a certain point all T1 ships are removed. 
Maybe it could be set to remove an equal number from each side. Are these slide show battles with 20 seconds of lag really so fun that people would close their mind to an alternative? There would be nothing to stop the ships removed from the grid from starting a battle elsewhere. --
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Cosmos Elf
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Posted - 2007.07.09 19:43:00 -
[3]
Originally by: Trebor Notlimah Why doesn't CCP move PvP alltogether to special, separate 'Battlegrounds' on a different server. Oh yea, I know why. Cause thats what WoW does. and WoW is ghey.
Horrible Idea. <-- see the period? Good.
Moving along...
Because instancing is stupid, and this is not instanced combat. It's just a measure to reduce lag.
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Cosmos Elf
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Posted - 2007.07.09 19:51:00 -
[4]
Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better. --
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Cosmos Elf
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Posted - 2007.07.09 19:54:00 -
[5]
Originally by: Kotan Gorn By removing low end ships from the grid of a battle, you're effectively shutting off an aspect of the game from, say, those who can't yet afford a better ship, but still want to participate. Effectively, you're limiting the battlefield to those who have been playing for a certain amount of time, and have certain skills trained. Who are you to say that, just because I can't fly a Raven (for example), I can't join in on a fleet battle? If I want to enter a fleet battle in my Bantam, who are you to say I can't?
Sounds kind of similar to something... what was it... oh yeah, level specific dungeons from other games. Can you say, pseudo-instancing?
Large number of players in one area in ANY MMORPG = lag. Reducing the number of players allowed based on skill/ship selection is ridiculous.
Say it with me now: Bad idea.
You can join a fleet battle. Just not the fleet battle with ships that will rip you apart in one shot. --
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Cosmos Elf
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Posted - 2007.07.09 19:58:00 -
[6]
Originally by: Indigo Johnson Its a boost to capitals I reckon...but then apparently we will all be flying them one day, so what then? 
Then limit it by size I guess. I don't know. Maybe a better solution will exist when that time comes. --
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Cosmos Elf
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Posted - 2007.07.09 19:59:00 -
[7]
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead? --
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Cosmos Elf
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Posted - 2007.07.09 20:08:00 -
[8]
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks? --
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Cosmos Elf
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Posted - 2007.07.09 20:11:00 -
[9]
Originally by: Zhaymus Hockhold
Originally by: Cosmos Elf Edited by: Cosmos Elf on 09/07/2007 19:52:45
Originally by: Freighter Pilot Theres gotta be a better way to reduce lag than simply moving people from the battlefield. That takes away from the scope of the battles, and makes the whole experience less immersing. Big no no.
Like what? I certainly haven't seen any miracle hardware that can handle the numbers of players we are seeing at these battles. The need for speed initiative seems to be making things worse instead of better.
In order to keep CCPs customers happy and the game balanced and customers lets tell about 20% of the game population never to play any more.
I've got an idea almost as ridiculous as yours that you might like. Now those people who get *poofed* out of battle should have all there isk taken away and given to players who are "more worthy" because they fly BSs and T2. Actually no, lets all put them in immobile Burst frigates and force them to mine and if they try to quit then CCP permabans them, but keeps their subscription active. Thus breaking numerous fiscal laws but keeping their horrible game afloat. /horrible sarcasm (I think this is as reasonable as your suggestion)
This has to be the single worst idea I've ever seen in the EVE forums, even the time that one guy from jita said he'd give me a CNR if I gave him 5 million .
In essence you're trying to institute a caste system into EVE, telling alot of players in a sandbox game, that the way the have to play, (or prefer to play) is totally unacceptable at all levels. Now when would his lordship require his veldspar, as yet I am only a lowly serf?
Ok how would you split the battles up while keeping it lag free and fair to all? --
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Cosmos Elf
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Posted - 2007.07.09 20:17:00 -
[10]
Originally by: Tarminic Please elaborate on how the "need for speed" initiative is making things worse.
