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Hippoqueen
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Posted - 2007.07.10 15:07:00 -
[1]
Wanted to ask. If an alliance takes over an outpost with limited factory slots, is there a way to clear out the jobs left by the previous occupants? Because I've noticed that our 2 slots are tied up for 45 days which means they had jobs lined up for pretty much 60 days orginally.
The reason I ask, is that I know that if you install a large job and cancel it, the slot remains unavailable. now if i installed a 2000 run of AM small and cancelled the job, I would lose a small amount of minerals, as the unused remainder would be returned to me but the slot would still be tied up. And then if I re-queued the same job and cancelled it and so on, I would have a slot tied up for as long as gamingly possible for just a handful of minerals.Good tactical sense I guess, scorched earth and all that.
It is possible that the previous owners are building 30 or so carriers here, but as the jobs in both slots are 2 minutes apart i kinda think my first idea is more likely. In either case to clear the job slots would be a big advantage to us.
Can it be done? Any ideas please?
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Miss Anthropy
School of Applied Knowledge
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Posted - 2007.07.10 15:17:00 -
[2]
Hippoqueen? Now... I wonder...
OMG! Some orange text. It must be important.
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Bizz Lizz
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Posted - 2007.07.10 15:18:00 -
[3]
Edited by: Bizz Lizz on 10/07/2007 15:18:33 Heard that before. Someone mentioned filling the queues of the production slots, before they left the stations to stop the new owners from building anything there. Don't remember with what. Shuttles ? Never done that myself, so no idea if the guy was just talking bs, but sounds reasonable.
Originally by: Miss Anthropy Hippoqueen? Now... I wonder...
same btw.
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Hippoqueen
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Posted - 2007.07.10 15:21:00 -
[4]
Nope it's not.... But weirdly enough, even though I don't post or read often I knew who you were referring to....
[Local] "Hippoking!!! Do you remember me from the forum?" /me: "I'm not him or even related to him...."
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Hippojack
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Posted - 2007.07.11 12:39:00 -
[5]
Bump.
Can anyone help with the original topic? please?
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 13:09:00 -
[6]
Originally by: Hippoqueen
[Local] "Hippoking!!! Do you remember me from the forum?" /me: "I'm not him or even related to him...."
Now that sounds EXACTLY like something Hippoking would say!
But to answer your question - if the slots are full, then you have to wait it out. It is there to stop people reserving slots by putting up useless bpo's, then cancelling as soon as they want to put something good in. The side effect is that it also effects outposts.
So its a feature and stops people reserving ME/Production/Whatever slots. --
Billion Isk Mission |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.11 13:11:00 -
[7]
That is an evil trick... but also a bad idea by CCP. Why make the space used even when a job is cancelled?
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 15:17:00 -
[8]
Edited by: Lord WarATron on 11/07/2007 15:17:40 Edited by: Lord WarATron on 11/07/2007 15:17:14
Originally by: Dark Shikari That is an evil trick... but also a bad idea by CCP. Why make the space used even when a job is cancelled?
Because then I would fill up all empire labslots in a station with Microwave S bpo's to be researched to ME 50000, meanwhile whenever I needed to instantly access a labslot, I would simply cancel a job and insta put in a real bpo. Thus reserving all slots in a system for my use only. Kinda like what used to happen pre-RMR for manufacturing slots in super hubs
But in outposts, I think there should be an option to spit out any non-outpost allied jobs. But then again, I cannot see CCP spending time developing a feature like this, when walking on stations is a far higher priority. --
Billion Isk Mission |

Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.11 16:15:00 -
[9]
wierd that it's still a problem though, it would be relatively easy to fix by simply having all jobs cleared when a station changes hands, or giving station management the right to reset jobs and disallow manufacturing by those who don't have persission.
You may log out, but you can never leave
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Hippojack
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Posted - 2007.07.11 19:10:00 -
[10]
Originally by: Cybarite ...or giving station management the right to reset jobs and disallow manufacturing by those who don't have persission.
That WOULD be pretty cool. Then the lab queing would not be affected and you'd have to remain on good terms with whomever ran the stations. Or lose your work, so to speak. hehehe, I guess maybe when the whole faction/racial political thing escalates, if you've po-ed a faction you would not be ale to use their facilities at all. could be an interesting twist...
Thanks for your input guys....
Oh and on the other topic...
Originally by: Lord WarATron
Now that sounds EXACTLY like something Hippoking would say!
Refer to this ooooold post and decide for yourself... ;-)
Originally by: HippoKing or you could make megaISK by suing a newer player for having their name too similar to yours 
btw, i checked - ur 4days younger than me 
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Hippoqueen
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Posted - 2007.07.25 19:42:00 -
[11]
The petition in the "Factories, Labs and blueprints" section:-
"Hi, sorry to bug you. We've taken over a station in xxx-xx and after gettng my blue prints here, i found that the 2 factory slots were still queued up for 45+ days. As we've been here for 2 weeks or so, I assume that the slots were queued up before the previous residents left. is there anyway to see if these are legitimate jobs or merely exploiting the rule of tying up factury slots by cancelling jobs straight after starting it. IE, tying up a slot for 60 days by queing and canecelling an ammo job repeatedly? A deliberate exploit of game mechanics?
have asked in the forum, but no response yet.
Fly safe, xxxxxxxxx"
The response:- "Hi,
Our apologies for the late reply.
This can be considered as an exploit, depending on the circumstances and the length. Please petition such things in the "exploit" category next time so we can deal with it swiftly.
I have taken action as well as removed the jobs which were causing issues.
Best regards, GM "xxxxxx" Eve Online Customer Support"
So it WAS an exploit, thanks for sorting it for me, CCP. Fly safe, Hippo
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