I guess you haven't been in any fleet battles since the rev II patch. The lag and desyncs make the game completely unplayable at times. We now enjoy grid load times that are measured in (double digit) minutes. Sometimes your client just loses sync and your only solution is to relog which almost guarantees your death. --
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Cosmos Elf
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Posted - 2007.07.09 20:20:00 -
[11]
Originally by: Fswd
Originally by: Cosmos Elf
Originally by: Kotan Gorn
Originally by: Cosmos Elf
Originally by: Kotan Gorn That should be up to the player, not predetermined by the game-code.
If I want to go on a suicide mission, I should be able to. I pay for the damn game, I'll fly where I want to. 
Yes but your suicide mission is taking away from the game. Why not fight a meaningful battle instead?
So. You want to limit potentially hundreds of players to what battles they can participate in just to save yourself half a second of latency?
Little selfish, if you ask me. Sure, you're making your game experience that little bit better, but you're "taking away from the game" for countless others.
How is it taking away from others by splitting up the battles in a fair way? Are you saying that it's unfair for the low end ships to fight each other in a seperate area while the big boys are fighting elsewhere? What kind of military would send it's foot soldiers to fight against tanks?
Sneak around them, shoot the commander and drop a grenade in the turret. Aka tackling.
There are specially trained units for that purpose. Grunts are not suited for that kind of mission. --
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Cosmos Elf
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Posted - 2007.07.09 20:26:00 -
[12]
Originally by: Kumq uat Two things.
1. Nobody is agreeing with you on this. You should prolly wrie it off as a bad idea.
2. Bringing up the idea of some kind of instancing with elf in your name is just bad form.
Probably because the majority of responses come from goons on alts. --
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Cosmos Elf
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Posted - 2007.07.09 20:32:00 -
[13]
Originally by: Tarminic Why don't you post with your main then?
I never said posting as an alt was a bad thing. I was just posting my theory on why these people don't agree with me. --
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Cosmos Elf
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Posted - 2007.07.09 20:39:00 -
[14]
Originally by: Praesus Lecti
Originally by: Cosmos Elf Ok how would you split the battles up while keeping it lag free and fair to all?
Concentrated firepower has historically shown to be a very prominent deciding factor in any engagement. Merely saying to everyone "don't bring so many people" will just not work, unfortunately.
In order to help alleviate the lag/desync issue, the players themselves need to figure out ways to use the old military tactic of 'Divide and Conquer'. More targets that are still integral to the war effort that can be eliminated by smaller forces need to be located. POS's really aren't viable targets for small forces because to get to the goodies, you have to get past the control tower.
It just doesn't pay to do things in small numbers if you want any impact of decent size.
That's true, but current game mechanics don't encourage divide and conquer strategies. Sending a small force to blow up a few pos guns 10 jumps away isn't going to do much. They can just send someone out to easily repair them later. More important/valuable targets need to exist before this can happen. --
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Cosmos Elf
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Posted - 2007.07.09 20:54:00 -
[15]
Originally by: Llerrad Gabemid i'm a relative noob. but it'd still be cool to "play with the big boys". you're trying to take this away from me. and for that, you can *would be snipped by mods*.
Us big boys want to have fun as well. You are also taking away from our experience with your futile efforts. It would be great if we could find a role for you in 0.0 that doesn't involve you jumping into a large/capital fleet battles where you only hinder other players, and dont contribute much. --
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Cosmos Elf
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Posted - 2007.07.09 21:00:00 -
[16]
Originally by: Vasant Every Ship Counts! Just take a look at goonfleet to see how much success you can have from using frigate/cruiser fleets.
The solution to lag is to find a better way to handle calculations of movement. Not simply reduce movement by class restrictions.
If the solution was that simple why are we still lagging? I have a feeling that a solution (that wouldn't make some players angry) doesn't exist at this time. --
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